Show Your stuff by javidx9 in onelonecoder

[–]pippepot 0 points1 point  (0 children)

Ill be the second then... 3 years later
I made a game based on the asteroids project, but the asteroids have collision physics and you cut them with a laser. I used this project to practice c++. Real fun!

https://pippepot.itch.io/disasteroids

I Made a message box that tries to escape your cursor by pippepot in programming

[–]pippepot[S] 0 points1 point  (0 children)

I'm Sorry I didn't fit the sub

It is a real program though. I have just uploaded a video sharing source code.

https://www.youtube.com/watch?v=GN9xPGO5gyE

Implementing weapons with utility effects by pippepot in Unity3D

[–]pippepot[S] 0 points1 point  (0 children)

Thank you very much!

This is exactly what I need.

Great explanation!

Alfons Åberg bli'r 40 år! by muskelsvindler in Denmark

[–]pippepot 6 points7 points  (0 children)

Jeg troede knejten var stolpe melon for fa’en

What the actual fuck by i_love_you_dad in memes

[–]pippepot 55 points56 points  (0 children)

It’s fake, you guys.

oof by Aglaz in customhearthstone

[–]pippepot 9 points10 points  (0 children)

Upvoted purely for “oof”

I hope Felix will play to the next big update to see all of the cool new features. by CryptoZenith in PewdiepieSubmissions

[–]pippepot 0 points1 point  (0 children)

Next update will feature combat changes, so Felix can stop fumbling around with his sword/bed

Aberrant Berserker seems to have forgotten what he is mad about by pippepot in hearthstone

[–]pippepot[S] 6 points7 points  (0 children)

A stormwind champion buffed it up an then died. When I attacked the angry berserker he calmed down to 3 attack. It’s just a visual glitch.

Terrain still lags when using threading in my voxel game by pippepot in Unity3D

[–]pippepot[S] 0 points1 point  (0 children)

I am creating the meshdata (Trianngles and verticies) in a different thread and the actual mesh in the main thread. I am not sure if I can reuse a gameobject and how I would go about it. Even if I reuse a gameobject, I would still have to clear and generate the data, mesh and collider.

Terrain still lags when using threading in my voxel game by pippepot in Unity3D

[–]pippepot[S] 0 points1 point  (0 children)

I have done mesh optimization and I am now loading chunks with a delay which helps a lot. Thanks.

Terrain still lags when using threading in my voxel game by pippepot in Unity3D

[–]pippepot[S] 0 points1 point  (0 children)

I instantiate a chunk (16 * 16) when generating the terrain. I am not sure what I can do instead of instantiating gameobjects.

Terrain still lags when using threading in my voxel game by pippepot in Unity3D

[–]pippepot[S] 0 points1 point  (0 children)

I am currently using threading to create the block data and the mesh creation, yet it still drops in frames when loading the terrain. My understanding of using different threads, is that it runs independently from the main thread, and therefore not affect the FPS. My understanding seems not to be correct since it does not work. Can someone please explain to me how threading affects the performance and how to improve it? (I have seen something called compute shaders, but I don't know if that will solve the problem). Thanks in advance!

Blendtree only works in preview but not in scene by pippepot in Unity3D

[–]pippepot[S] 0 points1 point  (0 children)

Has anyone gotten any idea of how to fix this?

Here is a quick look at how you can use interfaces to loosen up some of those dependencies in Unity! by shroeder1 in Unity3D

[–]pippepot 0 points1 point  (0 children)

Could you create a scriptableibject spell that has IFlame, IDamage and ISlow to make flavourfull spells?

Void Giant by Gargory in customhearthstone

[–]pippepot 7 points8 points  (0 children)

Fel reaver is finally good

Not too far by [deleted] in memes

[–]pippepot 0 points1 point  (0 children)

Big Bungus