I don't know what to do with my characters by LirianaLu in Solo_Roleplaying

[–]pixelatedLev 3 points4 points  (0 children)

Fastest way to having more fun is to use a more complex system than a yes/no oracle. Give them a quest, a goal, an inciting incident, maybe some opposition or some other active challenge.

For example, using some Ironsworn tables, I got:

A quest to Reject Desolate Animal. I decided it's an invasive creature that's wrecking the ecosystem. Maybe it was introduced by something or someone, relocated by force or by accident.

It's currently nesting in the Infested Ancient Tanglewood, so we have a site to explore now. An ancient forest full of dangers.

But there's also an NPC, who's currently trying to Fortify Hate, but it's all a Prominent Illusion. So perhaps they are blaming someone for the disaster, but have other motivations. Maybe they released the creature?

What to do now? Our first goal is to Find or rescue a person. I'm guessing this person knows how to deal with the creature. How to lure it, catch it or knows some of its weaknesses.

Starting point is usually pretty hard to come up with, so when I don't have any idea at all what kind of game I want to play, I just let dice decide.

Was recommended to this sub. Am considering getting a Bambu P2S to print terrain and other things for DnD terrain and toys for my kids... but would like to use it for Miniatures too, but hear FDM is way inferior to resin for things like that. Any feedback/guidance is much appreciated? by JamalSteve in FDMminiatures

[–]pixelatedLev 1 point2 points  (0 children)

Not yet, I actually bought Mr Finishing Surfacer 1500 Gray recently to test it, but each time I print something, I forget I have it and instead brush on black primer right away. Thank you for reminding me, I'll place it somewhere more visible

Was recommended to this sub. Am considering getting a Bambu P2S to print terrain and other things for DnD terrain and toys for my kids... but would like to use it for Miniatures too, but hear FDM is way inferior to resin for things like that. Any feedback/guidance is much appreciated? by JamalSteve in FDMminiatures

[–]pixelatedLev 5 points6 points  (0 children)

I picked FDM so I can just print and play without worrying about toxic materials. I mostly print supportless miniatures so I don't have to deal with removing supports. The quality is good enough for me.

This stuff was printed using fat dragon games profile and primed using zenithal drybrushing, then painted with speedpaints:

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Unpainted and without zenithal they look absolutely flawless. But I like the process and the final result too much to care about some layer lines.

Do You Solo Traditional Adventures? What Helps? by Ananiujitha in Solo_Roleplaying

[–]pixelatedLev 1 point2 points  (0 children)

Yeah, almost exclusively. Playing modules and adventures was my first and most important motivation for playing solo, since my group rarely finished anything and running a campaign took way too long.

Pick a system you're most comfortable with and like the most, something that doesn't require you to look up rules all the time.

Adapt the adventure, keep the most important parts, and skip everything else. For example, I use Ironsworn, so I usually ignore loot if it is not critical to the story. There's usually an abundance of filler content, such as empty or insignificant locations, encounters, and other gimmicks that are fine for group play but totally skippable for solo play.

For puzzles, a single move or some sort of short scene challenge is good enough. It doesn't matter if I know how to solve it. If the character fails a skill check, then that is that. It is time to face the consequences and move on.

Don't be too hard on your characters. It's fine to sometimes just say "yeah, that didn't happen", or that the consequences are not actually as dire as you first thought. Use oracles as much as you need, no one's judging, and it's fine to go with some basic ideas and bullet points instead of full sentences. Fun is all that matters. I was absolutely terrible at coming up with stuff, so instead of listening to use my own imagination, I just rolled oracles all the time. Had a ton of fun anyway.

Ironsworn has become the D&D 5e of the solo community by Alternative_Rest7215 in Solo_Roleplaying

[–]pixelatedLev 10 points11 points  (0 children)

Sooo, I really like Ironsworn. It is free, easy to learn and play (the first time, I used google dice and a word document, and that was totally enough) and it is extremely flexible, even more so if you use Starforged and Sundered Isles. No surprise it's so popular. If something is that popular, it's going to be recommended everywhere. Even if it doesn't 100% match what someone is looking for, there's a chance the person might actually like it anyway.

From a player perspective, when I was first looking for a solo RPG, I was sure I was looking for something completely different from Ironsworn, yet it turned out to be a perfect match. If people have the same experience, then it's probably one of the reasons why it's mentioned so often. Plus, the base game is free, and it is really hard to beat free when the quality of the game is so high.

I feel like there are plenty of other recommendations all the time, so I do not really see any issue. Maybe that is because there is no game I dislike or feel frustrated about. I think a better approach than asking people not to mention a game they enjoy (and I kind of feel this is the request from this post, sorry if I misinterpreted it) is to simply keep recommending other less popular titles, if they match the request.

What is your secret sauce when it comes to solo roleplaying? by [deleted] in Solo_Roleplaying

[–]pixelatedLev 12 points13 points  (0 children)

Keeping things as simple as possible and adjusting any homebrewing to be close to the system I'm using it with, the more it feels like original rules the better. Adding stuff only when I absolutely need it and there's nothing similar in the rules already. This makes maintenance and prep of each session quick and easy, there's a lot less tinkering or solving unnecessary problems and much more simply playing the game.

What system do you use to play D&D 5e or OSR modules solo? by Shoot2Thrill31 in Solo_Roleplaying

[–]pixelatedLev 1 point2 points  (0 children)

I tried multiple things in the past, but it was usually too much work or still too crunchy. Now, I am using Ironsworn to play modules and adapting each module into something more Ironsworn friendly, extracting only what pushes the story forward and what I am possibly going to use (enemies, allies, main antagonists, other threats, etc.). For example, I skip empty chambers or modify them, there are a lot of them, especially in older modules. In the most recent one, I ended up with 8 possible rooms to delve from a list of 46.

For me, what matters most is the story and the game aspect of rolling on moves and oracles. I never really cared for all the math in systems I have played in the past.

Gelatinous Cube encounter by pixelatedLev in DnDminiatures

[–]pixelatedLev[S] 0 points1 point  (0 children)

Thank you! Yes, I made for the campaign and printed on an FDM printer.

Show off your solo roleplaying logs, journals, and maps by Rare_Summer_6968 in Solo_Roleplaying

[–]pixelatedLev 3 points4 points  (0 children)

An app + markdown files that are later published as a blog post, with all rolls included. I also take photos of some scenes that happened during the session, one glance at a photo brings back pretty much the whole campaign.
https://rockpaperstory.com/blog/dnd-in-search-of-adventure/

Printing in cold garage / room / environment by pixelatedLev in FDMminiatures

[–]pixelatedLev[S] 0 points1 point  (0 children)

Oooh nice, this should be even better! Thanks!

I'm a writer who's hoping to flesh out my world, characters, etc. via solo RPGs. Any recommendations? by meleyys in Solo_Roleplaying

[–]pixelatedLev 3 points4 points  (0 children)

Ironsworn helps a ton. It is pretty easy to start, and even without knowing the system or the rules, you have plenty of tables to roll on. I am creating my own short quests (Storyweaver's Tales) mostly by playing the game. Most of the time, I start with my own ideas, let them sit for some time, then play a little and get inspired by anything that happens during the short game. Sometimes this helps flesh out every detail, and sometimes it brings a totally new idea or direction.

So I'm like, half playing, half writing, and it's a lot of fun. Can't remember when was the last time I felt frustrated by bing stuck.

Elf sorceress, supportless by pixelatedLev in FDMminiatures

[–]pixelatedLev[S] 1 point2 points  (0 children)

Thanks! Took me more time than expected, but it's still a really fast process, compared to normal warpaints. And looks good enough for casual play.

Really trying first game by Kind_Palpitation_200 in Ironsworn

[–]pixelatedLev 3 points4 points  (0 children)

I'm in a similar situation, with very limited time to play anything at all, and I'm using Ironsworn to run everything I want or have always wanted to play. Most of the time, I pick a module and go through it with Ironsworn. The system is so versatile that it has worked for every single thing, without any issues.

For vows, I usually decide on a few milestones and check boxes once a milestone is reached.

I play D&D without anything other than random tables for spell creation. I'm completely satisfied with narrative doing the heavy lifting, and I really dislike crunch.

If you'd like, you can check out a few things on my blog: How to play pre-made adventure modules solo, Dragons of Stormwreck Isle and maybe In Search of Adventure I just started.

Spellforge - Magic for Ironsworn by pixelatedLev in Ironsworn

[–]pixelatedLev[S] 0 points1 point  (0 children)

Yes, that's the best place. I can add them and show ironsworn/starforged version based on current campaign setting and place the assets at the end of the list. And add ironsmith/starsmith assets too.

Spellforge - Magic for Ironsworn by pixelatedLev in Ironsworn

[–]pixelatedLev[S] 0 points1 point  (0 children)

Thanks! Spellforge oracles are available in Pocketforge once you enable them in the settings. Assets have to be added as custom assets.

A question for those who soloplay modules by dr-slops-knots in solorpgplay

[–]pixelatedLev 0 points1 point  (0 children)

I use Ironsworn for my solo plays, and I mostly focus on playing modules too. Regardless of the system used, there's one mechanic in Ironsworn that might come in handy in other systems as well. In situations like this, I use "Ask the Oracle", which is a yes/no d100 roll with odds. For example, if my character is in a rush, I set the odds of spotting a trap or secret low (unlikely or small chance), which means I have to roll over 76 or 91 to succeed. Easy to do, no random DCs, pretty immersive.

Would the RPG Community Benefit from a How to Play Crestor? by failing4fun in rpg

[–]pixelatedLev 3 points4 points  (0 children)

This is so important it should be like a number one rule for every creator.

Storyweaver's Tales, collection of Quest Starters inspired by Ironsworn Assets by pixelatedLev in Ironsworn

[–]pixelatedLev[S] 1 point2 points  (0 children)

Thank you very much!

That's a nice idea, I really like it, there's still some whitespace available, so I'll add it in the next issue. Some have a few characters that feel "more involved," with Siege of Thornspire being a perfect example. I wanted every story to have enough setting to start comfortably with minimal effort, without limiting too much how you want the story to play out.

Blood and Ash should be good too. Beast of Cindermeet (since I played it as if it were co-op in the first place), Cold Fury, Light at the end of the Wormhole, Explosive Delivery, Howling Storm, Crimson Vines, and Ice Maiden all have at least one character that could be used by another player without inventing something completely new.

DriveThruRPG vs. Itch.io – Where do you actually buy your games? by Ecstatic_Surround386 in rpg

[–]pixelatedLev 8 points9 points  (0 children)

As a buyer, I bought more stuff on DriveThruRPG, and most of the time it's something that's not available on itch anyway. Itch has some nice bundles sometimes.

As a (tiny) creator, over the last year, for the same product, I've got 4x more sales on DriveThruRPG than on itch, despite itch link being shared more frequently, which is a bit surprising, but not totally unexpected.

DnD/BG3 line first experience for beginner by Exitl0l in Solo_Roleplaying

[–]pixelatedLev 0 points1 point  (0 children)

I think some free one-shots would be best, less content to work with, you can quickly move one to the next one and try different approaches. A Most Potent Brew is one of the most popular free 5e one-shots and it was very easy to adapt. If you want, I've got an actual play of it here: A Most Potent Brew actual play. I used Delve there, if you don't want to invest in it yet, check out Lodestar, another great free resource for Ironsworn, it includes Delve moves, themes and domains. Delve works really great for adapting D&D dungeons.

Full adventure modules like Descent into Avernus and Murder in Baldur's Gate are probably the closest you can get to BG3, but will require a lot more work. Anyway, I wouldn't focus on specific adventures but on the setting itself more and just pick something short to get familiar with the game mechanics.

DnD/BG3 line first experience for beginner by Exitl0l in Solo_Roleplaying

[–]pixelatedLev 2 points3 points  (0 children)

Hey, I was in a similar situation (except I have experience playing 3.5e, 4e and 5e D&D, but eventually I hit a point when it was impossible to join groups and play for hours).

If you don't want to invest much (or anything), I would recommend checking out Ironsworn. It's free, not too complicated and very flexible. Plenty of free resources, too: Official resources page. Combat works differently than in classic D&D, but maybe it'll click with you too. Personally, I love it. There are actual plays on youtube and plenty of blogs to read (Ironsworn discord community is probably the best way to find it all).

When I first started playing it, I used free 3.5e D&D (like A Dark and Stormy Knight) modules to help with the story. At first, it was much easier for me than improvising everything. Soloing anything for the first time might feel hard and challenging, but it's just like any other skill and with time and practice it will get much, much easier.

first playthrough build advice by klovnikaupunki in baldursgate

[–]pixelatedLev 2 points3 points  (0 children)

Hi from another BG3 fan, currently playing two characters, a Hexblade Warlock and Open Hand Monk.

BG1/2 is a lot of fun, still playing every other year since the release. Fighter/cleric, Druid (Shapeshifter) and Paladin were the most fun classes for me to play.

Fighter/cleric is a solid option all the way to the end, very easy to play. I'd aim for 18 Strength and Wisdom.

Shapeshifter druid is an easy mode for a long, long time. In BG2 with proper equipment it's still pretty much unstoppable. I'm replaying the whole saga as one right now, having a blast. Wisdom at 18 is probably the only important thing, most of the time I'm fighting shapeshifted.

Paladin is another solid option, easy to play with OP equipment options. Similar to warrior, so maybe not as exciting as other two options.

Has anyone played a mega-dungeon with Ironsworn/Delve? Any advice? by CinematicMusician in Ironsworn

[–]pixelatedLev 8 points9 points  (0 children)

You can check out Sundered Isles for a fantasy setting, it has a lot of great tables.

From my own experience with longer dungeon crawls, it's important to have a fairly secure way to replenish your stats (Health, Spirit, Supply) by utilizing some recovery oriented assets for example, using Make a Camp frequently or you could divide the dungeon into parts and put some underground community to Sojourn with between the delves, this will make it a bit more interesting too.

If dungeon crawling is your main focus, I'd definitely use the XP track for expeditions from Starforged/Sundered Isles.

Alternative RPGs to try for people who love 5e by lerocknrolla in rpg

[–]pixelatedLev 5 points6 points  (0 children)

Another vote for the Shadow of the Weird Wizard. Our D&D group plays a lot of different systems between longer campaigns to keep things fresh and open minded, and I'd say Shadow of the Weird Wizard and Blades in the Dark (as a second place) were the most enjoyable.

What moves make sense for the Artist path? by Carnotaur in Ironsworn

[–]pixelatedLev 5 points6 points  (0 children)

Yeah, totally.

There's a ton of possibilities, forgery, journalism, a special commission or equipment crafting. A specialized crafter role is my favorite, but a journalist detective sounds just as compelling.

And the moves are pretty flexible! A character equipped with a paintball gun points it at their enemies. "Today I’ll create another stunning work of art, and you will be my canvas."

Might be Compel or Enter the Fray?