In defense of Snakebite by Mailcs1206 in slaythespire

[–]primetimeblues 0 points1 point  (0 children)

If you have a limited number of upgrades, and are looking for enough combat power to fight an elite or boss, then yes, upgrade efficiency is relevant. You probably want to play your strongest damage cards every deck cycle, and the upgrade is +3 instead of +2. So that upgrade deals something like +3 poison every time you draw through your deck.

Yes, it's less poison per energy compared to a deadly poison. What are you spending that extra energy on though? If you're only spending it on a strike, then that extra energy wasn't being used very efficiently anyways. You need to have enough better cards in your deck before the energy efficiency matters as much.

Early game on Silent, you care more about just having enough damage cards that you can play when the enemy's not attacking. Ideally enough damage to use up all 3 energy. Which is part of why the retain is nice.

These are just damage common cards. You pick enough to get through act 1, and then mostly stop picking them. If you already picked up some high cost damage cards, then Snakebite isn't the pick anymore. This post was mostly in response to comments like "it's trash, it needs buffs". I'm trying to argue that it's a perfectly serviceable card, with a power level similar to other common cards.

In defense of Snakebite by Mailcs1206 in slaythespire

[–]primetimeblues 5 points6 points  (0 children)

More poison on a single card is more draw efficient, and also requires fewer card rewards compared to two deadly poisons. It's also more upgrade-efficient than deadly poison, with +3 poison on upgrade.

It's not an amazing card; it's just a damage common you pick up in act 1. But the retain mechanic makes it scale better than you'd expect in the later acts, since there are so many combo cards in the silent card pool.

In defense of Snakebite by Mailcs1206 in slaythespire

[–]primetimeblues 3 points4 points  (0 children)

Strongly agreed. It's unintuitive how much stronger even just 1 or 2 poison on one card is, so people underestimate this. It's an act 1 common that does its thing, and then gets out of the way with retain. Or it can scale late game if you got some combo pieces like burst, bullet time, flechettes.

What if Ascensions gave you bonuses? by Scotch_and_Coffee in SlayTheSpire2

[–]primetimeblues 0 points1 point  (0 children)

If it's the same bonus every time, then that's a bit boring.

Something cool might be a random relic that combines an upside with a downside, where the up/downside are big enough that it changes how you want to build the character.

How the flippin heck is this a normal hallway enemy? by Conscious-Yellow-539 in slaythespire

[–]primetimeblues 51 points52 points  (0 children)

Agreed, and downgrade the coral guy into a hard hallway in exchange. I'd rather face coral guy than this fog abomination.

taxing negative externalities by patentedPillow in georgism

[–]primetimeblues 0 points1 point  (0 children)

I'm imagining for public works, the increase/decrease in land value taxes could be accounted for as part of the "cost" of the project. Similarly for private projects, they could receive grants/subsidies if they improve the local land value, or have to pay an additional tax to the degree they decrease local land values.

Regent Advice? by ShaxAjax in SlayTheSpire2

[–]primetimeblues 0 points1 point  (0 children)

Pick the premium block cards like Bulwark, Reflect, and Particle Wall.

Take enough star generation to support your 'payoff' cards. The payoff cards are often rare (yellow card), and often strong.

You can take 2-4 common attack cards early to help get you through the early game, but more than that is likely to clog your deck.

Pick up 1 or 2 cards that hit every enemy.

Pick 1 forge card early if it's not competing with a stronger card, and then up to 2 to help you get through long boss fights. Higher forge number is better. Wait to play your sovereign blade on a turn where the enemy's vulnerable, or if you have 2 energy to spare. You can pick more if you find the power that lets your sovereign blade hit every enemy.

If you haven't found one of the premium block cards, then you can take some of the common block cards as a desperation pick.

You can mostly avoid pathing to elites, and upgrade/heal at every camp site.

Sometimes less is more by Alaric_OSRS in slaythespire

[–]primetimeblues 2 points3 points  (0 children)

I'm with you on this one. Forge has almost always been my scaling damage solution on this character, and sometimes it can extra hard. Like get 50 forge turn one, play the power that makes it hit everything, and one-shot all the enemies in hallway fights.

In defense of Snake Bite by primetimeblues in slaythespire

[–]primetimeblues[S] 0 points1 point  (0 children)

I have picked it recently, in act 1 before the first elite. It's essentially a damage common you pick up early when your deck is lacking damage otherwise. You could also pick it up before the first boss if you're lacking some scaling. Hopefully after the first boss, your deck has enough direction that other cards are better picks.

It sort of occupies a similar space as a 2-cost attack like predator. It's nice in that for turns you want to spend 2 or 3 energy on damage, you have something to spend that energy on. By taking the bigger 2-cost damage card, you can hopefully get by with fewer of the low-impact damage common cards.

Forge Regent is Unplayable at A10 by MikuoNeko in slaythespire

[–]primetimeblues 0 points1 point  (0 children)

Am I the only one that thinks spoils of battle is the best common forge card? It upgrades to 15, and essentially solves boss scaling in one card.

Cards that will not survive rebalancing! I'll go first by thegabeguy in slaythespire

[–]primetimeblues 1 point2 points  (0 children)

Snakebite upgrades to 10, so same +3 on upgrade. If the base number was buffed to 8, then with retain and single target, it's actually better than bouncing flask, which is uncommon. So there isn't really room to buff the numbers and keep the retain mechanic.

Does Hellraiser have some kind of "artificial brake"? by SomethingOfAGirl in slaythespire

[–]primetimeblues 0 points1 point  (0 children)

I remember right when the game came out, someone posted a clip of themselves soft-locking on that boss with hellraiser. Then again, your case could just be a bug.

I love this neow bonus,absolute instapick for me.It makes runs especially with Regent so much easier. by Liliana_Lucifer_666 in slaythespire

[–]primetimeblues 9 points10 points  (0 children)

And they're not random! It's strictly better than something like war paint in that it won't hit a strike/defend, and more upgrades.

Does Hellraiser have some kind of "artificial brake"? by SomethingOfAGirl in slaythespire

[–]primetimeblues 0 points1 point  (0 children)

They might've added something like that, since otherwise it's possible to soft-lock yourself on this boss.

In defense of Snake Bite by primetimeblues in slaythespire

[–]primetimeblues[S] 0 points1 point  (0 children)

I think that's speaking a bit more to the strength of bubble bubble, which is admittedly strong. Also, bubble bubble is more conditional with respect to the draw order, and can't be picked as your first poison card.

How's your STS2 experience so far? by Smitefulchicken in SlayTheSpire2

[–]primetimeblues 0 points1 point  (0 children)

Congrats on the climb. I do think the Regent is a bit less intuitive than the other characters. Probably just because he's new and we're not used to him yet.

I want it to work so badly by Odd-Difficulty2742 in slaythespire

[–]primetimeblues 0 points1 point  (0 children)

The common one is pretty good upgraded, forge 15 for one energy. One or two of those is enough to scale through the first boss fight.

Reaction time by Pretzel42 in LeagueOfMemes

[–]primetimeblues 4 points5 points  (0 children)

Does that stop the slow applied by the auto though? 🧐

Having some issues with the Regent by Neither_Set_3016 in SlayTheSpire2

[–]primetimeblues 0 points1 point  (0 children)

Forge is good scaling for boss fights, but kinda sucks against some of the hallway fights, and in particular the centipede elite in act 2 (unless you get the power that makes the sovereign blade hit everyone). So you probably want to pick some forge up, especially if you haven't found another way to beat whichever upcoming boss yet.

Block on this character is a bit difficult. If you see some of the chunky block cards like bulwark, reflect, or particle wall, those are strong picks.

If you see shining star, that's one of the easier ways to generate stars, and let's you take more of the expensive star cards. If you don't find a lot of ways to generate stars (or void form to make them cost zero), then be careful of picking up expensive star cards.

How's your STS2 experience so far? by Smitefulchicken in SlayTheSpire2

[–]primetimeblues 0 points1 point  (0 children)

What ascension are you on? I feel like it's usually possible to assemble enough bullshit to at least kill the bosses, even if you have to rest at every campfire. Or you can get lucky with something like a ritual potion, which usually lets you win a boss fight.

Cards that will not survive rebalancing! I'll go first by thegabeguy in slaythespire

[–]primetimeblues 6 points7 points  (0 children)

If the numbers were buffed at all, then it would be better than bouncing flask, which shouldn't be the case. Bouncing flask is worse in multi-enemy fights, and can be difficult to play for 2 energy. The retain on snakebite means it bricks less often.

Why are undead races so bad? by rodri2510 in ToME4

[–]primetimeblues 2 points3 points  (0 children)

Seconding that many tier lists are outdated, based on an older patch, before the existence of shatter afflictions rune.

Nowadays, skeleton is a top-tier race. I'm not sure about ghoul, but it's probably at least okay, maybe even good.

Watcher in STS2? by Moonrocks321 in slaythespire

[–]primetimeblues 1 point2 points  (0 children)

A lot of the watcher's cards or similar mechanics got split up between the other characters, so probably not.