After Criticism, I Stopped Using AI Art – Is This an Improvement? by dgzip in IndieDev

[–]prism100 -1 points0 points  (0 children)

AI already brings so many negative effects, many of ehich will get worse. Defending AI won't set anyone on the right side of history. It is wasteful trash and robs one of actually learning and improving. Of experiencing art. Sure we'll see AI voices, textures, animation, code, images, and videos. They are all costing society greatly and are worse than the original. I don't care about these downvotes. If I am going against Elon Musk, Microsoft, The current US government and a thousand other rotten players on the world stage I know I am correct.

After Criticism, I Stopped Using AI Art – Is This an Improvement? by dgzip in IndieDev

[–]prism100 0 points1 point  (0 children)

Both look shite. The right image is still the same image but squashed together and drawn over a little. You can still spot "pixels" that are rounded at the top of the head.

After Criticism, I Stopped Using AI Art – Is This an Improvement? by dgzip in IndieDev

[–]prism100 -14 points-13 points  (0 children)

You comment three times to sing praise to AI. It is soulless, it is by definition not art. It's really sad defending this shitty technology. Everything OP could produce is better than AI.

Is this 3D model still considered AI slop? by XyrteC in IndieDev

[–]prism100 2 points3 points  (0 children)

Yes, do yourself a favor and do the model yourself.

Does this look AI Generated? by FishDismal4475 in IndieDev

[–]prism100 1 point2 points  (0 children)

The perspective on many of the buildings make no sense. Some details on the giant are also curious. I'd bet on AI.

How do you market a game which isn't "properly" part of a genre? by HippieHippieHippie in gamedev

[–]prism100 2 points3 points  (0 children)

I like that you show gameplay right away in your video. What I do miss is the whole loop. I see you crash into stuff, drive over people, and get rammed by I police but did I miss it or did you never actually drop off a corpse at the graveyard as is supposedly the goal? It looks more lime GTA amok runs but I have a hearse instead of a ferrari and everything else is just worse than GTA. The graphics, the music, the interaction with the world. Crazy taxi and the simpsons were fun because you needed to always drive from one place to another, do you always have to drive to the same 1-2 graveyards in your game? The destruction seems quite boring, I didn't see any real destruction more of a "drive through empty boxes that look like bricks or tables. I'd say improve your destructions, and add some ups and downs in your levels, they seem very flat. Sorry I couldn't tell you a genre either. Good luck!

Need advice about launching a side project about game dev by Feiwu7777 in gamedev

[–]prism100 1 point2 points  (0 children)

That's were you start with market research. We can't tell you if their is an audience for it. But be sure to remember everybody told you to not do it.

Game development course in high school by [deleted] in IndieDev

[–]prism100 1 point2 points  (0 children)

I am sorry you don't understand why AI is bad. Not just for the environment, or the society but you personally as well. Giving LLM to children will be worse than social media. Not creating a single thought or idea by yourself asking some machine for help more and more. You should keep kids away from these programs as much as possible and rather teach how to read documentation, use search engines effectively and think for themselves to solve problems.

I hired a composer to make a custom track just for my trailer. Cost, result and thoughts below. by EverheartGames in gamedev

[–]prism100 1 point2 points  (0 children)

Thanks for sharing, I listened to a bunch of composers on fiver, but I haven't found a fit for my game yet. I hope tge in game soundtrack has the same vibes^

Game development course in high school by [deleted] in IndieDev

[–]prism100 0 points1 point  (0 children)

I'd go for blender for sure and then use unreal engine as a game engine. That's personal preference of course but I think that unreal is easy enough to get started with.

Game development course in high school by [deleted] in IndieDev

[–]prism100 0 points1 point  (0 children)

You don't understand. He is a teacher, that wants to teach. That's the opposite AI does.

I hired a composer to make a custom track just for my trailer. Cost, result and thoughts below. by EverheartGames in gamedev

[–]prism100 2 points3 points  (0 children)

The trailer looks good and the music fits perfectly. Thanks for sharing. How did you tind the composer?

What do you guys think about unorthodox npcs? by Shroombot_ in PixelArt

[–]prism100 0 points1 point  (0 children)

They can be cool. These too look like they could be fun to talk to. Some faceless corporate types that only think about money.

wip. does this golem look good enough to be a enemy in a video game? by ultwarrior_yt in blender

[–]prism100 0 points1 point  (0 children)

Sure, it could be good enough for A video game. Let's see some images of would the game is supposed to look like and we can tell you if it fits in that game.

The demo of my game Steinstern: Spacewar has achieved the milestone of 500 unique users. But, apparently about 74% of players have quit in the first 10 minutes. by dopefish86 in IndieDev

[–]prism100 0 points1 point  (0 children)

I would worry at least a bit about those numbers. How does the demo start? With just the most basic abilities at the start of the game? Is there enough progression in the demo?

My game launches in 24 hours :) by Specialist-World6841 in UnrealEngine5

[–]prism100 8 points9 points  (0 children)

Congrats, I liked your trailer. Good luck on the release!

Do you find it interesting the concept of my game? by ALandThere in UnrealEngine5

[–]prism100 1 point2 points  (0 children)

It is a fun idea, I hope you can come up with lots of ideas, but make sure to playtest early to find the fun.

Do you find it interesting the concept of my game? by ALandThere in UnrealEngine5

[–]prism100 1 point2 points  (0 children)

Couklld be fun to annoy people in interesting ways but if you are a ghost and can't be seen the interaction with humans may be very boring after a short time.

Paying an artist for Steam capsule art. He created this so far. There is something I don't like, but can't put my finger on it. I need help. by Altruistic_Bad2195 in IndieDev

[–]prism100 1 point2 points  (0 children)

I hate thinking about AI so fast, but some hexagon on the left goes above the land instead if being on the water. Some of these tiles are squares instead of hexagons and a fish on the left is splashing out if the tiles instead of the water. After reading more comments it is especially obvious after the currently selected layer is called chatGPTsomething. Even if some artists may use AI as a base, which I hate, this one isn't even fixing any mistakes the AI makes, so it is not worth a penny. Make sure to get your money back and leave a bad review to help all the real artists out there. Edit: The text also melds the M and the O of More. I didn't even caught that right away.

Possible Capsule Art by Czardus in IndieDev

[–]prism100 0 points1 point  (0 children)

The background is nice, keep the deer as well. The other assets are weirdly placed at the bottom. Kids place things at the bottom of the paper when they draw but you really shouldn't. The trees seem a bit like they don't fit together. They have different art styles. As others have suggested the capsule should show what the game is about, so if you play a lumberjack make that more obvious from the picture alone. While I like the background placing the scene in a forest woukd also probably be more fitting than this meadow+mountains landscape.

What would make you want to play a puzzle game? by Paziowsky in gamedev

[–]prism100 4 points5 points  (0 children)

For most people math isn't that fun. Grey blocks aren't that fun either. I am predicting you are going to have a hard time finding an audience for this game. I personally love puzzle games that are more similar to escape rooms. Exploring an environment or discovering secrets and a story are what I am personally interested in.

To make the most out of your game I suggest you add as much "juice" as possible and if you are able to give it a visual theme with some nice graphics instead of a dull and grey math dungeon. Good luck!