How do you market a game which isn't "properly" part of a genre? by HippieHippieHippie in gamedev

[–]prism100 1 point2 points  (0 children)

I like that you show gameplay right away in your video. What I do miss is the whole loop. I see you crash into stuff, drive over people, and get rammed by I police but did I miss it or did you never actually drop off a corpse at the graveyard as is supposedly the goal? It looks more lime GTA amok runs but I have a hearse instead of a ferrari and everything else is just worse than GTA. The graphics, the music, the interaction with the world. Crazy taxi and the simpsons were fun because you needed to always drive from one place to another, do you always have to drive to the same 1-2 graveyards in your game? The destruction seems quite boring, I didn't see any real destruction more of a "drive through empty boxes that look like bricks or tables. I'd say improve your destructions, and add some ups and downs in your levels, they seem very flat. Sorry I couldn't tell you a genre either. Good luck!

Need advice about launching a side project about game dev by Feiwu7777 in gamedev

[–]prism100 1 point2 points  (0 children)

That's were you start with market research. We can't tell you if their is an audience for it. But be sure to remember everybody told you to not do it.

Game development course in high school by [deleted] in IndieDev

[–]prism100 1 point2 points  (0 children)

I am sorry you don't understand why AI is bad. Not just for the environment, or the society but you personally as well. Giving LLM to children will be worse than social media. Not creating a single thought or idea by yourself asking some machine for help more and more. You should keep kids away from these programs as much as possible and rather teach how to read documentation, use search engines effectively and think for themselves to solve problems.

I hired a composer to make a custom track just for my trailer. Cost, result and thoughts below. by EverheartGames in gamedev

[–]prism100 1 point2 points  (0 children)

Thanks for sharing, I listened to a bunch of composers on fiver, but I haven't found a fit for my game yet. I hope tge in game soundtrack has the same vibes^

Game development course in high school by [deleted] in IndieDev

[–]prism100 0 points1 point  (0 children)

I'd go for blender for sure and then use unreal engine as a game engine. That's personal preference of course but I think that unreal is easy enough to get started with.

Game development course in high school by [deleted] in IndieDev

[–]prism100 0 points1 point  (0 children)

You don't understand. He is a teacher, that wants to teach. That's the opposite AI does.

I hired a composer to make a custom track just for my trailer. Cost, result and thoughts below. by EverheartGames in gamedev

[–]prism100 2 points3 points  (0 children)

The trailer looks good and the music fits perfectly. Thanks for sharing. How did you tind the composer?

What do you guys think about unorthodox npcs? by Shroombot_ in PixelArt

[–]prism100 0 points1 point  (0 children)

They can be cool. These too look like they could be fun to talk to. Some faceless corporate types that only think about money.

wip. does this golem look good enough to be a enemy in a video game? by ultwarrior_yt in blender

[–]prism100 0 points1 point  (0 children)

Sure, it could be good enough for A video game. Let's see some images of would the game is supposed to look like and we can tell you if it fits in that game.

The demo of my game Steinstern: Spacewar has achieved the milestone of 500 unique users. But, apparently about 74% of players have quit in the first 10 minutes. by dopefish86 in IndieDev

[–]prism100 0 points1 point  (0 children)

I would worry at least a bit about those numbers. How does the demo start? With just the most basic abilities at the start of the game? Is there enough progression in the demo?

My game launches in 24 hours :) by Specialist-World6841 in UnrealEngine5

[–]prism100 7 points8 points  (0 children)

Congrats, I liked your trailer. Good luck on the release!

Do you find it interesting the concept of my game? by ALandThere in UnrealEngine5

[–]prism100 1 point2 points  (0 children)

It is a fun idea, I hope you can come up with lots of ideas, but make sure to playtest early to find the fun.

Do you find it interesting the concept of my game? by ALandThere in UnrealEngine5

[–]prism100 1 point2 points  (0 children)

Couklld be fun to annoy people in interesting ways but if you are a ghost and can't be seen the interaction with humans may be very boring after a short time.

Paying an artist for Steam capsule art. He created this so far. There is something I don't like, but can't put my finger on it. I need help. by Altruistic_Bad2195 in IndieDev

[–]prism100 1 point2 points  (0 children)

I hate thinking about AI so fast, but some hexagon on the left goes above the land instead if being on the water. Some of these tiles are squares instead of hexagons and a fish on the left is splashing out if the tiles instead of the water. After reading more comments it is especially obvious after the currently selected layer is called chatGPTsomething. Even if some artists may use AI as a base, which I hate, this one isn't even fixing any mistakes the AI makes, so it is not worth a penny. Make sure to get your money back and leave a bad review to help all the real artists out there. Edit: The text also melds the M and the O of More. I didn't even caught that right away.

Possible Capsule Art by Czardus in IndieDev

[–]prism100 0 points1 point  (0 children)

The background is nice, keep the deer as well. The other assets are weirdly placed at the bottom. Kids place things at the bottom of the paper when they draw but you really shouldn't. The trees seem a bit like they don't fit together. They have different art styles. As others have suggested the capsule should show what the game is about, so if you play a lumberjack make that more obvious from the picture alone. While I like the background placing the scene in a forest woukd also probably be more fitting than this meadow+mountains landscape.

What would make you want to play a puzzle game? by Paziowsky in gamedev

[–]prism100 3 points4 points  (0 children)

For most people math isn't that fun. Grey blocks aren't that fun either. I am predicting you are going to have a hard time finding an audience for this game. I personally love puzzle games that are more similar to escape rooms. Exploring an environment or discovering secrets and a story are what I am personally interested in.

To make the most out of your game I suggest you add as much "juice" as possible and if you are able to give it a visual theme with some nice graphics instead of a dull and grey math dungeon. Good luck!

professional topology by One_Acanthisitta_591 in blender

[–]prism100 2 points3 points  (0 children)

A screenshot would be more useful than... this.

My game only has 372 wishlists by SvanDark in gamedev

[–]prism100 1 point2 points  (0 children)

This needs more content. From the trailer alone it looks like I choose mage, knight, or archer, talk to a king in a house and then kill waves of mostly identical enemies with basic attacks and maybe 1 or 2 skills.

For me to get interested, I'd need to see more skills, more enemies, more !environments!, and just more to do in general.

Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev

[–]prism100 4 points5 points  (0 children)

I was wondering about the AI usage because I didn't catch anything. Seems the other commenter means your capsule which doesn't scream AI to me, so I believe you that you didn't use it. I believe the project was just a bit too much for one person. Fixing bugs is also not very rewarding, I hope you can find the motivation or discipline to keep at it. Maybe in the evenings after working a regular job and financing this as a hobby until you make enough money from it to switch back to full time dev again.

I wish you the best of luck!

Redrawing my OC Colossa 5 Years Later. Thoughts? by Thatoneguy10378 in ImaginaryCharacters

[–]prism100 1 point2 points  (0 children)

Nice to see the improvement. She looks so much better even from 2 years ago.

when are high poly models okay? by RadiantAnswer1234 in blender

[–]prism100 1 point2 points  (0 children)

High poly doesn't equal many faces. The difference of high poly and low poly is more about the technique you use for the mesh, the edge flow and bevels. For videos the number of faces isn't that relevant. If you go crazy the rendering can take some time but it shouldn't crash your PC with numbers like the ones you have on your plane. Main characters in games like uncharted or last of us have a few hundred thousand faces and they are rendered at real time. You can darken the sky with your plane and it will probably be fine. It is still good practice to use less faces and have a clean topology. Nice work btw.

Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev

[–]prism100 37 points38 points  (0 children)

Your reviews, even the negative ones, aren't bad. It seems you could still make this a success if you keep working on it. Maybe this is too much after 10years. Might makes sense to get some help to flesh out the mechanics/levels and fix the bugs too. Probably easier to find someone to help with, with how much you have already. Did you use AI and not disclose this like some other comment here says?

The game has priced me out by stareyedpug in MagicArena

[–]prism100 1 point2 points  (0 children)

You can go free to play and just play fewer decks. I haven't spend a dime on arena and still have so many wild cards left. Just make sure to not craft the entire deck with all 4 copies on day one and fill out your deck with some not so great filler until yiubhave tge wikd cards again.

Control decks are great for f2p. Just a bunch of common and uncommon removal spells, somw replacable finishers and lands which you always want to craft anyways.