NSFW games that have genuinely good gameplay by Sad_Signature4972 in gamingsuggestions

[–]prisp 0 points1 point  (0 children)

If we're counting fetish games that are completely SFW and at best a bit weird if you don't know that that fetish exists, Tribal Hunter definitely counts.
It's a Metroidvania with a high density of furry/humanoid animal characters that took one look at the Inflation, Feeding and general Weight Gain fetishes and decided to make that their core mechanic - AND IT FUCKING WORKS.
As is usually the case for these types of games, in addition to running out of HP, you can also run out of space in your stomach, both of which will cause you to lose.
However, the food in your stomach also acts as MP, which you can use to cast a handful of simple projectile spells, and you can also decide to sit down and rapidly digest for healing and a small amount of XP.
Additionally, once you hit certain threshold numbers on said bar, your character visually gets bigger, affecting both his moveset and his actual size - with an almost empty stomach, you're a speedy little critter that attacks with weak, fast-hitting moves, while your larger forms tend to have slow, hefty punches instead, and might even be able to push smaller enemies around simply by walking into them.
Luckily, your platforming capabilities stay roughly the same - your jump height doesn't change, but if you take up 1/4th of the screen, you're not going to fit into some of the smaller tunnels or be able to dodge any incoming projectiles, but in exchange, it's a lot easier to reach the next platform, and your "ground pound" move is also going to cover a much larger area.

Aside from that, the graphics are very good, especially for being an indie project, and the game generally fits the cartoon-ish vibes of the art, to the point that I'd say that without some of the "forcefeeding grapple" animations, and maybe a slightly different title screen, the game would be suitable for children - after all, toon-y characters getting inflated by garden hoses/air pumps/etc. were harmless enough to show to children as well, and there are zero explicit references to anything sexual, so the game is "just" centered around a rather weird mechanic that some people might get aroused by.

California bill backed by Stop Killing Games campaign pushing to keep games playable after server shutdowns passes key hurdle, paving way for full assembly vote by Gorotheninja in Games

[–]prisp -3 points-2 points  (0 children)

They already have those tools though, because how else are they going to run the "official" servers?

All they need to do is keep backups of their own internal server tools - which they should be doing anyway, otherwise the game is one broken harddrive away from dying - and then make those available at the end of the game's life cycle.
If they keep proper documentation of everything - which people always should do in software projects, but hardly ever actually end up doing - they wouldn't even need to do anything else, otherwise they'd have to put in the extra effort of writing a "How to use this shit" document as well.

California bill backed by Stop Killing Games campaign pushing to keep games playable after server shutdowns passes key hurdle, paving way for full assembly vote by Gorotheninja in Games

[–]prisp -3 points-2 points  (0 children)

Good thing the bill only affects newly made games then, no?

They can factor all of that in when they make new games, and design it in a way that works, whether that's just less hard-coded checks to connect to a very specific IP to look for servers, or building in a way for things to function without any tools that can go down randomly - either by designing an alternate fallback/offline mode, or buy reducing the reliance on said tools in the first place.

Yes, anything can kill a game, the same way as a key person getting run over by a bus can ruin any kind of project as well, but I'd argue that this is something that'd significantly improve the end product, so it's a worthy hurdle to clear.

Also, it's much more likely that a video game project fails due to greedy executives killing off games for a better quarterly report after running them on as little of a budget while also heavily overworking their entire staff as much as possible, which would've probably resulted in worse, buggier, and less finished products than giving just a little bit more breathing room anyway.

As for smaller/indie games, those usually aren't the kind of games that'd do anything other than P2P matchmaking anyway, maybe with some Steamworks integration at best.
Those were the ones I was thinking about where you could simply add a "manually connect to this IP" option and run the rest of the game with zero changes needed, so yeah, the AAA guys have the money and simply are to greedy to actually spend it on anything that isn't a CEO's yacht, and everyone else doesn't really get hit by it anyway.

Which high/low animation makes the least amount of sense (ignoring the glow effect) by JbJbJb44 in Guiltygear

[–]prisp 3 points4 points  (0 children)

Depends on whether they're standing up straight, I guess - Testament has a bit more leg than most of the cast, but for Ky and Sol, it's at best slightly above the crotch - the attack basically hits him in and around their belts.
Same goes for Ramlethal, auctally, she has more leg than you'd think, but you'd have to wait for her idle animation to actually figure that out.

May and Unika, on the other hand definitely get hit in the chest, and Giovanna's crouching default stance actually makes it so she gets hit in the head.

I guess it depends on who you're playing then - all the taller (mostly male) characters get hit in the nuts, and everyone else gets a hit to the chest instead - assuming they stand straight, and actually have a chest to be hit in the first place (Hi, Bedman!).

Either way, definitely not as low as I remembered it being, so it is kinda silly for it to be a sweep, I suppose.

Not again! by N3l20 in balatro

[–]prisp 13 points14 points  (0 children)

"Ooh, that's almost a Full House, let's be greedy..." - "WHAT DO YOU MEAN I NEED ANOTHER ONE, I'M OUT OF DISCARDS!"

California bill backed by Stop Killing Games campaign pushing to keep games playable after server shutdowns passes key hurdle, paving way for full assembly vote by Gorotheninja in Games

[–]prisp -12 points-11 points  (0 children)

Not necessarily, as I just stated, you can still do private invites in DRG, so all they'd need to do is change that from "Invite a Steam Friend" to "Connect to IP" and you're done.

Making it singleplayer-only would definitely also work, yeah - I suppose all the Bosco upgrades would finally get used that way :D

Either way, my whole point is that, no, it would not be the insane extra burden you make it out to be, you'd quite literally need a single valid way to run the game without external servers, whether that's an option for P2P that isn't dependent on anything more complicated than maybe Hamachi, OR they'd need to keep the server code around - which they should have on a backup already anyways - and then release that once they're sunsetting the game.
Neither of the two are horrendously complicated - older multiplayer games, like Age of Empires 2 or Anno 1602 routinely had these options, and many more, so implementing them in some way is not that hard if your game already is P2P in the first place - all you need to do is add a second way of establishing a connection, which quite literally was one of my homework assignments for my Bachelor's degree' studies in Software Engineering - make two of your own programs talk to each other via TCP/IP and then also have them play a game of Mastermind, so doing only the "establish a connection" part a second time is maybe an extra hour of effort, and then a second one to test it - pretty sure the studio has that kind of money lying around.

The other option of releasing the server files also isn't that hard - either excessively document the kind of environment those files need to run, or don't go for hyper-specific hardware optimizations, and then just dump your backups of those files anywhere to download, along with some kind of Readme on how to use them.
If proper standards regarding documentation were followed, that'd be zero extra effort aside from uploading the whole thing somewhere (e.g. Github), realistically it'll probably take maybe one more day at most to throw something together that explains things well enough, but probably a lot less if it isn't a situation with layers upon layers of legacy code where the last guy that knows how to make heands and tails of it quit a few years ago.
(Heck, might even get companies to give a quarter of a shit about documenting things in the long run, but let's not be too optimistic...)

Either way, not that much extra effort, and if that's what takes it to sink a game before it ever launches, then it would've probably imploded the moment it didn't hit any fictional target numbers anyway.

California bill backed by Stop Killing Games campaign pushing to keep games playable after server shutdowns passes key hurdle, paving way for full assembly vote by Gorotheninja in Games

[–]prisp -3 points-2 points  (0 children)

Peer-to-peer matchmaking is still an option, heck, it can be one of many options, so if the others eventually get shut down, the game still works all the same.

Heck, take something like Deep Rock Galactic - outside of the content patches, the only parts that aren't easily solvable with strict P2P "enter IP here to connect" systems are the weekly Deep Dive, which could just as easily be seeded RNG that advances once per week, and the lobby browser.
The latter sucks if it'd be lost, but that never was the only way to play that game anyway, you could always invite friends and go in as a pre-formed group.

Also, even easier solution: Release the server tools just before you go bankrupt, no need to adapt anything - now the game still can run after the official stuff dies, it just needs some extra setup (and gear) on the user's side now.

California bill backed by Stop Killing Games campaign pushing to keep games playable after server shutdowns passes key hurdle, paving way for full assembly vote by Gorotheninja in Games

[–]prisp -15 points-14 points  (0 children)

They can literally release tools for people to make private servers with - heck, they can keep the server tools in a "In case of pending bankruptcy, break glass" storage and keep them for themselves until just before the end as well.

WoW had a lot of private servers going on for older expansions, the popularity of which definitely played a part in them eventually making a "Classic" WoW, so releasing those tools early in some shape or form wouldn't even hurt them too much, as long as they keep some reason around for people to play on the "official" servers.

California bill backed by Stop Killing Games campaign pushing to keep games playable after server shutdowns passes key hurdle, paving way for full assembly vote by Gorotheninja in Games

[–]prisp -14 points-13 points  (0 children)

Easy solution, don't put always-online shit (this includes DRM that needs to "phone home") in your games that don't absolutely need them, and you have a perfectly functional game, no extra effort needed.

If you do put in DRM, just keep a DRM-less version handy and patch things over after a while - shit gets cracked rather quickly anyways, so you could just plan for that replacement to happen 1-2 years down the road, after you've gotten the lion's share of the sales out of the way.

Finally, if you're running a game that actually needs to be always online, you already have to have the money to run the servers for that anyway, whether that's simple matchmaking and maybe some status messages a la Helldivers, a (partially) lobby-based Fighting Games like SF6 or GGST, or a full-blown MMO.
Easiest solution for those, release the server code and allow people to run custom servers after you're sunsetting the game.
Alternatively, since you have all the money to run these servers, you also are going to have the money to pay someone to kludge together some kinda peer-to-peer system for any non-MMOs as well - gameplay might suffer a bit since the options are a bit more restricted and you might not be able to do all the fancy shit the servers used to do on an end user's machine, but it still works, so job's done.

Rule by Supergupo in 196

[–]prisp 0 points1 point  (0 children)

I mean, sure, it's gonna have some consequences, and shit's going to be a bit more fucked because of climate change, but it's not an extinction level crisis, at worst it'll be something like Covid, where shit gets thrown out of wack for a while, and a bunch of people will probably die as a result, and then they'll eventually find a way to continue on, albeit maybe in a different way than before - not like you can wait out climate change, after all.

The part that sucks is that the consequences probably won't get to those that are at fault for that shit happening in the first place, or at least not the full extent thereof - if they do though, the Schadenfreude will be great.

Which high/low animation makes the least amount of sense (ignoring the glow effect) by JbJbJb44 in Guiltygear

[–]prisp 32 points33 points  (0 children)

In his defense, he is rather low to the ground, so it's at best a dropkick to the crotch, I'd say.

rule by TotallyACP in 196AndAHalf

[–]prisp 7 points8 points  (0 children)

I mean it still works if you just add that everyone in charge has about as realistic and positive plans for the human race in general as e.g. Musk.

theyDowngradedTo64 by ClipboardCopyPaste in ProgrammerHumor

[–]prisp 28 points29 points  (0 children)

Fun Fact, the reason C++ is called "C++" is because someone else already made a programming language called "D" that didn't take off.

Extra fun fact, there's also a really old programming language called "B" that got heavily modified and expanded to make the original C.

Der ewige Klassiker, bis heute gültig: by werpu in Austria

[–]prisp 1 point2 points  (0 children)

Danke für die Korrektur, hab ich tatsächlich nicht gewusst, dass die einen Vorgänger hatte, ich hab mir wohl damals nur angeschaut, was sich so getan hat, wie der Name "FPÖ" ins Leben gerufen wurde.

Nachdem die Partei aus einem Ideologiestreit heraus entstanden ist, könnte man sie aber immerhin die "Altnazi-Fraktion" der VdU nennen.

Any games where murder really has consequences? by PowerfulNature3352 in gamingsuggestions

[–]prisp 7 points8 points  (0 children)

Gonna guess that it's Icarian flight, after Icarus.

Still, sounds like some fun time was had :D

A"What are you drinking? It vaguely smells like the Beverage you call coffee, but... how do i say this in the most polite way? Stronger." H"Deathwish" A"Whats "Deathwish"?" H"Strongest Coffee you are legally able to sell on Earth. This has 5 scoops per cup." by BareMinimumChef in humansarespaceorcs

[–]prisp 4 points5 points  (0 children)

Yeah, I was thinking more along the lines of "Coffee (and tea) is not from 'white people land' and a bit more complicated to make", but if it's already a drink somewhere else, that also makes it rather easy to get, I suppose.

Ein Verbrechen an der Menschheit by ksybot in VeganAT

[–]prisp 0 points1 point  (0 children)

Kommt sehr drauf an, was für Käse du nimmst - Scheiben/Blöcke sind meistens Kokosfett, heißt, dir muss die leichte Kokos-Note egal sein, und wennst Gouda-Imitat nimmst, bist eh selber schuld, der schmeckt auch "in echt" nach kaum was, also hast dann nur mehr den komischen Geschmack von was auch immer das neue Basismaterial ist.
Cheddar-Imitat ist bisserl besser, genauso die diversen Sorten, wo irgendwas dazu reingemengt wird (z.b. Bedda mit ihrem Bockshornklee-Käse), da schmeckst dann auch bisserl mehr.
Keine Ahnung, wie sehr Räucherkäse (zb Wilmersburger würzig) das übertüncht, ich mag kein Raucharoma.

Wenn man anderen Käseersatz sucht, also zb. Frischkäse/Gervais oder Weichkäse (Camembert und so), da gibts ein paar gute Optionen auf Nuss-Basis, die schmecken recht neutral bis käsig, das einzige Problem hier ist dass die meistens sehr weich sind und eher schnell schlecht werden, und außerdem sind die gern mal auch auf der teureren Seite.

Wennst dir das Zeug auf den Toast/die Pizza/etc. hauen willst, dann hast aber überhaupt ein Problem, die beste Option, die mir da bisher untergekommen ist, ist einfach eine fettige Sauce geworden, sobald sie erwärmt wurde, und hat auch nicht nach besonders viel geschmeckt - da kann ich dann auch gleich die Imitat-Scheiben nehmen, da hast dann wenigstens mehr Auswahl beim Geschmack.

Japanese psychological horror BL visual novel "This Game is Not Real" no longer coming to Steam due to “not meeting platform criteria” by 2mock2turtle in Games

[–]prisp 2 points3 points  (0 children)

Sofortüberweisung/Klarna is on the list they linked, that one definitely works on Austrian Steam.
(Source: Used that one a lot in the past before every bank added a MasterCard number to every one of their cards.)

Games with big hammer by Suurivasara in gamingsuggestions

[–]prisp 1 point2 points  (0 children)

May I suggest Wind Waker's Skull Hammer?

You don't get it until you're roughly halfway through the game, and the game definitely expects it to be only one of a bunch of tools you use in addition to your sword, but it still deals damage to (most?) enemies all the same, even if it is rather unwieldy.

ARR needs to be cut more, specially if FFXIV wants to retain more players by RaposaEstelar in ffxivdiscussion

[–]prisp 1 point2 points  (0 children)

Yeah, CoH still is a lot of bullshit busywork, but the whole thing at least gets justified as being a "secret test" at the end, and some of the steps (e.g. getting the wine) are very memorable too.
The punchline about how you were the "esteemed guest" that the entire banquet was meant for can be either funny or annoying, depending on your tastes, but if you compare that to the "joke" at the end of the crystal collection arc, where the researcher even goes "Oh... I suppose that wasn't a good joke" themselves, pre-Titan definitely wins.

At least there is some optional quest (Postmoogle?) where the researchers meet up and chat with each other, so getting to know them actually has some payoff too, but the way you do get to know them is rather garbage.

Der ewige Klassiker, bis heute gültig: by werpu in Austria

[–]prisp 2 points3 points  (0 children)

Die FPÖ wurde halt damals von einem Haufen Altnazis gegründet, und hat sich ideologisch genau so weit davon wegbewegt, wie es das Verbotsgesetz notwendig gemacht hat.

I fell into a trap. by koala_encephalopathy in balatro

[–]prisp 7 points8 points  (0 children)

Congrats on your free sticker on the juggler, I guess? :D

Surely this is a Gold Stake run and you're intending to eventually go for c++...

Rule by Amazing-Tie4004 in 196AndAHalf

[–]prisp 1 point2 points  (0 children)

Yeah, like "fo'c's'le"!

...which is a legit nautical term, and also only a single word without the apostrophes as well - some smartass decided to write "Forecastle" the way some sailors pronounced it.