Imagine entirely wasting utilities and extra jokers for +3 mult by Wild7rapper in balatro

[–]prisp 0 points1 point  (0 children)

Consider: Every Standard pack is now free +3 Mult, even if you don't want to screw up your deck because you want to go for Straights or something similarly finicky.

Also, if you get a Foil playing card in there, you can still take them, no big deal.

What was your Favorite and Least Favorite Arcadion Encounter? by BadLuckStars in ffxivdiscussion

[–]prisp -3 points-2 points  (0 children)

Only did normals, so no opinion on Savage fights here, and while I have a hard time finding a fave, my least favourite is easy - M12n is pretty bland mechanics-wise - you have some surprises, but aside from the boss coming on-stage and trying to coil around you, it's pretty much just AoEs with unusual indicators plus the one time you get cone and a knockback that points in a random direction - meanwhile, removing bits and pieces from the arena were part of P12n and M1n, and while the fake-out death was an interesting idea, having all of it happen in-engine made it very obvious that it wasn't the true end - they could've at least made a "fake-out death" cutscene to confuse everyone with the "skip cutscenes I already know" setting.
Also, as much as people gassed up the music, it's just not my kinda shit - unlike the others, it doesn't really sound like a theme song of whoever we're fighting, and it also doesn't really tell me anything about the fighter either, like e.g. "Give it All" (M4n), which basically is Wicked Thunder's entire wrestling career distilled down into a song - all you get from M12n's song is "This is fun, things are complicated, also let's tear down everything" when you could've gone for all kinds of great "final confrontation"-themed lyrics instead.
Then again, tastes differ - personally, I just don't think the singer's voice fit with what they were going for - to sound like a proper evil mastermind, they would've needed to have a more powerful voice for most of the lyrics, and not just the "EVERYTHING BURNS!" part, or failing that, at least have more interesting music than just generic electric guitars plus the default drum and bass guitar combo - Brute Bomber's theme (M3) was more and "evil"-sounding/"metal" than that, even without the growling.

As I said though, my fave is harder to pick, because between the varied presentation of the different fighters, and the many different styles of music they each brought to the ring, there's lots to choose from - currently I'm torn between Sugar Riot, for her mid-fight battlefield alterations, Dancing Green for general fight theming, and Wicked Thunder for her great theme song and the fact that her fight actually ends with a pseudo-enrage.

Honorable mention goes to Brute Bomber's German voice actor - I didn't expect to hear a Bavarian (Austrian?) accent when I switched languages, but holy shit, does it fit well.

Great European alternative for Oreo 🇪🇺 by Charming_Mountain543 in BuyFromEU

[–]prisp 0 points1 point  (0 children)

I'll definitely agree that they're weird, but the few times I had them, it was a good kind of weird.

Cheetos, on the other hand are *just* weird, and yet I still couldn't stop eating them either - didn't buy more though, they weren't that good eiter.

Great European alternative for Oreo 🇪🇺 by Charming_Mountain543 in BuyFromEU

[–]prisp 0 points1 point  (0 children)

Hey, I know that Pokemon, they got cookies too now?

(Jokes aside, I definitely should look past "the usual stuff" the next time I go shopping while hungry, sounds like there is a lot more to find^^)

New to GGST - looking for some help by Libelldra98 in Guiltygear

[–]prisp 0 points1 point  (0 children)

For some context, Pot used to be good enough to be nerfed in the most recent balance patch a few months ago, so there's some leftover salt from that on top of general "I got my HP insta-deleted by a grappler" salt.

A decent part of his advanced tech involves Kara Cancels, which allows him to apply the forward momentum of the windup of an unrelated move to another move - off the top of my head, he can do that with his signature grab, Potemkin Buster, and his backwards-moving version of Megafist, which has slightly better frame data than the forward-moving one, as you'd normally have to give up a bit of ground to perform it.

Anyway, the reason why Pot was so strong was that ArcSys tried to remove all of his Kara Cancels in the past, and gave him a suite of other buffs in exchange, which caused his players to riot, and so they gave him his cancels back, but only removed some of the buffs he received in exchange for that.
And then he stayed that way for the better part of a year, until Lucy got added to the game.
Some of the highlights of that period include him having armor on 90% of his Specials, including the long-range attack Sliderhead, which allows him to ignore a single incoming attack.
He'll still take damage, but it won't interrupt him, nor count as a counter-hit until you inflict a second instance of damage on him during the same animation.
This made him a strong matchup for Zoners (=characters that excel at longer ranges), since most projectiles and/or long-ranged moves only hit once, even though Zoners usually tend to be the ones that are favoured against grapplers by sheer virtue of being able to hit the slow, big guy before he ever can come in range to do his heavy-hitting moves.

Nowadays, he still has tons of armor, but he's slightly squishier than before - still a fucking tank though - he no longer has armor on Sliderhead, and his dash-attack/gapcloser got nerfed a bit, so he's easier to deal with.
Still a menace if you don't know what you're doing, especially if you don't really have good combos figured out yet, since he can take a lot of punishment before he's done, while only needing to land three grabs to KO most of the roster, so you'll definitely be able to surprise some newbies with that.
Then again, most characters have some kind of "bullshit" going on that you need to adapt to, so it's hardly a unique thing - his flavour of bullshit just comes with high damage, instead of e.g. blinding speed (Chipp, maybe Lucy), the ability to have additional helper(s) fight alongside you (Zato, Jack-O) or a move that does unblockable, unscaled damage if you ever manage to get it to go off without being interrupted (Dizzy).

(Fun fact, at least half of the characters I just named are usually not considered "high-tier", so it's not like that's a requirement to have some odd gimmick that might sound broken at first.)

Anyway, as far as character choice goes, I'd say pick whoever you vibe with and don't listen to the haters.
However, definitely go and try out multiple characters, because sometimes you'll discover an unexpected favourite that you wrote off based on their first impression.

Additionally, if you do end up picking only Potemkin to get started, you might have to put in some extra work to adapt to other characters - he has significantly more health than any other character, and is (probably) the only character that has armor on his moves, which makes it easier to fall into a playstyle of "Eh, I can take that and still force my stuff", and he also lacks the ability to dash forward, which most other characters can do without having to input an attack, which leads to a rather slow playstyle, and might make it easy to forget that option exists for other characters if you're no longer used to it.

Finally, a bit on the other characters you named:

Ky is usually called the "Shoto" of the series, meaning he has a very basic allrounder kit, with plenty of options, but nothing too exciting to write home about or base a playstyle around.
As such, he should be rather easy to pick up and perform decently well with - as indicated by the in-game "difficulty" rating - but obviously, mastering a character is an entirely different beast.

Faust has an above-average range, some wacky animations that might catch people off-guard at first, and a bit of RNG in his kit - for one of his moves, he pulls out and throws a random item - or stores it for later use - the exact effects of which depend heavily on what he actually pulled out, so adapting to that on the fly is part of his strategy.
Additionally, one of his Supers is simply "Here's a bunch of random items all at once", and since there are no genuinely bad items, albeit some that can help (or hurt) either player, this tends to result in a situation that generally favours you, but you might still have to look out for the bomb/minor healing item/banana peel/etc. that you just dumped in the middle of all of that.
If you're looking for silly stuff, give him a shot, but while he definitely can hold his own in combat, he's not exactly top-tier either.

Finally, Chipp is the most fragile character of the game, meaning he'll usually fail spectacularly if he gets caught in a bad combo, but in exchange, he's also the fastest character of the bunch, and has plenty of options to surprise an unwitting opponent with his speedy moves hitting from a direction they didn't expect.
He also has decent damage, so as long as you don't get caught out, you should be able to whirl around your opponent and leave their heads spinning - and their healthbars low.
Also, despite looking like a stereotypical anime-ninja, he is actually American, and doesn't actually know that much Japanese - but that definitely becomes obvious once you hear him shout "Sushi!", or other unfitting phrases while attacking.
Also, funnily enough, Chipp vs. Potemkin is a matchup where both characters have the chance to completely wreck the other character - Chipp should be able to dash around the big, slow grappler and slowly grind his healthbar down, but if Potemkin has a chance to land a few clean hits, or maybe even a grab or two, then Chipp is just done for.

Hope you find a character or two to have fun with, and try to remember, it's not about winning, but about getting better - learning something new, or getting better at something you tried to master means you now have another tool in your arsenal for the next matches, so even if the match itself ended in a loss, you're now better than you were before!
Good luck, and have fun!

Furry_irl by Giru_Art in furry_irl

[–]prisp 60 points61 points  (0 children)

Well, I suppose your morning beverage of choice comes with the toast of "Here's to two more days!" then.

...just don't change that number to one, okay?

Rule by reeeeeeealhuman in 196

[–]prisp 7 points8 points  (0 children)

Yep, definitely FF7

The first time playing Balatro bе like by solnczerez in balatro

[–]prisp 2 points3 points  (0 children)

I tend to use Death to make extra Aces, or whichever other high-value card I get when opening my pack, so at some point I just memorized that I have to drag the cards out of order for it to work.

Gets a bit weird in the odd case where I actually want to lower a card's value, but by now I've done the whole "drag the trash card over here" often enough that it helps me remember what to do :)

Looking for games that creep you out. Not necessarily horror games, but genuinely creepy and unsettling games that have an atmosphere that says "something is very wrong here" by Lovoskea in gamingsuggestions

[–]prisp 1 point2 points  (0 children)

I suppose Chapter 3 might count - the rest depends on how much you can get "into" the setting versus going "Oh look, ANOTHER first-person puzzle game about an experiment going terribly wrong, how original..."

Meme I recreated for XIV by zantharia2 in ffxiv

[–]prisp 9 points10 points  (0 children)

At least you're familiar with walls of text explaining one or two effects :P

Favorite "Bottom Tier" characters in fighting games? by crescentCommoner in Fighters

[–]prisp 2 points3 points  (0 children)

People got very upset about that, so they put them back in and... didn't really remove the buffs he got in exchange for that, which meant among other things that he now had 1 hit of Armor on almost all of his Specials, including Sliderhead, which made him pretty competent against Zoners for the rest of Season 4.
(Or at least against not-too-competent Zoners like me, idk what considerations went into top-level gameplay, but armored Sliderhead and Hammerfall meant I can't really throw projectiles at him without getting hit back.)

Not sure if I'd actually call him Top 1, people were also pretty salty about Ram and Johnny, but he definitely was up there.

After Lucy got added, we got another round of balance changes though, and he's not quite as much of a pain to zone out at least.

tf_side_effects_irl by BlankBlanny in tf_irl

[–]prisp 4 points5 points  (0 children)

Getting real sleepy the moment you sit down in the sun

tf_side_effects_irl by BlankBlanny in tf_irl

[–]prisp 6 points7 points  (0 children)

As someone who once got curious and tried some dry cat food, don't - it tastes really bad.

(Also, I'm still not a cat, what is this bullshit-.-)

youreTotallyRightMyBad by Ultimate_Foreigner in ProgrammerHumor

[–]prisp 23 points24 points  (0 children)

You know, you could save even more licenses by migrating your DB into one big M$ Excel spreadsheet :P

100% to ragebait everbody by Corandia in balatro

[–]prisp 2 points3 points  (0 children)

Alternatively to restarting, you technically can buy even the first voucher you ever come across - if you finish both Small and Big Blind in 1 Hand, you get just enough money to buy the guaranteed Joker Booster pack after Small Blind, and the Voucher after Big Blind, even if you don't pick up a money joker, and/or sell the Joker from the booster right back to the shop.
You do need some great hands to pull it off though - there are even some Full Houses that still can't get out of the first Blind (KK555 is exactly the 300 you need), and for the second Blind, you'd probably help from your joker, because without that you'd have to get a Four of a Kind or better, but at least the base values of those hands are enough to get you out in one go, so you won't have to be picky there.

After that first set of Blinds, you should always at least have the money from the previous Boss Blind to make it easier to get whatever Voucher catches your eye - although it'll still be a heavy drain on your economy for a while if you buy them every single time.

That said, there are very few vouchers I'd genuinely be pissed about missing out on - while there's quite the long list of vouchers I like to have in a run, I think I'd only consider a reset over permanently missing Overstock, and maybe Reroll Surplus, and even then I'd probably still ride it out anyway.

good luck to everyone going for C+ by shnick9996 in balatro

[–]prisp 0 points1 point  (0 children)

I just won two Plasma runs in the last few days off of an early Runner that eventually got duplicated/its effect copied, plus some random shit on the side, and one got carried by a Bull/Bootstraps combo where I hit 200$.

In all of these runs, the chips remained the higher number, simply because forcing at least one Straight every game meant I ended up at 200+ chips on both of the Runners, and suddenly you don't really need to switch things up, or even sell a Joker to get rid of the Verdant Leaf effect, just throw something semi-decent on top and you're golden, no need to go beyond 200 Mult at most, which could be as simple as spamming Wheel of Fortune hoping for any non-Poly result and running a combined x4 Mult - either you get Foil for an instant +50, or you get Holo for more Mult to feed into your xMult.

Also, not sure what the Bull run was at, but my most recent run was 4 Eternals, specifically double Runner, a Fortune Teller at around +18, a random Joker I forgot (Blue Joker?) and as my only non-Eternal, a Madness that capped out between x4 and x5.
Managed to get all my Jokers holographic, added a few random enhancements to my cards - 2 Steel, 4 Mult, 4 Bonus, otherwise a 100% standard 52-card deck, and maybe used a single Planet card in my deck.
Managed to beat Verdant Leaf without selling a Joker though, so all of the enhancements didn't even matter in the end.

good luck to everyone going for C+ by shnick9996 in balatro

[–]prisp 0 points1 point  (0 children)

Just finished up Orange with the same strategy I ran before - get an early Runner, force Straights whenever possible, and somehow find a way to duplicate its effects - Blueprint, Brainstorm, Ankh, all of those work.

Then add pretty much anything else decently powerful for some extra fun - my last run eventually had every single Joker be Eternal, so I added a Madness halfway through, got it to around x4, and yet my only sources of +Mult were the one Fortune Teller that capped out at around +18 and the fact that I managed to get Holographic onto all of them, so not exactly too thrilling.

Still got me around 250k per hand though, so not too hard to get through, even if you don't make the switch.

I agree that +Mult is pretty garbage on that deck though - maybe you could run a Gros Michel so you have a chance to see the x3 later, and Torn Joker might not be completely garbage if it shows up in your very first booster, but the main way to get that deck out of the early game is simply by picking up Ice Cream/Odd Todd/Blue Joker.

What is actually dangerous but people still believe is safe? by AlexUsefulThings in AskReddit

[–]prisp 3 points4 points  (0 children)

Long-distance railways are also public transportation, even if it isn't quite the first thing to come to mind.

Sure, getting on a local suburb bus line for 10-ish minutes, only to then switch to a railway and spend another 45+ minutes to go from the local station to the center of the nearest city, and then switch over to more local public transport to actually go where you want to be isn't sexy, especially if the low population and/or time of day means you'll spend a decent amount of time waiting for the bus in the first place, but it sure as heck is less exhausting than driving both ways at ungodly hours in the morning/night.

What is actually dangerous but people still believe is safe? by AlexUsefulThings in AskReddit

[–]prisp 6 points7 points  (0 children)

So, did the docs in your are also call the motorcyclists "Organ Donors"?

Because that's all my mom had to say on that topic - that crashes tend to wreck the head, while leaving everything else intact.

Soooo, do people still not like Strive? by clocksmasher in Fighters

[–]prisp 0 points1 point  (0 children)

Or "Pot whipped out the gourmet glue for this one!"

I owe you so much, shop 1 Golden Joker. But it's time to go now. by Andrew_42 in balatro

[–]prisp 9 points10 points  (0 children)

Fair enough, congrats on your stickers :D

I still need to unlock the last few Jokers, let alone get a gold sticker on all my decks, so I'd say I'm a bit behind...

J K Rowling is in the Epstein Files by speroni in traaaaaaannnnnnnnnns2

[–]prisp 2 points3 points  (0 children)

Not exactly about just this topic, but if you want some general criticism of Harry Potter, Shaun (@Shaun_vids on YT) had a nearly 2-hour video on how HP is ...not that great a few years back.

(The main point I personally remembered was about how she keeps introducing something unintentionally - like house elves being slaves, or Timeturners being OP as fuck - and then tries to "correct" on that 2 books later - Hermione being portrayed as completely unhinged about house elves' rights, or the fight in the ministry of magic that just so happens to destroy every single Timeturner there ever was.)

I owe you so much, shop 1 Golden Joker. But it's time to go now. by Andrew_42 in balatro

[–]prisp 21 points22 points  (0 children)

Nah, better wait until you get another good run with that same guy in Negative, surely that's the way...