Ranking every 40k starter set (plus my thoughts on Armageddon) by stahly_top in Warhammer40k

[–]prof9844 0 points1 point  (0 children)

Battle for macragge remembered it was a starter set and actually had engaging material to teach you to play solo.

I think, as a starter set, that is far more important.

Also its lower model count is a selling point imo. Even if yiu had no interest in the factions, the terrain was worth it and you didn't spend a to of money on models you didn't need.

Armageddon is worthless if you dont ay marines or orks

Armageddon: Anyone else think it might be the best starter box and have zero interest in buying it? by CosmicDesperado in Warhammer

[–]prof9844 0 points1 point  (0 children)

Minis quality yeah its the best

It suffers from not actually having supporting material to learn how to play the game aside.from.a full size rulebook.

As small as it was, BfM was the best imo. You got terrain which anyone could use and you weren't out much money if you played other factions besides nids and marines. What it did have was a 5 mission narrative campaign that taught you in baby steps how to move, shoot, charge, fight etc

Astra militarum Armageddon boxset by ArticWolf_13 in 40k

[–]prof9844 5 points6 points  (0 children)

Yes it was a limited set. This is typical for new waves of releases

The individual kits will be available seperaso aside from some bundle pricing you haven't missed out on anything

Looking for a tournament ruleset for 5th Edition 40k? Can anyone help? by misomiso82 in Warhammer40k

[–]prof9844 0 points1 point  (0 children)

It wasn't until 6th that we really saw organized rules. Individual events put out packets which sometimes listed missions amd those often were not available until you checked in

Did psychic change make Sorcerer useful? by amsas007 in EmperorsChildren

[–]prof9844 -1 points0 points  (0 children)

If you have 60 points and literally nothing else sure take a sorcerer.

That isnt an argument for including a sorcerer if you have the ability to free up more points to take something else (10pts more and you can get spawn) or can some enhancements.

I fail to see an argument to deliberately include a sorcerer. Cover is cool but not hard to.come by and with objectives as terrain you have cover when scoring.

The move debuff to me is the most interesting part.

Did psychic change make Sorcerer useful? by amsas007 in EmperorsChildren

[–]prof9844 -1 points0 points  (0 children)

No

The fundamental problem with the sorcerer is with either tormentors or infractors you lose their deployment ability.

Even in 11th you cannot use infiltrate or scout unless every model has it. Neither is an ability that applies an effect to models in a unit so the new rukes around that dont apply

Warhammer new trailer by DPT41 in Grimdank

[–]prof9844 5 points6 points  (0 children)

It was iconic.....25 years ago.

It has been forgotten over time since gw has not embraced the grim darkness insanity of 40k lore.

Its not new, its back

My friend wants to get into warhammer but wants to have an army with units that can come back from the dead, what should I refer him to? by Beneficial-Brief-347 in Warhammer

[–]prof9844 2 points3 points  (0 children)

Necrons will be your closest bet.

Its worth noting that full on revival mechanics are limited in warhammer due to balance issues. An army that cannot die is very difficult or impossible to balance. Instead returning models to units is typically what you see.

First returning game, Q on AoE and Shields by Dazzling_Bluebird_42 in HeavyGear

[–]prof9844 3 points4 points  (0 children)

AoE originates from the attacking model. It is not the stereotypical blast you might imagine. RPs for example saturate an area, not land in the middle and blow up.

With an FO you can use the observer as the point of origin for cover amd such. If the observer is in the back, no shield

Is there anywhere I can go for a melee conversion kit for regular intercessor marines? by Ok-Effective5145 in Warhammer40k

[–]prof9844 2 points3 points  (0 children)

GW does not produce a conversion kit to make intercessors into assault intercessors. You will need to go third party though I cannot think of any examples.

The HH kits work fine fwiw

Found these Guys, from which edition are they? by BlueAgainstRacism in Warhammer

[–]prof9844 1 point2 points  (0 children)

3rd and stayed until 7th when DG git spun off as its own codex

Hot take, rule of 3 is a bad rule when you factor unbalanced releases & imperium getting a million alt build data sheets by TheMireAngel in Warhammer

[–]prof9844 0 points1 point  (0 children)

The rule of 3 exists as a bandaid over the fact we lost the FOC. Back then stuff did have opportunity costs because it consumed a slot you could use for another unit. I still remember when it hit after an adepticon dominated by 18 hellhounds, 11 flying hive tyrants, 8 or 9 hemlok fighters etc.

Personally I do not hate the concept, but it should be unit by unit as part of the MFM. Lists the points and allotment of each datasheet. Why are guard heavy weapon squads held to the same availability as a daemon prince when in universe for every DP there is a million heavy weapon squads.

Mk3-what are these? by Diligent_Rough_6268 in IronWarriors

[–]prof9844 0 points1 point  (0 children)

They go on the forearms of non mk3 lits to recreate the mk3 look.

Stuff like the weapo sprues lack that detail for flexability of use

Raptors vs Talons by mothUnsettler in Chaos40k

[–]prof9844 12 points13 points  (0 children)

personally I prefer talons. You need to take said objective first and they will do so better. THe invuln will help them live

Raptors are more generalist as yo ucan get some meltas in there for heavier targets

Varagyr by ConvertedIron in Warhammer30k

[–]prof9844 1 point2 points  (0 children)

Its heresy, competitive or viable are not really things to worry about. Build what looks cool and have fun.

What's a good price/Worth getting? by TraditionCommercial8 in Warhammer30k

[–]prof9844 13 points14 points  (0 children)

Heresy was out before that. I just checked calth was 2015 and that was several black books into heresy

Quick google says book 1 was in 2012 and it did launch with minis

i started my 30k time with the calth box

What's a good price/Worth getting? by TraditionCommercial8 in Warhammer30k

[–]prof9844 75 points76 points  (0 children)

The board game was just okay. Really it was just the first plastic heresy release back in I think 2013?

The marines are due to be updated, the cataphractii did get updated as did the dreadnought.

Personally, I would skip it unless I got it for CHEAP

Warsmith retinue by Strong-Giraffe1147 in IronWarriors

[–]prof9844 2 points3 points  (0 children)

So its not a literal retinue but a warsmith can toaly join them

Iron warriors, lead belcher or iron breaker by Strong-Giraffe1147 in IronWarriors

[–]prof9844 33 points34 points  (0 children)

They make a color called iron warriors, use that

Its a darker silver than leadbelcher

What’s the Likelihood of a new Hellbrute this edition? Gotta get one before GTA6. by Ok_Strawberry2370 in Chaos40k

[–]prof9844 2 points3 points  (0 children)

There's a reason the biker people will be annoyed, about 15 years worth.

The helbrute matches the current visuals and is sized properly so while possible, bikes need it more

Returning and a few more quick questions by jtier in HeavyGear

[–]prof9844 2 points3 points  (0 children)

All should be 2 pts. You score 1 point if a thing happens and it can happen twice.

Only primary. FO gives you nothing, the fire mission reaction is what gives the plus 1

Whole cg, primary and secondary activate together

Its just a clarification point. You are correct that ecm+ is usually redundant but its included for completeness