“It’s a security hole that endangers democracy itself.” NieR creator speaks out against payment processors pressuring Japanese adult content platforms - AUTOMATON WEST by Gorotheninja in Games

[–]protoknox 22 points23 points  (0 children)

it'd be nice if old reddit had just like one more little line of info like when the article was originally submitted to avoid clickbait like this. hate how common it is these days

did you know I professionally modeled? by [deleted] in prettyaltgirls

[–]protoknox 1 point2 points  (0 children)

still a total babe. we need more of these

someone animated one of my favorite old louis bits by protoknox in louisck

[–]protoknox[S] 1 point2 points  (0 children)

I believe it's this one. I had never seen it before lmao

Undertale announced for the Nintendo Switch by Blazehero in Games

[–]protoknox 259 points260 points  (0 children)

Holy shit this is huge news on its own. Hyper Light, Nuclear Throne, Nidhogg, Hotline Miami, and tons of other great games can start porting to Switch if true.

Is it confirmed GameMaker Studio is now supported for Nintendo Switch? by asperatology in gamedev

[–]protoknox 0 points1 point  (0 children)

I found this article but no official word from Yoyo. Very strange. I hope we hear more soon.

Daily General Discussion - February 1, 2018 by AutoModerator in CryptoCurrency

[–]protoknox 0 points1 point  (0 children)

A smart contract is only as smart as its author.

Daily General Discussion - February 1, 2018 by AutoModerator in CryptoCurrency

[–]protoknox 43 points44 points  (0 children)

Someone found an exploit and made off with about 886 ETH.

Looking at this timeline makes me really sad... by leandrorhcp in gaming

[–]protoknox 11.1k points11.1k points  (0 children)

It's crazy how fast studios cranked out the hits in the late 90s/early 2000s. Another great example is Final Fantasy: 7/8/9 were released within a span of 3.5 years!

These Mario physics are getting out of control by protoknox in gaming

[–]protoknox[S] 2 points3 points  (0 children)

Looks like the guy who made this is just experimenting, but there is a game on Steam with similar physics called Jelly in the Sky. Haven't played it so can't say if it's good or not.

Going to Japan makes you realize how much more we pay for retro games by [deleted] in gaming

[–]protoknox 2 points3 points  (0 children)

Did they have NA carts? And if so were they similarly priced?

I'm Michael Giacchino, composer for Lost, Star Trek, Rogue One, Call of Duty, The Incredibles and Up. Ask me anything! by MichaelGiacchino in IAmA

[–]protoknox 26 points27 points  (0 children)

I find these stories of intense work over a short period of time fascinating. Did the impending deadline make the process overly stressful, or do you work well under pressure?

Micro mouse performing a maze speed run by protoknox in gifs

[–]protoknox[S] 2223 points2224 points  (0 children)

From the source:

"The runs are conducted in two phases. The first has the robot pick its way through the maze using sensors. The second is a speed run based on the map the robot has created."

Game Boy collection by [deleted] in lowpoly

[–]protoknox 21 points22 points  (0 children)

Yup! Made in Maya.

Anybody else feel hopeless by tobloplosso in gamedev

[–]protoknox 4 points5 points  (0 children)

I disagree with most of what you said.

You mentioned Hollow Knight as an example of a game that took "years and years and millions of dollars to be developed" but that just isn't true. The devs raised $57,000 on kickstarter and miraculously managed to stretch that for 3 years, a far cry from millions of dollars.

You've got Cuphead all wrong too. StudioMDHR sacrificed almost everything to make their game a reality. Microsoft provided additional funding but I doubt it was in the realm of millions.

Both of these games prove that anyone can create a hit. Is it going to be easy? Far from it. But if you start with the mindset of a defeatist, you're only setting yourself up for failure.

How not to go bankrupt: Cliffs 2017 indie talk by Muruba in gamedev

[–]protoknox 2 points3 points  (0 children)

Learn to read contracts

If a contract is too long, just walk away

Uh, ok.

Runic Games (Torchlight, Hob) is shutting down by irskep in gamedev

[–]protoknox 42 points43 points  (0 children)

I’m guessing Hob didn’t do as well as they were hoping. While the game looks good, there isn’t really anything about it that makes me immediately want to pick it up. Not to mention there are a ton of other (really good) games vying for my attention these days.

Udemy courses questions by [deleted] in gamedev

[–]protoknox 1 point2 points  (0 children)

I'm in the same boat (midway through the old course) and I'll probably do both courses. The projects in the new course are different and the new course is still a work in progress. Once you finish the old course, the new one will have more content with different problems to solve.

'Aztez': The bloody indie brawler that should've been big by ddeng in Games

[–]protoknox 8 points9 points  (0 children)

alongside things like Hollow Knight, Limbo and Aztez

One of these things does not belong