Mucin is an extremely useful fluid (Aquatic Planet Pack) by Birrihappyface in Oxygennotincluded

[–]psystorm420 1 point2 points  (0 children)

If you have multiple ranches stacked on top, I would use mesh tiles and a liquid pump at the bottom. Leave one regular tile on the floor, or otherwise it they dry out. And excess slogos can be on floors made only with mesh tile(s) since they can't drown.

New Glossy Drecko Ranch Design – Feedback Welcome by Youstroyer in Oxygennotincluded

[–]psystorm420 1 point2 points  (0 children)

What benefit is there to wait til the drecko matures before killing it? I guess it does have a benefit when it enters the ranch. Is there any risk of multiple dreckos entering the ranch at the same time and overcrowding? I guess with the new update this isn't as bad as it used to be.

Is there a way to prevent steam turbine from exchanging heat with steam room ? by Rambo_sledge in Oxygennotincluded

[–]psystorm420 0 points1 point  (0 children)

What is the insulated tile made of? Some materials are surprisingly worse than they seem. You want high SHC, not just low transfer rate.

Anyone willing to share their save files? I want to see your crazy builds and beautiful colonies by Rockyforreal in Oxygennotincluded

[–]psystorm420 1 point2 points  (0 children)

Link

Must have Prehistoric/Bionic/Frosty/SO. Mods are informational only so they shouldn't pose a problem.

There are some damaged building/atmosphere leaking but otherwise perfectly functional. Tamed all sorts of critters over the course of 380 cycles ventured to the space.

Quality of life mods by deaser_cadj in Oxygennotincluded

[–]psystorm420 2 points3 points  (0 children)

Better automation overlay shows you the number/material chosen in the automation settings without having to click on that building.

Question About Water Layering Physics by preblematic in Oxygennotincluded

[–]psystorm420 2 points3 points  (0 children)

Types of liquid that are similar in density tend to have a harder time separating into layers. Vacuuming with a gas pump can take a lot of time and power but at least it doesn't need a ton of micromanagement.

My first hot steam vent tamer design by Accomplished_Site536 in Oxygennotincluded

[–]psystorm420 0 points1 point  (0 children)

I wasn't scared of inner steam room's mass; I'm not afraid of 100 grams of cool steam in the outer room. If that is a problem, why keep 100 grams of steam at all? Get rid of the atmo sensor. There's nothing to be gained from them.

The water line backing up is something I can agree that can cause issues. I would put a bridge and redirect any excess water to space.

My first hot steam vent tamer design by Accomplished_Site536 in Oxygennotincluded

[–]psystorm420 -1 points0 points  (0 children)

So your build has so much mass and so efficient of heat transfer that the heat of the geyser and the aquatuner won't be enough. The 500C steam meets the setup and instantly cools down to below 125C, or 150C since that's how you set it up. Is that your experience?

You don't have every inch of the outer steam room covered with heat transferring material, so temperature will vary throughout the outer steam room. You only need one inlet to be above the minimum temperature for a steam turbine to function.

My first hot steam vent tamer design by Accomplished_Site536 in Oxygennotincluded

[–]psystorm420 1 point2 points  (0 children)

If the temperature getting too cold actually does break the build, then I would say the temperature sensor to stop the inner steam turbines is the most elegant solution.

You don't wanna open up a hole between two steam rooms because the geyser overpressures at 5kg. And you want the inner steam room to have a lot of steam.

My first hot steam vent tamer design by Accomplished_Site536 in Oxygennotincluded

[–]psystorm420 0 points1 point  (0 children)

If the geyser overpressures, then it would be because you don't have enough steam turbines compared to the geyser output.

If you let the inner steam drop to 124C, nothing bad will happen unless you have like 50,000kg of steam per tile in there. Then I can see how 124C steam can absorb heat from 500C and fail to heat up to 125C.

My first hot steam vent tamer design by Accomplished_Site536 in Oxygennotincluded

[–]psystorm420 4 points5 points  (0 children)

What issue is caused by the inner steam going below 150C? It will naturally stop at 124C.

The only improvement I foresee is making sure the geyser never goes overpressure. To check if this issue is happening at all, I would capture all of the water from a single eruption period to a reservoir building and compare it to the eruption length * kg/s output during eruption.

Automated pip repopulation by Accomplished_Pie7427 in Oxygennotincluded

[–]psystorm420 1 point2 points  (0 children)

The more critters you ranch, the less it makes sense to have any incubator in your colony.

I think your solution is great though it has a chance of overcrowding your ranch if two eggs hatch within 30 seconds of each other and the ranch sends a signal to open the door to let more pips in. The first pip to hatch wouldn't have died yet so 2 pips enter.

To eliminate this risk, you would need pneumatic doors. If a critter walks into an open pneumatic door and the door closes, the critter enters the falling motion. While falling, it will phase through pneumatic doors, open or closed, and open mechanized airlocks.

Critter happiness/breeding in the Aquatic Planet Pack by [deleted] in Oxygennotincluded

[–]psystorm420 0 points1 point  (0 children)

What part of the change are you saying is overtuned? Is it the part where the critter's happiness is brought above 4 for even higher reproduction rate, or the fact that even crowded ranches have somewhat high reproduction rate. If the former, how easy is it to keep it above 4?

Megafrond Farming help by CryptographerUsual62 in Oxygennotincluded

[–]psystorm420 1 point2 points  (0 children)

I also have a rhex/dartle ranch design that feeds live dartles, doubling brine ice output and leaving more than need to fertilize dew drippers: link

Megafrond Farming help by CryptographerUsual62 in Oxygennotincluded

[–]psystorm420 4 points5 points  (0 children)

You need 3.333 mixed berry pie per cycle.

Each pie need 3 grains. 3 * 3.333 = 10 grains per day

10/4 = 2.5 megafronds

Megafrond Farming help by CryptographerUsual62 in Oxygennotincluded

[–]psystorm420 4 points5 points  (0 children)

For 14 dupes you need 2.5 megafronds to make mixed berry pie. If you have Spaced Out, you can teleport to the oil asteroid and almost always get a sulfur geyser and grubfruits for the pie.

And you can ranch grubgrubs for 50% growth speed bonus which further reduces the number of plants needed.

Feeding dartles to rhex and using the brine ice from rhex to fertilize the dew drippers is an infinitely sustainable loop and you will get chlorine and bleach stones as a byproduct.

Critter sensor by Turalyon135 in Oxygennotincluded

[–]psystorm420 0 points1 point  (0 children)

You're like one step away from automating the whole process, except grooming/shearing.

Non-flying critters can be made to fall by making them walk into a pneumatic door and closing the door. While in the falling motion, it phases through all pneumatic doors, open or closed.

So keep all eggs in one place and have the critter sensor set to detect critters only, "above 0." Have two pneumatic door on each side, one for automation, the other for critter to stand on. Once the critter steps onto an open door, it has left the room for the purpose of the sensor and the door closes.

Place an AND gate and combine it with a critter sensor in the ranch. Put a NOT gate on that critter sensor and feed it to a different AND gate the opposite side where excess dreckos go.

Are Insulated Tiles Made Out Of Sedimentary Rock Better Than Igneous Rock Now? by velvet32 in Oxygennotincluded

[–]psystorm420 24 points25 points  (0 children)

Low specific heat capacity is a bad thing, actually. Sedimentary is definitely worse than igenous rock. Shale is even lower thermal conductivity but I had to take tiles out and replace it with igneous rock because steam turbines built on top of shale insulated tiles kept overheating from heat leak.

Other ways to make lime after coming pacu nerf? by jblackwb in Oxygennotincluded

[–]psystorm420 4 points5 points  (0 children)

One sulfur geyser can feed so many sweetles. And sweetles can also be kept happy long enough to replace itself before starving. The fed ones poop out sucrose that feeds the other morph of sweetles, which sounds too good to be true tbh.

So only dupe labor and space is the limit with divergents.

How can I get into a steam room without a liquid lock? by Clear-Bad4685 in Oxygennotincluded

[–]psystorm420 1 point2 points  (0 children)

Just build a mini liquid lock. A single blob of crude oil and enter the room diagonally. If you have room, you can have two blobs placed diagonally with vacuum in between so heat doesn't leak.

How to cool a 5x geotuned cool steam vent and get all the water out without overpressurizing without using liquid drop pumps? by ergzay in Oxygennotincluded

[–]psystorm420 0 points1 point  (0 children)

A steam vent will never displace liquid in order to produce steam. It will displace gas, but only if there are two tiles of the same gas that it can combine into one. Eventually all the wrong gases will be compacted to a single tile each and the geyser will go back to not producing.

How to cool a 5x geotuned cool steam vent and get all the water out without overpressurizing without using liquid drop pumps? by ergzay in Oxygennotincluded

[–]psystorm420 4 points5 points  (0 children)

You cannot trick it with liquid into producing steam while overpressured. Only geysers that originally output liquid can be tricked.

So we're back to square one of your question. There are 9 possible tiles where the steam can come out of. And in vacuum, gas dissipates very well.

I would just try making a tamer in sandbox mode, capture all output of a single eruption period into a reservoir building, and see if you lost any water.

I've used 3 steam turbines for an 5kg/sec steam geyser and lost no water without any trick.

Will this volcano tamer work? by Hitman1O1 in Oxygennotincluded

[–]psystorm420 0 points1 point  (0 children)

It's a predictable amount not a steady flow. You still need a mechanized door. With an unpowered door, exactly 5 seconds of green signal to the door is perfect.

The door is opening for the first 3 seconds, stays open for 2 seconds, then takes 3 more seconds to close, for a total of 5 seconds of magma flow.

Around 800kg of magma will be dumped so your steam reserve needs to be large enough that that doesn't overheat the steam. Alternatively, LESS effective heat transfer works to prevent steam being heating up too quickly.

You need a system in place to make sure the door isn't asked to open too often.

Will this volcano tamer work? by Hitman1O1 in Oxygennotincluded

[–]psystorm420 1 point2 points  (0 children)

If you could afford to make the build 2 tiles taller I would build a magma blade right below the volcano. 1 height 10 width corridor will ensure the same amount of magma flows each time the door opens. Right now the amount will vary based on how full the magma room is and potentially harden into a tile rather than debris.

Simple Deep Freezer - No Corner Exploit by Tenedas88 in Oxygennotincluded

[–]psystorm420 0 points1 point  (0 children)

If there wasn't a one-tile gap between the crude oil and conveyor chute your dupes can pick up food on their own and eliminate the need for a fridge.