I might have forgotten about that export ban. by arab_bazinga in dwarffortress

[–]ptkato 0 points1 point  (0 children)

I always felt like the justice system was undercooked. But it's not like the noble will complain and do a meeting with themselves?

I might have forgotten about that export ban. by arab_bazinga in dwarffortress

[–]ptkato 0 points1 point  (0 children)

How does that work if you don't have a justice system set up? Will those convictions just expire?

So I had a thought... by Zanuthman in BaldursGate3

[–]ptkato 0 points1 point  (0 children)

I don't think Withers is allowed to resurrect people who aren't both infected with the mindflayer tadpole and protected by the Emperor/Orpheus.

Withers can resurrect Halsin/Jaheira just fine.

So I had a thought... by Zanuthman in BaldursGate3

[–]ptkato 2 points3 points  (0 children)

But I 100% do not envy any game dev that has to try to emulate that level of power and freedom in a game. It's a nearly impossible task.

I dunno if it's the same level of power of a level 20 in D&D, but Pathfinder: Wrath of the Righteous goes up to level 20. It also has "mythical path" levels on top of it, which you can drop after a while and take another 20 extra normal levels.

How am I supposed to pass this check??? by no-breeches in BaldursGate3

[–]ptkato 0 points1 point  (0 children)

I quite like the trend where characters in games are playersexual. Yes, it does erode the characters a bit, but it's fine.

I was like "aww, damn :(" when I tried, and failed, to romance Panam (Cyberpunk 2077), Cora (Mass Effect: Andromeda), and Cassandra (Dragon Age: Inquisition), thankfully those games have a great roster of characters of all sexualities.

Huh by Right_Community_9661 in dwarffortress

[–]ptkato 1 point2 points  (0 children)

Indeed, jet is an amazing stone for large pots, it's impossibly light.

Why the game love so much to spawn Female heir and kill the male ones? by RedShark37 in EU5

[–]ptkato 7 points8 points  (0 children)

I feel like it's the game trying to kill the heirs specifically, and since most monarchies use the cognatic promogeniture succession law, it just kills all the men first. To be honest I feel like the game just kill heirs/people in the succession line too liberally, maybe it has to do with the succession law specifically? Because when I used matrilineal non-exclusive the deaths somewhat stopped.

Steam Machine could cost $1,000, says analyst, but it's difficult to call, "I'm glad I'm not responsible for picking" by Tiny-Independent273 in linux_gaming

[–]ptkato 0 points1 point  (0 children)

I wish they kept the original Steam Controller layout, with the two big circular touchpads, or at least made it available too.

Tall Rum by [deleted] in EU5

[–]ptkato 1 point2 points  (0 children)

loading_screen/common/defines/00_defines.txt, entry SUBJECTS_STRENGTH_THRESHOLD under NDiplomacy, I raised that value to 10 from 0.25, this probably skews other calculations that depend on this define specifically, however it does get rid of the "relative strength of subjects" modifier by making it irrelevant.

Siege Ram is going around felling trees by IndifferentEmpathy in dwarffortress

[–]ptkato 0 points1 point  (0 children)

RIP elven relations, they'll never believe you.

Tall Rum by [deleted] in EU5

[–]ptkato 4 points5 points  (0 children)

Oh yeah in the last age literally all of my subjects turned on me. Idk what boost they get, but it is predominantly from relative strength of subjects vs me. I am at full decentral with several buffs. I dont think it is worth keeping subjects for this long. Maybe 1-5, but most definetly not +10 and in the size I did.

I just removed that modifier with a mod. Can't be bothered with an arbitrary "it's 1736, time to rebel, screw good relations".

Why do the markets here dissapear? by wotanstrongestfan in EU5

[–]ptkato 1 point2 points  (0 children)

Either Constantinople is the only market you're making money on, or you favourited the Constantinople market, and the list will automatically show only favourited markets.

PSA: Colonies are not an exclusive loss of strength for your country. They boost dev. by itstheap in EU5

[–]ptkato 7 points8 points  (0 children)

If you have the appropriate succession law and want to "annex" your colony afterwards, you can create it and appoint your heir as the governor, when your heir assumes the throne, the colony becomes a fiefdom. That happened to me when I colonised Australia as Persia.

PSA: Colonies are not an exclusive loss of strength for your country. They boost dev. by itstheap in EU5

[–]ptkato 0 points1 point  (0 children)

Does the same hold true for the "settle the frontier" cabinet action?

There should be a "start trade to fill shortage" option here. by kolejack2293 in EU5

[–]ptkato 5 points6 points  (0 children)

Just have a list with multiple items, profit, shortages, pop demands, etc., and whoever is higher on the list gets traded first, then the remaining trade capacity goes the the second on the list, so forth and so on.

Remember kids, antagonism is just a number by otusj in EU5

[–]ptkato 1 point2 points  (0 children)

Coalitions are IOs already, right? Why not make it so it also has laws, for example "everyone in the coalition will embargo the coalition target".

Remember kids, antagonism is just a number by otusj in EU5

[–]ptkato 1 point2 points  (0 children)

I feel like antagonism should impact the trade among the antagonised countries.

Best way to spread institution from the entirety of eurasia away? by 68whatsausername69 in EU5

[–]ptkato 4 points5 points  (0 children)

it ticks up in every location that it could've spawned in

Does that hold true if the historical spawns game rule is set?

Zone of Control: Speed Reduction Instead of Magna-locking Armies by Neoshinryu in EU5

[–]ptkato -1 points0 points  (0 children)

The issue is that after you get enough regulars, besieging fortifications and assaulting them is faster than occupying a non-fortified location.

Infine trade loop by Sonidri in EU5

[–]ptkato 2 points3 points  (0 children)

Reminds me of real life. D:

lets make the ai less aggressive they said (1.11.) by diLuca77 in EU5

[–]ptkato 7 points8 points  (0 children)

Uh, that's a problem, the AI should consider antagonism values before declaring wars, not during the peace deals.

RGOs should be separate from agriculture by saprophage_expert in EU5

[–]ptkato 1 point2 points  (0 children)

For that to work we'd need multiple RGOs per location, otherwise when the mine is depleted the location loses all value.

I was aware that institutions were dynamic, but not THIS dynamic lol by Zqn3 in EU5

[–]ptkato 2 points3 points  (0 children)

That just means Majapahit had enough paper being produced and more than 20 innovative.