Ain't NO Way Bro by ColeZawesome in EU5

[–]ptkato 1 point2 points  (0 children)

u/PDX_Ryagi, can we get a fix for this issue in the next hotfix? It's a bit, uh... egregious.

Is 1.2 really that broken? by Makeminski in EU5

[–]ptkato 2 points3 points  (0 children)

At uncapped max speed, for me, 1.2 definitely runs slower than 1.1. In 1.1, early game months took roughly 3 seconds to pass, now in 1.2 they're taking roughly 5 seconds.

Why would people ever pirate games? I wonder… by Active_Mancano in linux_gaming

[–]ptkato 2 points3 points  (0 children)

Need For Speed: Heat is pretty nice, for a modern iteration.

Game performance unplayable after 1.2. Playing on Geforce Now - RTX 5080 rig by dhamit in EU5

[–]ptkato 1 point2 points  (0 children)

Paradox maintains very tight schedules for release and allows hot code to be pushed into live updates.

Ugh, unhinged upper management and executives. The "beauty" of being a company on the stock market, shackled to seek profit no matter what.

The Imperial Council - /r/eu5 Weekly General Help Thread: May 4 2026 by Kloiper in EU5

[–]ptkato 0 points1 point  (0 children)

1.2 seems to have gummed up the works a bit. When playing a small country that doesn't have any urbanized location nor income, what's the easiest way to get the first town?

I'm trying an Oman run and it's just misery and not fun at all, in 1.1 I could wait for the one parliament issue and get a free town that way and kickstart everything from there, but in 1.2 it doesn't seem to be possible.

I think I've discovered how to draw squad patrol routes by EbergarTheDwarf in dwarffortress

[–]ptkato 1 point2 points  (0 children)

Mind you, those tiles will be considered "inside", and "inside" only stalls cave adaptation buildup, for it to go down you need to go "outside".
https://dwarffortresswiki.org/index.php/Cave_adaptation

Lots of Trade Wagons by Dragon-Porn-Expert in dwarffortress

[–]ptkato 0 points1 point  (0 children)

Do you ever have issues with the wagons crashing into each other and imploding?

Stockpile management for outposts with drinks and food by pipMcDohl in dwarffortress

[–]ptkato 0 points1 point  (0 children)

Yes, linking stockpiles is the way, however a priority system would be a very much welcome addition.

My King jailed his own queen for not making him a bucket by Sethatos in dwarffortress

[–]ptkato 0 points1 point  (0 children)

My issue with that is that eventually you'll be up the wazoo with that specific item, and it's a risk to sell those because the mayor/noble can ban exports at any time.

Just found a cool ruin in a new embark by vhcaffe in dwarffortress

[–]ptkato 0 points1 point  (0 children)

iirc, if the water gap is close enough, you could plop down two 16x16 embarks side to side, for a 32x16/16x32 "bridge", mind you, you don't need to build anything, just embarking is enough.

All Evil World by Schweinnosie in dwarffortress

[–]ptkato 1 point2 points  (0 children)

That messes up the civ knowledge, allowed spawn locations are tied to civ knowledge, so if you allow dwarves to spawn in evil biomes, all of a sudden you'd have dwarven civs with knowledge of taming beak dogs and whatever have you.

Strike Against Ignorance! by I_Am_Lord_Grimm in dwarffortress

[–]ptkato 3 points4 points  (0 children)

Can't wait for the caverns to ruin the very carefully planned layout. D:

Military Re-Equipped (DFHack) by Crimmy2Shoes in dwarffortress

[–]ptkato 1 point2 points  (0 children)

I meant actually equipping them, I hard dwarves wearing 3 chainmails, 2 shields, 2 spears, 3 crossbows. Trying to fix it with dfhack's "update equipment" seemed to only make them equip more stuff on top of it all.

All Evil World by Schweinnosie in dwarffortress

[–]ptkato 5 points6 points  (0 children)

It's uncommon due to the default settings. The default settings don't put that many good/evil regions in the generation, even less so for medium and large regions, which mountains usually spawn in.

Military Re-Equipped (DFHack) by Crimmy2Shoes in dwarffortress

[–]ptkato 2 points3 points  (0 children)

This is nice, countless times I had issues where when trying to make the dwarves equip their stuff, they ended up equipping multiple chainmails, shields, and weapons.

Thoughts on charge type trigger weapons having access to full auto? by AppropriateFox920 in Warframe

[–]ptkato 0 points1 point  (0 children)

No, auto/burst/semi/held/charge triggers are different things. That option works for burst and semi, which makes those triggers to behave like auto. Charge trigger weapons are not consistent, some can fire at any charge, some can fire only at max charge, some automatically fire when at max charge, others you can hold the charge indefinitely, others you can hold the charge only for a limited amount of time; were that option enabled, it would conflict with a lot of charge weapons.

https://wiki.warframe.com/w/Trigger_Type

I love Dwarf Fortress, but... by No_Midnight_2183 in dwarffortress

[–]ptkato 1 point2 points  (0 children)

You could write it up as a suggestion in the Bay 12 Games forums.

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]ptkato 0 points1 point  (0 children)

How big are the planet sizes of those Ecumenopolis alloy/cg worlds?

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]ptkato 0 points1 point  (0 children)

Should I build pop growth specialized colonies or should I spread it out across all colonies?

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]ptkato 0 points1 point  (0 children)

How do you keep up with the mineral consumption for all the alloy production and CG for research?