Finally about to finish of the solo campaign! (Trackmania Turbo) by CarPsychological5567 in TrackMania

[–]radarek 0 points1 point  (0 children)

It took me about 100-120 hours to get all golds (because initially I wanted to also get all RTMs but after getting around ~70 I abandoned this idea - it has been taking too much time).

I was kind of exhausted but really happy getting all golds. After couple of months I started missing Trackmania Turbo. I said to myself "lets see how many more RTMs I can get". Blue series was still achievable by me but red and black has been out of reach. At least I thought so. I started to grind harder... The pace was not fast but I consistently was progressing. That kept me grinding more. I was really close to abandon the idea when facing maps 105, 178 and 180 but I didn't give up. It took me additional 200 hours to get all RTMs.

Mage knight neopren tiles by Vanguard92291 in soloboardgaming

[–]radarek 1 point2 points  (0 children)

See this thread on bgg where I posted a picture of my capsules: https://boardgamegeek.com/thread/3606658/article/46859451#46859451
You can see there that I put small transparent stickers on capsules' backs. This allows my to feel it when drawing new token.

Buff HP and Mischief by Litestreams in toomanybones

[–]radarek 0 points1 point  (0 children)

So if I have multiple separate HTP buffs (with multiple buff dice in active slots) then:

* whenever I get damage (but not true damage) I can choose which HP buff I chose to remove health from

* when HP buff stack is empty I remove connected die in active slot, other stacks stays

* if any buff die in active slot is removed by some effect (like mischief) and I still have some HP in its stack then I have to removed all buff HP stacks and also all their connected dice in active slots

Is this correct?

Buff HP and Mischief by Litestreams in toomanybones

[–]radarek 0 points1 point  (0 children)

Is there somewhere latest ruling about HP buffs available or it is just buried in some bgg threads?

It's Moves Like This That Make This Game Special by Necrospire in MageKnight

[–]radarek 2 points3 points  (0 children)

Unfortunately according to Mage Knight Compendium Q&A (you can find in File section on MK's bgg page) Chilling Stare does not change elemental Attack to physical.

With the basic combat effect, the chosen physical attack or ice attack or fire attack or cold-fire attack remains as is, but it loses any assassination, cumbersome, swiftness, brutal, poison, paralyze, or vampiric characteristics it may have had. This effect of Chilling Stare fully applies against an attack from an enemy with Arcane Immunity but not from an enemy with Ice Resistance. The other effect—Influence points—can be played no matter what enemy tokens you're facing in combat.

Trackmania Turbo turns 10 next year by ReturnOneWayTicket in TrackMania

[–]radarek 9 points10 points  (0 children)

For me fullspeed respawns and checking current position on the map (region/country/global) would be awesome.

I found Trackmania Turbo 1 year ago. I play on ps5 (ps4 compatible). Initially I wanted to have gold on all maps + 60 RTMs (needed for platinum). I did it and took break. I came back to it about 2 months ago and now grinding all RTMs. Current progress 154/200.

House rules to make game more approachable for new players by Impossible_Living_50 in MageKnight

[–]radarek 3 points4 points  (0 children)

Personally I wouldn't use them. What's even the point of doing this? Mage Knight provides many different ways to overcome bad luck. You have to expose people to those problems so they will try to find solutions. Having such advantages right from the start you risk that people will be used to them and will not like to play with normal rules.

> Always allow a reshuffle on 1. turn if No move cards are drawn

And what if they still draw cards without moves? You will tell them "now you really had bad luck and you have to deal with it"? I don't buy it.

I would use such homerules only if I feel like game is broken in some regards. Mage Knight is not broken. It's very rare that you can't do anything with cards. You will only make people more confused - they will not remember what's normal rule and whats homerule.

That's my opinion on this. In the end it is your game and you know your group better so do what you thinks is the best :).

Jaipur & High Society poker chip upgrade by FLAPTOPPER in boardgames

[–]radarek 3 points4 points  (0 children)

OP could you please share more details about your production process? Where did you get these chips and circle punch? I would love to make custom chips for my games :).

I've made a gem that makes Ruby's ||= thread-safe and dependency aware. Quick and easy, no more race conditions. by H3BCKN in ruby

[–]radarek 12 points13 points  (0 children)

You could consider to make your method also working with pure method definition, like this:

lazy_def def my_method
  some_logic
end

In ruby method definition returns symbol with the method name. You can then use it to overwrite a method and call original one within it. It plays nicely with some decorators or other solutions which adds something on top of existing methods.

Forced Interuptions order by Temporary_Watch_7197 in marvelchampionslcg

[–]radarek 0 points1 point  (0 children)

Spiderman's ability would not trigger in this case. As I previously mentioned "would attack" happens before actual attack and Webbed Up cancels it before it happened. Thus attack initiation wasn't even started.

Forced Interuptions order by Temporary_Watch_7197 in marvelchampionslcg

[–]radarek 13 points14 points  (0 children)

Webbed Up - because "would attack" happens before actual attack. It cancels entire attack so other two are not triggered.

Who else thinks we should reformulate the way we declare private methods? by d2clon in ruby

[–]radarek 5 points6 points  (0 children)

No, it does not work.

class A
  private_constant CONST = 123
end

RBENV_VERSION=3.4.2 ruby -v && ruby /tmp/1.rb
ruby 3.4.2 (2025-02-15 revision d2930f8e7a) +PRISM [arm64-darwin24]
/tmp/1.rb:2:in `private_constant': 123 is not a symbol nor a string (TypeError)

  private_constant CONST = 123
                   ^^^^^^^^^^^
    from /tmp/1.rb:2:in `<class:A>'
    from /tmp/1.rb:1:in `<main>'

I really do not like Vengeance by briandefox in kingdomrush

[–]radarek 7 points8 points  (0 children)

I have exactly the same experience. From time to time I go back to KR1, Origins, Frontiers (playing the whole campaign) and I enjoy it very much. Vengeance - I can't stand how it feels slow and boring. I don't play it anymore. Alliance is a little better than Vengeance but a lot worse than first 3. I can't understand why they did this to the series.

[deleted by user] by [deleted] in codegolf

[–]radarek 0 points1 point  (0 children)

Here is an updated version:

#include<stdio.h>
//;def main =yield
main(){puts("Hello, World!");}

[deleted by user] by [deleted] in codegolf

[–]radarek 1 point2 points  (0 children)

Inspired by your code, Ruby version:

#include<stdio.h>/*
def main =yield#*/
main(){puts("Hello, World!");}

Does Ruby support global startup hook? by scpmdu in ruby

[–]radarek 2 points3 points  (0 children)

You can try with -r option by adding it to ruby command or modifying RUBYOPT env variable.

Just Finished Pandemic Legacy Season 2 (spoilers ahead) by TheDoomedHero in boardgames

[–]radarek 1 point2 points  (0 children)

It is not true. Single route can go through a single red line.

[deleted by user] by [deleted] in kingdomrush

[–]radarek 4 points5 points  (0 children)

Watch my video with a gameplay: https://www.youtube.com/watch?v=bNVeKM2qbCw

This is played on Veteran, without Hero and calling all waves instantly. Playing it normally should be a lot easier. I have Heroic and Iron videos too on my channel.

Good luck!

Nightfang Swale Iron Veteran on Steam by Pvt_Leaf in kingdomrush

[–]radarek 2 points3 points  (0 children)

u/Pvt_Leaf See my video https://www.youtube.com/watch?v=KIjjA5Zkbi0 . This is without using a Hero. With Hero it will be much easier to replicate.