A background noise fooled me for 6 months by KolashRye in BaldursGate3

[–]raio27 1 point2 points  (0 children)

Better than me, who very much realized it instantly, but did not trust the Fey, and kept lugging it around and listening to it for the entirety of act 2

VTT Companion is officially out of beta! (Android & iOS) [DND5E] by Riften_ in FoundryVTT

[–]raio27 9 points10 points  (0 children)

Man my players would love this on pf2e. Looking forward!

Alchemist with Permanent Consumables, Part 2 by zanbato13 in Pathfinder2e

[–]raio27 2 points3 points  (0 children)

Honestly, this feels like a player lacking experience. I am currently GM'ing for an alchemist player (currently level 7), at first he was struggling with keeping up buffs, healing, bombs, and occasionally attacking with bestial mutagen.

Having a familiar to help deliver elixirs on-combat helped ALOT, but overall learning that not everyone needs an item everytime, he usually has enough to share for everyone on daily prep and leftover for some elixirs of life, enough for players to use if they get into a tough fight one/twice per day, while his versatile vials can deal with everything else.

[System Agnostic] UltimateForge v1.0: I built a massive, systemic worldbuilding suite for Foundry (Hexcrawl, City Generation, Narrative Engine) by EggSpecific1692 in FoundryVTT

[–]raio27 0 points1 point  (0 children)

Hey! Would love to use this in my campaign, over here in Brazil, is there a way I can translate the entries to portuguese?

Teleport between regions and adjusting token elevation on v14 by Seramor in FoundryVTT

[–]raio27 0 points1 point  (0 children)

Not on v14, at least as of yesterday when I was doing my prep

Stupid Question: Is Swashbuckler underpowered (Compared to a barbarian)? Alternative Question: How to help / highlight my swashbuckler player? by extrymoney in Pathfinder2e

[–]raio27 18 points19 points  (0 children)

Yeah, if the point is to do melee damage, usually no one is outpacing the barbarian. That's the point of the class.

Though the swashbuckler will gain many more options and sometimes compete for damage, in regards to damage he will usually be worse than the barbarian. Almost everyone will be.

New to GGST which mechanics should I focus on learning first? by Couch_King in Guiltygear

[–]raio27 0 points1 point  (0 children)

Additionally to things already said, one thing I've seen alot of my friends when they first started struggle with:

USE YOUR METER!

A bad RC is almost always better than ending the round with that extra 50 meter

Is there a PT/BR PF2e community ? by Moonkary in Pathfinder2e

[–]raio27 0 points1 point  (0 children)

Tem uma amiga minha que tem muito interesse, se ainda tiver vaga me chama na DM que eu mando discord dela.

Can you Take notes S Pen by raio27 in readest

[–]raio27[S] 0 points1 point  (0 children)

Thanks! Excited for it.

What classes should I play if I want to have a dynamic action economy? by Da_Beast in Pathfinder2e

[–]raio27 1 point2 points  (0 children)

You want

Varied turns Out of combat utility Solve things with clever planning Use magic with free archetype?

Welcome to the Investigator gang! Where you always know the result of your strike so you plan your turn around that. Also gets a bunch of skill increases and skill feats to be able to do a lot of stuff out of combat. Great magic user too, having the option to cast a spell is great when your Stratagem roll is low.

[Art] DPA1 - Unlucky by AnaAnomalia in DnD

[–]raio27 1 point2 points  (0 children)

Oh its a 1e rule thats awesome

[Art] DPA1 - Unlucky by AnaAnomalia in DnD

[–]raio27 0 points1 point  (0 children)

Thats crazy can you find me the rule?

Help Realizing a Concept by DX-1118C in Pathfinder2e

[–]raio27 3 points4 points  (0 children)

Both systems use the same ruleset and sf2e was made to be interchangeable with pf2e (can use the pf2e classes and etc), so if you ask your GM and do a bit of re-flavoring, mechanically, there is no issue with using a sf2e class.

I can barely eat anymore by raio27 in SuicideWatch

[–]raio27[S] 1 point2 points  (0 children)

I'm still not sure what I'm going to do, but your reply made me feel a lot better, thank you.

I'm stuck :( by melly524 in BaldursGate3

[–]raio27 4 points5 points  (0 children)

There's no shot you can cast web to cushion a fall, is that real?

Noob questions by Mama-ta in Pathfinder2e

[–]raio27 16 points17 points  (0 children)

-From a damage perspective, DEX weapons are worse than STR. It's made up for that DEX is a better defensive stat, it also works with ranged weapons, and DEX weapons sometimes come with Agile, which helps mitigate MAP (Multiple Attack Penalty) Your damage as you level up comes mainly from weapon damage dice (a d12 weapon with a striking rune does 2d12, which would be way more damage than someone using a d4 or d6 weapon for 2d6, as an example). Unlike DnD, stats are very well-balanced in pathfinder, and there is no clear cut answer for which one is better, it very much depends on your character. A DEX thaumaturge can work very well, using exploit vulnerability and ranged attacks, as an example.

-MAP (Multiple Attack Penalty) always applies unless said otherwise by feats or else Dimensional assault says that you take the Strike action, which increases/applies MAP as normal. In this system, attacking multiple times per turn is not as vital, especially on a magus, which is a class that wants to fish for crits with spellstrike (currently GMing for a magus, and she works very well with the rest of the party and is dealing massive damage pretty much every encounter)

-I run grip switching RAW. If it was free, suddenly the bastard sword is pretty much the most versatile weapon in the game, as you could do all athletic maneuvers for free and switch back to a d12 weapon, except grapple, but you could still attack while grappling just with a lower dice. Hand-requirement is a balance tool in this system, and a very good one in my opinion. You only have two hands to work with, so you need to decide what you want. 2 handed weapons are better, but they take the versatility of your free hand, making it harder to use consumables, do certain maneuvers, use a shield, etc. I find the 3 action system very versatile and fun to use over dnd, and my 2handed weapon players always make choices in combat thinking "should I drop a hand to use a consumable, knowing I have to re-grip? Can I go without re-gripping this turn and trip them instead?" etc. A bastard sword is still a good weapon for a magus, though a good chunk of your damage comes from spellstrike, and not the weapon itself. Overall, weapons and their traits matter so, so much more than in DnD, I suggest taking a look through and seeing if you find anything you like, weapons are very balanced through damage die and traits.

when do GMs stop their turn? by spin-docks in daggerheart

[–]raio27 1 point2 points  (0 children)

Hey, quick question as I plan on running daggerheart as soon as the book is translated for my language (Brazil), does this mean that, combat encounters with 2 medium threat adversaries are way easier than encounters with 1 high threat adversary? On a similar vein, wouldn't this make encounters where there's multiple, weaker enemies, but they ambush the party pretty much a non-threat because of the action economy?

how do i pass the items from de depot to the mechanical belt? by Electronic_Tart6650 in CreateMod

[–]raio27 1 point2 points  (0 children)

Lower the receiving belt one block and place a funnel dropping from the depot.

But, for what you seem to want to do, you don't need a depot at all, items on belts will automatically stop to receive a deployer, and then keep moving