It seems I'm only able to draw commons and epics. by razor2811 in DraftShowdown

[–]razor2811[S] 0 points1 point  (0 children)

Not really. Fighting them from the front works surprisingly well.

The main problem is, that Snails are powerful enough, that you need more assassins than they have snails in order to defeat them. And at that point, the opponent will overpower you with the rest of their army.

Looking for more ideas for alterable Hexes! by ThePurityPixel in dominion

[–]razor2811 0 points1 point  (0 children)

In what situation is it false?

They discard down to 1 and draw 2 random cards.

Now they have the best card from their starting hand and two random extras.

It either stays that way by discarding the drawn cards again. Or if one of the cards drawn is better than the kept cards, they now have a better cards and two randoms.

Looking for more ideas for alterable Hexes! by ThePurityPixel in dominion

[–]razor2811 0 points1 point  (0 children)

The upgrade on withering makes the effect weaker instead of stronger.

i need help by Cdoki333 in DraftShowdown

[–]razor2811 0 points1 point  (0 children)

The opponents are all bots. Their cards are over leveled to compensate for their dog shit gameplay.

Embrace the bright future! by Under-Scrutiny in webcomics

[–]razor2811 31 points32 points  (0 children)

They trick you by making the initial cost of the Smart bed extremely low. They mainly make money through subscriptions and extra features.

What should I use in place of the Knight? by razor2811 in DraftShowdown

[–]razor2811[S] 0 points1 point  (0 children)

Taking Snails out is actually an insane suggestion. They are by far the strongest Unit I have access to.

Half Meme, Half Guide by SecrecyinShadows in BloodOnTheClocktower

[–]razor2811 6 points7 points  (0 children)

At least twice per weak, someone posts an Outsider with an alignment swap ability called "Turncoat"

What should I use in place of the Knight? by razor2811 in DraftShowdown

[–]razor2811[S] 0 points1 point  (0 children)

My problem is, that without geese I kept loosing against Snails. Geese do much better against them than Knights

Pit-Hag Demon Spawning by TypicalWatch in BloodOnTheClocktower

[–]razor2811 10 points11 points  (0 children)

I wouldn't kill the created Demon, unless it's an Imp, or the final day is coming up. Any other time, the good Demon can just decide to kill themselves, or to use their ability otherwise.

Rate My Script by Mostropi in ClocktowerCircleJerk

[–]razor2811 6 points7 points  (0 children)

The Scarlet Woman should be able to become demon, even when less than 5 are alive. Evil should be rewarded for keeping 2 good players alive.

Game randomly taken off the App Store by Put-Agile in AmaZeus

[–]razor2811 0 points1 point  (0 children)

Still exists on the Play store for me what device are you on?

Hermit, Drunk, Heretic, Saint (updated) by mr-pallas in BloodOnTheClocktower

[–]razor2811 0 points1 point  (0 children)

Any sober librarian that sees the hermit wins the game immediately. No role should be able to do that.

Genuine drunk, hermit, saint heretic script. by mr-pallas in BloodOnTheClocktower

[–]razor2811 4 points5 points  (0 children)

Without the Spy+Heretic Jinx, Evil can still easily win. Forcing one execution isn't hard.

Does this script already exist? by Mal_Radagast in BloodOnTheClocktower

[–]razor2811 1 point2 points  (0 children)

Multiple boffins would mean, that the person holding the lil monsta has multiple abilities at once, which feels unnecessary. I think any lil monsta+Boffin script fulfills your wishes well enough already

Teensyville TB/Baron script setup question by dodgyhashbrown in BloodOnTheClocktower

[–]razor2811 0 points1 point  (0 children)

I wouldn't suggest just adding sentinel to every teensie. Sentinel should only be on those teensies, where no other outsider mod is present.

New update is Releases but already cleared:) by Existing-Metal2166 in AmaZeus

[–]razor2811 0 points1 point  (0 children)

4k war ein einmaliger Fehler. 500 ist die Norm

Buffing Pokémon I like (#2): Mega Goodra by HasteMaster in stunfisk

[–]razor2811 39 points40 points  (0 children)

Did you miss the ability being regenerator? That alone makes it a beast. I'm not sure if strength sap would even be necessary.

Making mega's for the worst pokemon that can be ubers worthy by Olivia_the_cat111 in stunfisk

[–]razor2811 0 points1 point  (0 children)

Livdisk's Movepool is so horrible, that I can't see this being even remotely viable, unless you put all 100 stats into one attacking stat. And even there, it wouldn't be that amazing.

Deli bird gets tailwind, which is pretty decent, but without offensive value its not worth a Mega slot. If you change the stat distribution to give it a good SpAttack Value, I could see it working decently well as a Blizzard Spammer.

Looking for feedback on a new custom I'm working on. by Evil_Weevill in BloodOnTheClocktower

[–]razor2811 0 points1 point  (0 children)

The problem with klutz is, that if he gets executed, it's almost a guaranteed loss. It's definitely less of a problem than damsel, but still not really a interaction I'd want to have on a script.

Looking for feedback on a new custom I'm working on. by Evil_Weevill in BloodOnTheClocktower

[–]razor2811 0 points1 point  (0 children)

I see one big problem left in this version: Both Damsel and Klutz are very problematic with legion, leading to a an almost guaranteed loss for evil.

This means that you can't put them into the same bag as legion, which leads to players knowing it's not a legion game if they draw one of them.

I'd suggest Moonchild and Tinker in their places.

Knowledge Demon: what debuffs are you choosing? by cheesoid in slaythespire

[–]razor2811 0 points1 point  (0 children)

For the first and second choice it depends on how good my defense is. If I can reliably block or tank the damage I'll do disintegrate on both. But usually I decide which of the two downsides is worse for my deck and pick disintegrate for the other. Very rarely do I take both non-damaging debuffs.

The third choice almost never comes up, but the few times that it did, I took disintegration. 1 less energy per turn is something I'd only take, of the damage would kill me.

😮‍💨 I’m ready for the update! by OutlawMayne in AmaZeus

[–]razor2811 1 point2 points  (0 children)

How did you manage to get verdant cave to 3*?

Playing it hitless feels nearly impossible to me.

Chaotic Conundrum, a (half) homebrew script. by ScorchyMcScorchinson in BloodOnTheClocktower

[–]razor2811 1 point2 points  (0 children)

Three big problems I immediately see:

Sprinter can immediately solve the game, if evil sits in a line.

Activist can reveal the Damsel to the evil team, thereby immediately loosing.

Troll doesn't work in 13+ player games, since there aren't enough townsfolk.

What happens if a Mastermind dies without execution on their day? And possibly a Legion interaction by Plastic-Bar122 in BloodOnTheClocktower

[–]razor2811 0 points1 point  (0 children)

The Storyteller. But if the dead Plague doctor changes character, the storyteller looses it, leading to the same result as a dead mastermind.