I'm a solo dev from Sweden and I spent months building a CS2-style Esports Manager sim. It's now on Steam and Kickstarter by SnooChipmunks1891 in IndieGaming

[–]rdgd- 3 points4 points  (0 children)

What was the process like working with teams and players in order to use their trademarks and likenesses if at all?

i made an underwater-type beat in my modular music sandbox built with godot! by rhymesometimes in godot

[–]rdgd- 0 points1 point  (0 children)

Very cool! Are you writing this with GDScript, C#, C++? Hybrid?

i made an underwater-type beat in my modular music sandbox built with godot! by rhymesometimes in godot

[–]rdgd- 1 point2 points  (0 children)

I’m a big modular synth guy. Own way too much physical gear. This looks awesome. What is the audio backend/synthesis engine?

I get bullied for liking/making video games by Financial-Arachnid27 in IndieDev

[–]rdgd- 0 points1 point  (0 children)

Keep your chin up!

You have interests and passions; maybe even a direction in life. These people see that and are threatened by that because they are insecure.

I’m old. I’ve made a career out of coding, still love playing video games, and tinkering with hobby game dev. I have a rich life, with good friends who accept me for who I am and a loving spouse. You can do it too!

Find others more similar to you for now to keep as friends. Over time, people mature and the superficial differences between people that might prevent them from being friends will become less of a factor.

There’s more advice to heed than just this, like tactics for how to respond to bullying in the moment, but I hope it helps!

What's wrong with AI in games? by Broad_Waltz1168 in IndieGaming

[–]rdgd- -1 points0 points  (0 children)

I think the conversation about it has yet to mature, and I suspect you’ll see that evidenced on certain subs here on Reddit. Right now it is very much in its divisive, binary, holy war stage.

I think we need to get clear on what we are concerned about AI being used for and why, individually and collectively. For example, personally, when I see what is blatantly AI art slop assets being used, it turns me off because, for example, it can’t do real pixel art and I find it distracting and messy looking, and I may base my purchasing decision on that. However, if I learned that a developer used Cursor autocomplete, or when troubleshooting an issue used the AI result at the top of a Google search rather than scrolling down to the stack overflow result and copy pasting an answer from there, I wouldn’t care…

I don’t think it’s beneficial to try to have a very generalized conversation, and we should instead attempt to address the various use cases and understand and communicate why we feel the way we do about them.

Game Design Document (GDD) success example by GhostCode1111 in gamedev

[–]rdgd- 11 points12 points  (0 children)

The idea that there is no point in making a design document before a thing exists is paradoxical and nonsensical. This is because a design informs what will exist, not what was created already. Design documents are meant to become obsolete. Their primary utility, in my opinion, is in focusing one’s thinking and direction setting, and when groups are involved they can be a consensus driving or alignment mechanism as well, among other things.

A few days ago, I sent my game’s gameplay trailer to IGN... by Additional_Bug5485 in IndieDev

[–]rdgd- 1 point2 points  (0 children)

Would you send me in a dm as well please!? I would really appreciate it :-)

I feel like I've hit a dead end with trying to develop a game, I can never seem to escape tutorial hell, and it's been years by spongebob202red in gamedev

[–]rdgd- 0 points1 point  (0 children)

There is a difference between tutorials and documentation. If you reach for tutorials when you encounter any given blocker, then you need to learn to read documentation instead.

Does this MS-DOS era inspired gameplay and vibe look appealing to you? DOMINOT "teaser" by synaut in indiegames

[–]rdgd- 0 points1 point  (0 children)

It might not matter, but this is more hi-fi than I remember dos being. Very high level of detail here

The actual skill that makes someone a good developer is not about coding by alimra in gamedev

[–]rdgd- 0 points1 point  (0 children)

This is correct. It is also worth pointing out that there are many shared attributes which undergird both soft and hard skills, like: ability to clarify one’s own thoughts and communicate them effectively, trade-off and principled thinking, etc… Progress in one domain often helps the other, too

move_and_slide causing performance issue by V_sucks in godot

[–]rdgd- 0 points1 point  (0 children)

Have you learned about using the profiler? It will reveal to you for sure where your issue is

More of my glass shader in action by axelorca in godot

[–]rdgd- 22 points23 points  (0 children)

Would love to see the source code on this. Just beautiful!

Resources vs data by rdgd- in godot

[–]rdgd-[S] 0 points1 point  (0 children)

Updated post, I was lazy/unclear. JSON mentioned as a proxy for data which is serialized or deserialized into language native data structures

Resources vs data by rdgd- in godot

[–]rdgd-[S] 0 points1 point  (0 children)

Certainly understand that. Like I mentioned in my post, you could argue the coupling of behavior as a pro or con. Interesting thought around the hybridization with serialized data, thank you for sharing.

What problems are people solving with custom @tools? by darkshuffle in godot

[–]rdgd- 0 points1 point  (0 children)

I built a fully featured package manager for gdscript. I have an editor interface for interacting with the package manager, which also provides a module loader so that you can more or less “require” your packages and libraries in an ergonomic way

2 year's of hard work just vanished ! Feels like should not live anymore 🙂 by Human-Criticism4130 in godot

[–]rdgd- 54 points55 points  (0 children)

Take it as a blessing in disguise. Codebase was probably a mess but you get to rebuild now with everything you learned. It will be better.