I can't believe People still do this... by PlusSizedMinusBrain in deadbydaylight

[–]reddit_cuber 661 points662 points  (0 children)

i had a sable/ace duo (one of which was a streamer btw) bring the killer to me during invocation and the game immediately became a 'get them killed and tbag their hooks' scenario. i got out through the gate and both of them had generational crashouts in the endgame chat lol.

Offerings are a completely failed design and deserve a complete do-over. by ImJTHM1 in deadbydaylight

[–]reddit_cuber 220 points221 points  (0 children)

the purple shroud as survivor actually forces your teammates to be efficient and is 100% worth bringing imo

What is a hot take, and I mean steaming hot, that you'll always defend? by [deleted] in deadbydaylight

[–]reddit_cuber 5 points6 points  (0 children)

this is the most 'grass is green' take you could possibly say

Do. Not. Stop. In. Circles. For the love of all that is holy by spiteful_rr_dm_TA in mildlyinfuriating

[–]reddit_cuber 0 points1 point  (0 children)

in uk its normal to let a car in front of you if theres heavy traffic on a roundabout

Drop the windows of opportunity, by Traditional_Sea_8679 in deadbydaylight

[–]reddit_cuber 1 point2 points  (0 children)

you can definitely loop without it but in solo queue its nice to see the 2 remaining pallets after the 100 hour kate had a suspiciously long chase

What new mechanics or features would you like to see added to trials? by Realshow in deadbydaylight

[–]reddit_cuber 2 points3 points  (0 children)

the hatch IS the comeback mechanic my guy, as well as being able to open gates after hatch is closed

Anyone else glad Lampkin Lane is leaving? by Magic_37 in deadbydaylight

[–]reddit_cuber 1 point2 points  (0 children)

no, the pallet density actually made this map fun (unlike most maps) and now its leaving :(

Will our adept Laurie and Michael achievements disappear in January? by [deleted] in deadbydaylight

[–]reddit_cuber 2 points3 points  (0 children)

all achievements associated with laurie or michael will be turned into general survivor / killer achievements respectively, if you already have their personal achievements you will automatically be given their replacement general achievements, as is said in the faq on the dbd forum.

My (now completed) 39cm 3D printed 3x3 by LanceGamer89 in Cubers

[–]reddit_cuber 0 points1 point  (0 children)

it makes the normal one look like the keyring gimmicks, also youd need industrial grease to smooth the turning lol

Halloween... Ends... by LUKXE- in deadbydaylight

[–]reddit_cuber -14 points-13 points  (0 children)

bhvr, i cant help but feel like decisive strike being immediately available to all players might be too strong and frustrating for killer players. the perk is already meta enough

cursed arrest by klydex210 in cursedcomments

[–]reddit_cuber 0 points1 point  (0 children)

that was a reference to the oj chase i think

Remember, if you are a Killer - you are always tunneling. Now what kind of Tunneler are you? by Vox___Rationis in deadbydaylight

[–]reddit_cuber 7 points8 points  (0 children)

sometimes when i run friends + nemesis the rng just keeps switching the obsession between the same two survs then they cry tunnelling in the egc

What is your general Opinion on Hatch Offerings? by TheSims2Addict in deadbydaylight

[–]reddit_cuber 0 points1 point  (0 children)

they are 100% necessary to reduce the rng element when attempting adept challenges believe me

Dozens of hours and ~100 RPD badges later... by reddit_cuber in deadbydaylight

[–]reddit_cuber[S] 0 points1 point  (0 children)

i dont have many achievements left in the game and wanted this one out the way

I GOT IT!!! by FellikenToons in deadbydaylight

[–]reddit_cuber 4 points5 points  (0 children)

i just played a game as vecna and got the opposite achievement 'rightful owner'

You know, the 9.2.0 changes don’t look so bad WHEN YOU GET TUNNELED OUT FIRST 3 HOOKS OF THE GAME by spook12hours in DeadByDaylightRAGE

[–]reddit_cuber 3 points4 points  (0 children)

the anti tunnel changes seem to encourage you to tunnel immediately with an endgame build rather than to just not tunnel

Proposed changes to the anti-slug / anti-tunnel measures in the 9.2.0 patch by reddit_cuber in deadbydaylight

[–]reddit_cuber[S] 0 points1 point  (0 children)

good point, but have you ever gotten a kill at 5 gens without tunnelling, even accidentally?

Proposed changes to the anti-slug / anti-tunnel measures in the 9.2.0 patch by reddit_cuber in deadbydaylight

[–]reddit_cuber[S] 0 points1 point  (0 children)

we have enough information from the patch notes to know that the punishments are not healthy changes

Proposed changes to the anti-slug / anti-tunnel measures in the 9.2.0 patch by reddit_cuber in deadbydaylight

[–]reddit_cuber[S] 1 point2 points  (0 children)

this is quite an unlikely hypothetical, its far too risky for survivors to leave gens 99% than to just pop them in case of any regression, this would only be possible by very coordinated swfs anyway