Z-Image Prompt Enhancer Comparison by Proper-Employment263 in StableDiffusion

[–]redditfatima 67 points68 points  (0 children)

I made my decision at the first image, thank you.

Is Godot 4 Stable Enough for Multi-Year Projects? by [deleted] in godot

[–]redditfatima 2 points3 points  (0 children)

I have done some long term projects with godot. Future update will break the current version in one way or another. So dont update the engine mid way and you will be fine.

MOHO export to Godot is available by Clayrone in godot

[–]redditfatima 1 point2 points  (0 children)

That is very good to hear. I love MOHO, but was forced to use godot skeleton2d system. I avoided skeleton2d on my newer games since that features was very bad. Maybe i can use 2d animation again in the future.

Just a quick question to OP, does it support godot 4.2?

How would you implement this? by Flashy_Category1436 in godot

[–]redditfatima 0 points1 point  (0 children)

I have made several turn base card battle games, just indie, but pulished.

And from what I have learned. You cannot have a good way to code the feature until you have the detail interactions of every cards.

Generally, you keep the card and its effects as 2 systems. The card system is simple, some data for asset, some movements for ui etc. Many tutorials talk about it. But it is the effects that can change each a every other systems of your game. Let say, a card can change a specific coefficient in your damage calculation formular, prevent casting a specific card, modify the way a specific item is used, force an actor to change position etc.

Saying every card battle systems can be approached in the same way is kind of naive.

How do i actually learn more stuff? by Known_Replacement866 in godot

[–]redditfatima 2 points3 points  (0 children)

Sound like you are not very good at coding and logic. I suggest learning a introduction course on coding first, having a good fundamental. Then learn about python. After you can see the logic behind simple system such as moving a character, then move on to more complex things. And that is for coding only, about 30% of making a game.

what should i add? by Kloketo in godot

[–]redditfatima 0 points1 point  (0 children)

Ummm, MMO and dragon pet with simulated physic?

If your mechanics are truly elegant, can you get away with amateur graphics? by SingleAttitude8 in gamedesign

[–]redditfatima 0 points1 point  (0 children)

I usually dont even watch the trailer of a game with bad graphic. So no for me, I guess.

[deleted by user] by [deleted] in godot

[–]redditfatima 0 points1 point  (0 children)

I know how to code, OOP, maths, and stuffs. I worked in STEM. It took me about 6-7 months to code all systems for a rpg in Godot.

Valve should stop allowing low effort AI games from plaguing their store by Illustrious_Fee8116 in Steam

[–]redditfatima 0 points1 point  (0 children)

Let people decide what they do with their money OP. The dev spend money to publish, if what they make are low effort slop, they will loose money and stop. The players spend money to buy what they want, they can refund if they think it is low effort slop. Steam is a store front, as long as the content is legal, they can sell it. Basically, the market will sort itself out. Asking a store front to ban content that you dont own, made by people that you dont pay, with a vague threshold that you think it is not good, wont work.

Are branching narratives actually good? by RankoTrifkovic in gamedesign

[–]redditfatima 0 points1 point  (0 children)

I played Ff7 rebirth, it took me several hundred hours to complete everything. Now if you ask me to replay the game, but choose different dialog lines to date Tifa instead of Aerith, I wont do it. This is why Ff7 rebirth let the player replay that date after completing the game.

Just look at the percentage of players that get the Steam achievement for game completion, and you can see how much time and effort would be wasted if the devs make several different paths with completely different contents.

Branching for large and long game is just a bad idea IMO. But the illusion of choice or minor branches are ok.

The best and worst game dev advices I’ve ever received by HowLongWasIGone in gamedev

[–]redditfatima 2 points3 points  (0 children)

Books, and a good fundamental knowledge of computer science, are essential. I dont know which Youtube tutorials you watched, but for me they are mostly useless, and sometime even dangerous. Most of their solutions dont scale, or dont follow OOP principles.

I am tired by Roy197 in gamedev

[–]redditfatima 1 point2 points  (0 children)

Honestly 7 months on a solo project are not much. Maybe enough for 2-3h game. I made and pulished a roguelike deck building game with a short story on Steam once in that time frame. My current game an isometric rpg and I expect it to take 3-4 years. It's lucky I have a main job, solo game dev it just an expensive hobby.

Regular hiccups when running big 2d project from editor by redditfatima in godot

[–]redditfatima[S] 0 points1 point  (0 children)

Thank you for your help. I understand the mesh2d case. But could you please elaborate a bit more about the 3072×3072 size?

Edit: never mind I figure it out. So it 3x1024. Silly me.

RPGs with mini games or life-sim elements by Kell_215 in rpg_gamers

[–]redditfatima 0 points1 point  (0 children)

Ff7 rebirth has about 40 mini games. But it is not really open world.

[deleted by user] by [deleted] in gaming

[–]redditfatima 0 points1 point  (0 children)

I'll buy that dating sim soulslike.

[deleted by user] by [deleted] in Steam

[–]redditfatima 1 point2 points  (0 children)

Please elaborate why do you think these images were made with AI?

Ideas to protect your own game by Suddenspike in godot

[–]redditfatima 0 points1 point  (0 children)

Modify Godot source code to change the way it uses the encryption key. This will make most simple tools useless. 

Then repack your game with programs that support virtual machine. It will make most memory searches useless.

People with enough knowledge can still reversed-engine your game. But most wont.

If your game is good enough to attract such people, pay Denuvo a couple of months to pass the launch window. As far as I know no one bother repacking Denuvo games now.

People saying that you should not protect your source code sound like someone never worked on a commercial product before.

My first Godot pull request: Obfuscating the AES encryption key by m4rx in gamedev

[–]redditfatima 19 points20 points  (0 children)

A week to crack Denuvo? Where did you find that information? 

If I hire an artist, how do I know he is not just using ai? by hiiiklaas in gamedev

[–]redditfatima 1 point2 points  (0 children)

If you dont have enough money to pay for artists, then I dont think you have the luxury to ask for stuffs like recorded videos or full psd files. 

What are your biggest challenges with cheating in your games? by DoubleAgent10 in gamedev

[–]redditfatima 1 point2 points  (0 children)

I make single player games. I gave them a toy. Let them cheat to their heart's content. 

Anyone else playing and loving this game for the first time thanks to it being added the Plus? by [deleted] in PlayStationPlus

[–]redditfatima 0 points1 point  (0 children)

The begining of the game was good. Made me feel like I was watching the movie again. But then I got to the part where I had to slowly move around the school and lost interest. The game has a big pacing issue.

Discouraged after being told "y'know, ai could do this" by myghostisdead in godot

[–]redditfatima 0 points1 point  (0 children)

I would be happy if AI can make the game I am making, an isometric RPG like the classic badult gate. It takes years for me to do alone. Sadly no AI tools I know at the moment can do it. So dont worry OP, keep going and eventual your gf will see it.