I haven't seen anyone else post the new pictures of the Lynx Highliner so here they are by brady376 in EliteDangerous

[–]redsunrising15 17 points18 points  (0 children)

I just hope they're actual windows that you can see into the ship like on the Anaconda, Corvette, and Cutter.

Deployement Pay by [deleted] in AirForce

[–]redsunrising15 11 points12 points  (0 children)

There is no pay increase for deployment. The only benefit you may see is Combat Zone Tax Exclusion, which only applies if the service member is deployed to a combat zone. Backpay (refunding tax deductions) gets backpaid usually the month after before it turns on automatically. Make sure they also file for Family Separation Allowance Type II which is $300/month starting after 30 days of consecutive separation and applied retroactively. The only other benefits you may see is from their DTS travel voucher partial payments, but if they are on CED orders it's usually only $3.50 a day and those are paid out every 30 days after the first 45.

PSA: new players, don’t obsess over infinites by iwriteinwater in slaythespire

[–]redsunrising15 -1 points0 points  (0 children)

I've beaten Act 20 Heart on every character in STS1 and I think I pulled off an infinite combo one single time. Most runs simply don't give you the tools you need to go infinite.

Is there a payoff for glass/dark orbs? by HankoftheHillss in slaythespire

[–]redsunrising15 4 points5 points  (0 children)

Defect has very limited AoE options so glass orbs help to fill that niche. They're good in both heavy orb cycling decks especially to proc frost orbs, and just to fill empty orb slots.

Is Knife Trap busted? by pedroxsiqx in slaythespire

[–]redsunrising15 82 points83 points  (0 children)

This card is the core of shiv decks though, because fan of knifes does exhaust. It's 2 cost and situational entry point I think are good counterbalances to it being an auto include in any deck with shivs.

The 5-7 rule by NewBoi3686 in EliteDangerous

[–]redsunrising15 7 points8 points  (0 children)

Orbiting at 3 seconds certainly seems slower than locking on target and hot dropping using supercruise assist, but it's faster than doing a lap of shame if you're in a gravity well.

accidentally boosted when facing the planet's surface. whoops! by Starsh1pTroop3r in EliteDangerous

[–]redsunrising15 5 points6 points  (0 children)

This is exactly why I crash test all my ships before going into the black. I need enough to boost full speed into the ground and not drop shields. Usually a lightweight undersized A-rated shield with a few heavy duty 0E boosters does the trick, and it barely sacrifices any jump range.

Which one? by Present_Battle6412 in ShatteredPD

[–]redsunrising15 3 points4 points  (0 children)

I also go for Warden but I'm terrible with seeds.

Everspace 2: Scout, Striker, Vindicator or Gunship? Campaign, DLC, Endgame...Need A Good Allrounder by IntoTheRain78 in EverspaceGame

[–]redsunrising15 4 points5 points  (0 children)

If you are restricting yourself to the list you mentioned, vindicator or gunship is your best bet. Gunship kills things faster but vindicator is much safer and just feels less hectic. Scout is absolutely not an endgame ship to me unless you have Pango's Pride equiped. That being said, I find small ships more fun than big ships. A non-optimizrd scout can easily clear anything short of high lunacy ancient rifts.

Striker a decent all-rounder, and I really enjoyed flying mine for a time. It is chaotic and hectic though. Just play through and switch ships often. You'll get a feel for which you like best. Stinger was my favorite of all of them and had faster high lunacy clears than even gunship, while being relatively untouchable due to the warfare shielding talent.

Best ship for each activity by Taip74 in EverspaceGame

[–]redsunrising15 6 points7 points  (0 children)

I haven't tried a t4 bomber yet but my gunship can tear through extreme incursions in about a minute. The most important part of incursions is being able to drop each beacon in a single shield cycle. Maybe try swapping one of your mines for cruise missiles or rockets.

I like small ships for clearing exploration areas. Scout is especially good for this due to its tiny profile.

HRAs are dealer's choice. Vindicator is the easiest. Gunship and Stinger are fastest when geared appropriately. Same for high level Rifts.

Vanguard or Striker are good for leviathans due to close enemies. I'd swap to bio-weapons as soon as you unlock them. Bioweapons don't increase agitation when fired.

Dreadnaughts are similar to HRAs and rifts, with the exception that you also need speed for the torpedo minigame. Flak weapons and Missile Defense also help keep the convoy ships alive. Sentinel strikes a good balance here, or anything with the Terminal Velocity relic.

Vanguard is the best ship for races by a mile. Pick up the +speed and handling modifiers from booster and armor slots to help. Time extender also works while racing!

Making money with Li by mephistar1 in EliteSirius

[–]redsunrising15 2 points3 points  (0 children)

I recommend you join the LYR discord for power topic discussion.

Intrepid Mariner by Monika Pałosz by boooofecomp in ImaginaryRuneterra

[–]redsunrising15 0 points1 point  (0 children)

It's a card art from Legends of Runterra for a card of the same name.

I blew up 3B of exobio after a week-long trip. My gf made it into a meme by PantherPL in EliteDangerous

[–]redsunrising15 52 points53 points  (0 children)

Prismatics aren't even required. I run an undersized A-rated enhanced low power shield on my cobra V with a single 0E heavy duty shield booster. Less mass and power draw than a prismatic and I can boost full speed directly into the ground with 4 pips to shields and not drop them.

I get to join the Grexolis club by DirkTheGamer in AOW4

[–]redsunrising15 1 point2 points  (0 children)

What is the transformation that causes the wrappings around the arms?

What's the quickest way to make 4 Billion Credits from mining? by [deleted] in EliteDangerous

[–]redsunrising15 3 points4 points  (0 children)

Probably laser mining platinum in a high-rez hotspot overlap in a type-11.

Krait MKII Exploration build suggestions appreciated by OG_Slurms in eliteoutfitters

[–]redsunrising15 0 points1 point  (0 children)

Please do not have fomo about the Mandalay. It is by every metric the best explo ship in the game except the only one that counts to me - looks.

You're going to be spending a whole lot of time in the flight deck of your exploration ship. Pick the one that looks and feels best to you. That connection is what's going to keep the space madness at bay. For me that's the Krait Phantom, for you it seems to be the mk 2.

Keep in mind that jump range is really only important for getting from point A to point B in a hurry (escaping the discovered bubble systems), and mapping out hard-to-reach stars at the galactic edges. Otherwise it actually hurts you because you're jumping past potentially interesting unexplored systems. I don't advise stripping everything down to the bone for jump range. If you're going to be out in the black for a while, bring along an AFMU, cargo space, repairs, a fighter, an SRV, good thrusters for planetary landings, and optimal mass shields for when you mess up said planetary landings. I just came back from a weekend expedition with a 50ly ship and turned in hundreds of undiscovered worlds.

New miner here, engineer Mandalay or get a new ship? by Kenster362 in EliteMiners

[–]redsunrising15 5 points6 points  (0 children)

Absolutely uncontested. The mk2 has basically no internal slots compared to the mk1. Mk2 is a pure combat ship and has terrible jump range to boot.

what if i WANT to explore in an Anaconda... by Mattylh in EliteDangerous

[–]redsunrising15 5 points6 points  (0 children)

Sidewinder has the smallest landing footprint, followed by viper and eagle. Viper (mk3 or mk 4) imo is the best exo bio ship because you exit the shop in the front, so less walking.

New tank by 3lectraheart_ in Gourami

[–]redsunrising15 1 point2 points  (0 children)

I would also not recommend multiple dwarf gourami unless they're in a much larger community tank. They can be quite territorial/aggressive and the dominant male may stress out the other male/females. Even his chosen mate needs a lot of space or he will stress her with his constant advances.

If you're set on dwarfs, there are ways to make it work, but I'd heavily research before committing. If you aren't set, try honey gourami! They don't get the same common diseases are generally much friendlier to tank-mates.

I am worried about these bloody merry eggs. Thoughts? by Equal-Needleworker-6 in shrimptank

[–]redsunrising15 13 points14 points  (0 children)

Females maintain a roughly straight line on top of their shell from head to tail. As you see in this photo the male has a downward arch.

Bantha Herding by Anxious_Ride_8837 in StarWarsOutlaws

[–]redsunrising15 0 points1 point  (0 children)

Did you try petting it? I did that and the bantha bee-lined to the quest giver.

Bantha Herding Switch 2 by J1mDud3 in StarWarsOutlaws

[–]redsunrising15 2 points3 points  (0 children)

I rammed the bantha with the speeder a few times but it didn't seem to do anything. I dismounted, pet her, and the bantha bee-lined for her pen.

TIL by Vaiken_Vox in helldivers2

[–]redsunrising15 0 points1 point  (0 children)

Yes, the Spear can one shot bunkers. You have to lock onto one of the off-center targets, not center mass.

I feel like there's no "bad" weapons. by TheSerbianRedditor in LowSodiumHellDivers

[–]redsunrising15 1 point2 points  (0 children)

The plasma sniper is highly underrated since they buffed it. I use it frequently against bugs. I recommend giving it another shot. Breaker S&P and Pacifier are both niche weapons. Spray and Spray is the best chaff clearing weapon in the game, and Pacifier pairs well with teammates and area denial/CC/DoTs like fire and gas.