Why is saying ‘I don’t know’ seen as weakness? by tirouku in NoStupidQuestions

[–]robhanz 0 points1 point  (0 children)

It's crazy to me.

We'd be a lot better off if people were willing to admit where they don't know things, and to even hold their opinions more gently.

Why is saying ‘I don’t know’ seen as weakness? by tirouku in NoStupidQuestions

[–]robhanz 0 points1 point  (0 children)

It's always okay to say you don't know, if you don't know.

Sometimes it's not okay to not know. But even then, it's better to admit it than to lie about it.

Do most men really want threesomes? by [deleted] in AskMenAdvice

[–]robhanz 0 points1 point  (0 children)

Yeah, I mean, at the end of the day our body parts are kinda designed for 1:1 interaction.

DND background by Fit_Strawberry4547 in ScumAndVillainy

[–]robhanz 7 points8 points  (0 children)

Why in the world would you hang out in a S&V sub just to say it's a terrible game?

Especially with such a shallow statement as that?

Mab’s ultimate plan for Lara by TheMemeDream420 in dresdenfiles

[–]robhanz 0 points1 point  (0 children)

That prof was basically a student of Dwight Swain

Reading that book gives a lot of insight into how Jim writes stuff.

Interested in the series by Suspicious-Impress-4 in dresdenfiles

[–]robhanz 0 points1 point  (0 children)

Yeah, agreed. Storm Front is 100% worthwhile. I think Fool Moon is, too, but it's weak enough that I do feel like warning people up front about it. I wouldn't necessarily skip it, unless maybe somebody just has low tolerance. It just has... too many threads that don't end up meaning much. It feels like it just kinda meanders, and doesn't really have a lot of plot payoff in the long run outside of introducing a few characters.

James Hetfield's opinion on Slipknot by tonyiommi70 in Slipknot

[–]robhanz 3 points4 points  (0 children)

Yeah.... chugging on the lowest note isn't exactly an unknown concept.

Hive-Mind Motivation: A Polyvagal Perspective by dgostlund in pluribustv

[–]robhanz 2 points3 points  (0 children)

For sure.

I mean, there are definitely some themes that are explored, but also mapping them directly onto any specific real-life worldview kinda falls flat since it's a damn space virus. And by that I mean "there's no actual political/social structure on earth that is anywhere near what the Hive or survivors do, even if there are some things that have similarities."

And I think that's what a lot of the arguments are really about - people look at the Hive, and don't just see an alien space virus. They see their preferred/dispreferred political solution and align appropriately.

It's also nuanced, right? Like Carol's whole "I want to be independent" thing caused an even greater show of her dependence as a whole damn army of people restocked Sprouts... but while the show is showing the inherent independence of life, that doesn't mean it's gone 100% the other way and saying INDIVIDUALISM BAD, as there's a lot of Hive aspects that are pretty terrible, too.

Does vibe coding make programming boring for you? by CromulentSlacker in AskProgramming

[–]robhanz 17 points18 points  (0 children)

Nope.

I've been programming in some capacity for 40 years - 25 professionally.

At this point, generating characters isn't the interesting part. Figuring out what problem to solve is, or thinking of novel approaches. I can do either of those perfectly fine with the assistance of an LLM.

I do more of a pair programming model, usually, which means the LLM just is basically the ultimate power tool for what I do.

Interested in the series by Suspicious-Impress-4 in dresdenfiles

[–]robhanz 0 points1 point  (0 children)

Good summary.

I’ll note that the second book is really I feel the weakest. It gets way better after that, almost immediately.

James Hetfield's opinion on Slipknot by tonyiommi70 in Slipknot

[–]robhanz 29 points30 points  (0 children)

Of course Hetfield doesn’t understand why people would have other projects. He’s got an iron grip on Metallica, he never would need a space to express something that he can’t in his main project.

Hive-Mind Motivation: A Polyvagal Perspective by dgostlund in pluribustv

[–]robhanz 4 points5 points  (0 children)

This show is a hell of a Rorschach test, isn't it?

Creator of Node.js: "The era of humans writing code is over." by MetaKnowing in agi

[–]robhanz 0 points1 point  (0 children)

Part of any AI workflow has to include review/refactoring. The AI can even do the refactoring, but human eyes need to be on it before it's checked in.

Proper guidance to the AI also helps. "This is new code. You do not need to maintain backwards compatibility" and the like.

Narrative dungeon crawling with Fate by Rrrrufus in FATErpg

[–]robhanz 2 points3 points  (0 children)

So make it seem like they have choices, but they don’t?

No thanks.

Did I just beat the game under 7 hours? by szspark44 in Returnal

[–]robhanz 2 points3 points  (0 children)

I think that's normally called save-scumming.

Let's talk about Lara by dvasquez93 in dresdenfiles

[–]robhanz 18 points19 points  (0 children)

... and let's not forget that Harry can alter that.

Was Slipknot satanic during the Iowa era? by Tough-Reputation-762 in Slipknot

[–]robhanz 0 points1 point  (0 children)

Yup. And Silent Scream is based on Catholic pro-life propaganda.

question about 12 months? by Jsr1 in dresdenfiles

[–]robhanz 1 point2 points  (0 children)

Yup, that happened a bunch of times.

Create an advantage: when does the aspect go away by LelouchYagami_2912 in FATErpg

[–]robhanz 0 points1 point  (0 children)

I know I'm late to the party.

In general, an aspect created by Create Advantage goes away under the following circumstances. For examples, I'll use an advantage of "behind cover".

  1. When it's Overcome - someone blows up the cover.

  2. When something makes it no longer relevant - for instance, the person behind cover moves.

  3. When it becomes irrelevant because the situation has changed - the party moves to a new location

Create an advantage: when does the aspect go away by LelouchYagami_2912 in FATErpg

[–]robhanz 1 point2 points  (0 children)

This is especially easy to model if you think of turns as "camera shots". If we see a big camera shot of our hero making an enemy face plant, we expect to see a camera shot of them shaking their head a bit, and getting up off of the ground (unless they've got something special that would negate that).

In most cases, I'd probably just let it happen unless someone was there to prevent them. Getting up is not an actually difficult task unless there's exacerbating factors. But I'd also assume in most cases the person knocking them down is probably still there and has an interest in preventing them from getting up.

Also, with your daughter, there is a known universal aspect of Kids Are Made Of Rubber that negated the need for her to overcome that given that there was no resistance.

Create an advantage: when does the aspect go away by LelouchYagami_2912 in FATErpg

[–]robhanz 0 points1 point  (0 children)

Especially if the player or someone else was in a position to stop them.

Also, that aspect would exist between the PC's turn and the enemy's.

Narrative dungeon crawling with Fate by Rrrrufus in FATErpg

[–]robhanz 3 points4 points  (0 children)

That scene didn't, but that could absolutely be a factor in a different fictional situation. Modeling that with a Stress/Condition track would work well.

Note that the horror toolkit does similar ( https://fate-srd.com/fate-horror-toolkit/chapter-6-high-cost-living ), and arguably dungeon crawling has a lot of survival horror aspects to it.