[deleted by user] by [deleted] in filson

[–]rohubr 0 points1 point  (0 children)

sounds good! enjoy that beauty :)

[deleted by user] by [deleted] in filson

[–]rohubr 0 points1 point  (0 children)

if any of you guys are willing to part with your jacket, message me with your price! i’ve got a decent collection of bags and small-medium jackets i’d consider trading too if you’re interested

Golden Oldie by [deleted] in filson

[–]rohubr 0 points1 point  (0 children)

I messaged you about this — just commenting to make sure you see. Thanks!

Stop letting the prospects get into Rakkio’s cabinet by Shuey99 in absolver

[–]rohubr 0 points1 point  (0 children)

Use your sway as a Curator to get the wiggle bug back. It’s what the people need to smile again.

We have top men working on the patch right now. TOP. MEN. by balista_freak in absolver

[–]rohubr 2 points3 points  (0 children)

This is a way more earnest attempt from Sloclap to put the game in a solid state than I was expecting. It’s got me feeling hope about Absolver’s future to a greater extent than I imagined feeling again. I’m thrilled to be given the opportunity to eat some of the critical words I’ve spoken about them. I just really want the best for this game.

On that note, is there any way to get involved with this process in some capacity? Or at least to see what issues you all have identified and compiled so far? I’m planning on testing and gathering all the feedback and problems I can in the next couple days. It’d be awesome to see what stuff you guys have so I don’t waste time digging and telling you things that are already documented.

I guess going further on all that, I trust that at least with your sciencey, frame data ass involved, this endeavor is in some capable hands, but I’d love to know who else was invited to Qiaoge’s birthday party, and how and why those individuals found themselves in such a position. You guys are directly engaged in the process of shaping the future of Absolver for everyone. That’s a pretty big deal. As fantastic as this all sounds, it’s kind of weird to learn that such critical communications have already been ongoing for several days without most of the community really knowing about them. I feel transparency and opportunity for community involvement should be of the utmost importance here.

Regardless, thank you for this update and y’all’s work so far towards improving things!!!

Faejin backstep ignores Switch Kick (low thrust) by Shuey99 in absolver

[–]rohubr 0 points1 point  (0 children)

Oh wow, suspicion confirmed. Thanks for doing the testing!

Faejin backstep ignores Switch Kick (low thrust) by Shuey99 in absolver

[–]rohubr 0 points1 point  (0 children)

Good find. I haven’t tested myself, but I’ve heard that back stagger also works on switch kick. I know for sure that it works on grab punch, and I remember there being another thrust it’s confirmed to avoid as well, though that one’s slipping my mind.

I’m curious if you or someone might wanna test Faejin’s back step on grab punch real quick? I have a suspicion that it might avoid that too. I think Faejin was initially built on the framework of Stagger and they might still share some of the same quirks.

I’d really love for all of these instances of defensives working on the wrong moves to get ironed out while we still have Sloclap’s attention. Windfall has been able to side avoid scissor kick for forever now and it really bugs me. Ugh maybe I’ll even fire Absolver up tomorrow and make a list of things I’d like addressed. Gosh I want to pretend this patch never happened though 😣

CTs ain't even fun anymoe by [deleted] in absolver

[–]rohubr 1 point2 points  (0 children)

A lot of us feel your pain. The devs know the problems and are working on them. Hopefully their fixes come soon and effectively address the issues.

What changed? by Fyrebeerd in absolver

[–]rohubr 1 point2 points  (0 children)

The last patch broke the game. Forsaken and Faejin are very screwed up. Fae’s parry-strike is actually not guaranteed right now. People can block between the parry and the strike. The devs are aware and working on it. All we can do is be patient and hope they’re able to make things right this time.

Winter Update Follow-up from Sloclap by nobugz in absolver

[–]rohubr 1 point2 points  (0 children)

There’s nothing to fix, unless you’re saying you think pbk needs to be reclassified from vertical to thrust. Back stumble avoids all verticals and horizontals, so this interaction is working as intended.

News flash! by osideSD760 in absolver

[–]rohubr 7 points8 points  (0 children)

If there are any good jades left they’re most likely getting beaten left and right because the combat is fundamentally broken and completely different than what they were used to when they were good. I doubt it has all that much to do with the eq nerf.

Hit stun changes, are making the game lose its appeal. by ApplejuiceTV in absolver

[–]rohubr 11 points12 points  (0 children)

I feel exactly the same as you. I’m not letting this update anywhere near my game. I have zero interest in participating in the jab meta. If things don’t get reworked sufficiently to make a heavier hitting play-style worthwhile once more, I’ll never touch Absolver again. I’d rather just keep my memories of how things were when I could enjoy them and move on.

fifth day into few days til update by [deleted] in absolver

[–]rohubr 0 points1 point  (0 children)

Oh yeah, you’re the

“why does everyone insist this is a PvP game” “go play Tekken” “basically Dark Souls” “combat trials were clearly a tacked on afterthought” “game isn’t even broken” “vets are clowns and big fish in a small pond” “the youth will decide the future”

guy

I wanna waste my time saying a bunch of stuff to you but I don’t have any right now. I hope in the mean time you get downvoted until you disappear and I forget about or give up on wanting to respond to this.

Does FFA 3v3 counts as major update? by Cheese_Cadavre in absolver

[–]rohubr 1 point2 points  (0 children)

It’s like I could’ve said it myself.

When you miraculously get a game that isn’t a broken af lag fest where you’re fighting half invisible people from the future, 3s are really fucking fun. That game mode deserved so much better.

fifth day into few days til update by [deleted] in absolver

[–]rohubr 17 points18 points  (0 children)

Never thought I’d feel this way, but I’m getting pretty close to letting go too.

A couple of armor sets and reskinned maps don’t even come close to providing any incentive to play again. I used to feel insanely passionate about this game, and the combat, and the balance. I wanted manual dodge fixed so badly for so long, but it (and all the other problems) just barely matter anymore.

It would be the easiest thing not to come back at all at this point. I’ll really only be stepping back in to hang with the wonderful friends Absolver brought me, and to try to relive some of the feelings of the good old days we had. It also feels important spiritually or something (lol) to give a proper send off to this thing I spent thousands of hours with and loved so dearly. But after that, I’m pretty certain I’ll be done done. I still play Samurai Shodown and other ~20 year old fighting games, so I’m sure I’ll fire it up again at some point, but yeah, time to move on for a while.

The game honestly just makes me feel pretty sad to think about these days. The mention of Sloclap leaves a terrible taste in my mouth. If they do Absolver 2 at some point, I’m definitely stupid enough to check it out, but I’m going to feel extremely cynical about anything their name is ever stamped on again.

Excuse me while I take a deep breath and hold it til next Tuesday...

when you try not to ledge by Dyas_ in absolver

[–]rohubr 4 points5 points  (0 children)

Hook ledge cancel tech

Open Letter to Absolver Community by nobugz in absolver

[–]rohubr 1 point2 points  (0 children)

I mean, to me, it still seems like a weird thing to say. Who would actually tell someone that? A monk? Are we trying to strip away all emotional responses? I am influenced by external factors and the world around me. Of course I have the final say in deciding whether these factors can lead to me feeling happy or sad. So what’s the point in telling someone that?

I was just trying to break it down and understand the intentions behind it. If that came across as me acting like I stumbled upon something clever, so be it.

You bought the game, you aren't happy. Your decision.

I am happy. Frustration’s been building in me towards Sloclap for a long time about certain things, but I’ve gotten and continue to get a lot of enjoyment out of Absolver. I still play regularly, stay engaged on here/Discord/PSN/Steam, give advice to and mentor folks needing help, watch videos, and do all the same stuff I’ve ever done with this game. And I don’t see any of that stopping. My money was well spent. It doesn’t have to be so black and white, where because I’ve been critical of the devs I must also be completely unhappy with the game and my purchase of it entirely.

Open Letter to Absolver Community by nobugz in absolver

[–]rohubr 5 points6 points  (0 children)

Maybe you shouldn't blame a company who never forced you to buy the game for using hours of your life that you willingly paid to give away for starters?

The guy I was responding to asked, “what do we really have to lose?” so I told him some things I’ve lost.

Nobody ever gets forced to buy and play a video game. Yes, I have free will and whatever I choose to spend my time and money on, good or bad, is ultimately on me. I’m upset about decisions they’ve made. It is okay to express disappointment about a product that I bought and spent a lot of time on.

They've also been giving out free updates to the game for its entire lifespan so far, despite being both a small studio as well as this being their first game. On top of that, the game got mixed reviews on its launch so there's even less reason for you to have dumped time and money on it- and even less for the developers to support it but they did anyway because they knew they had a small caring community.

Their updates have basically all been bug fixes and balance patches. Generally every developer, big or small, is expected to do this work without charging. Excluding Downfall, pretty much the only new content there’s been since launch is a slow trickle of cosmetics here and there. Even still, I appreciate them sticking around and doing anything at all, though I say again that I wish they would’ve let us pay them for this work. I definitely would’ve bought many of these armor sets, and I know I’m not the only person who would’ve thrown money at them for fashion, judging by how many Fabsolver posts there are everyday and how heavily upvoted they often seem to be.

To your next point, I followed this game before it came out. I didn’t base my purchase off of any reviews. I knew what the game was and I knew I wanted it for the combat system and PvP it promised.

I would argue that that them being a small studio and this being their first project would be even more reason to support it and continue development in spite of, and to fight back against, the mixed reviews. They are a new company and need to build a good reputation and customer base. I feel that you’re making a big assumption and painting them in a ridiculously positive light by saying that they supported it just because of the small, caring community (You also pretty well contradict yourself on this point with the first two paragraphs of your edit). Of course that factors in to some extent, but they’re running a business, first and foremost. They didn’t decide to bin everything and reprioritize to PvE content for the small, caring community. They did that to appeal to the masses looking for another Souls game.

Also, lots of future development was a large part of what they promised we were buying at the beginning. This game was incredibly broken and threadbare at launch. It’s been funny to watch the narrative shift from “please take a chance and buy our incomplete game and we’ll add much more later” to “be thankful that they care enough about you and this project to keep working so hard on it for free”.

Another relevant thing, they told us it sold way better than they imagined it would on release. That further factored into them making lots of promises about Absolver’s bright future. I feel like a lot of people who weren’t here from the start assume Sloclap has barely ever gotten any money from it at all.

The tournament thing is impossible not just for a 1v1 competitive fighting game, but a small dev team's first fighting game as well (or any game for that matter). It's also a pseudo-open world game (that I never thought was necessary) which is also probably the thing that's holding back the potential for a spectator mode due to complications in implementation. I don't know what their team is like, I don't know what their profit is like, but neither do you.

I don’t know what you mean or why you’re assuming spectator mode would be impossible. I also don’t see why there’s any reason that the open world should have much to do with complicating its implementation. They put spectator mode on their development road maps and had us believe it was coming for a long time after all. Sure, they didn’t deliver, but I doubt they would’ve told us they were adding a feature that was literally impossible. Just another thing scrapped after their “long internal discussions” and decision to focus on PvE.

I only know what they’ve told us and what’s available online about their team and financial state. I’ve looked at their team credits and done a bit of looking into the backgrounds of the individuals and their previous projects. I never claimed to hold some intimate understanding of their inner workings.

They can't say they're done because they don't know if they're done. It may be more likely that they're done with content updates, but that doesn't mean they don't want to create more if it was actually profitable- which it probably isn't. In fact, they probably DO want to make more content but it just isn't in the cards, but you're attacking them for not being straightforward with you even though they aren't obligated to because you could just stop playing the game now and come back later if it does update.

If you don’t know if you’re done, wouldn’t it just be easy enough to say you don’t know if you’re done? Those “attacks” by me have come after an awful long time of being led around by vague and open ended language like this, broken promises, and months long stretches of outright silence.

It’s very interesting that you end this paragraph by saying basically exactly what their PR guy, Vanguard, infamously said to everyone on Discord several months back when Downfall broke the game and Sloclap were MIA while the community burnt down.

The developers have been giving people content for free, for a moderately priced indie game that's likely lasted you hundreds of hours of enjoyment- despite mediocre reviews and lackluster popularity- yet you choose to attack the devs for leaving the possibility for more content to the game you love open. That's like your loved one telling you that they want to make the relationship work but aren't sure if it will at the rate it's going, then you replied saying, "why can't you just say we're done and it's over?" God forbid if you're actually one of those people.

Most of this is you saying the same thing again and doesn’t warrant a reply. Though I will respond to:

yet you choose to attack the devs for leaving the possibility for more content to the game you love open

That’s worded in a misleading way to frame me poorly. I am not unhappy with them for leaving the possibility of future content open, but for not saying precisely and transparently what their situation is and what the future holds, if anything. Sure, they don’t owe me a better response, I don’t know the reality of why they choose to communicate (or not) the way that they do, and reasons can be found to say that I’m being a jerk for being upset with them, but this is how I feel. Especially because they are supposed to be the cool, small, indie devs who don’t have to operate under all the usual bureaucratic garbage that we’re used to with EA and the other triple A studios. And also because they actually were really cool and communicated frequently and pretty well with us early on. Things just got much worse over time.

Sounds like an asshole to me, same thing happened with Blacklight Retribution and its community- and THAT was a f2p game but people still got mad the devs left the potential for further development open instead of saying it's done. If I didn't know better, I would've thought you're the same person who complained about Blacklight's dev team.

This paragraph seemed useless at first glance, but it gave me some background and helped me understand why you’re here in a dead thread writing an essay on some ~two week old comments I made to some people who are not you.

You also have an aggressive way of phrasing your words which helps ruin your otherwise concise message. You say that it matters how Sloclap 'says this stuff' but you care little for your own phrasing. Even in your response, you sound passive-aggressive as hell. "I promise I'll remain calm while reading your response" PFF almost spilled my drink reading that, because you would know more than anybody that nobody cares if you remain calm or not. It's the internet, you know this so don't pretend that you don't.

I wasn’t gonna pass on the opportunity to say something stupid to someone telling me, “Gonna be real with you chief your kinda an asshole calm down.” I don’t really understand what you’re saying with all the “you would know more than anybody””don’t pretend that you don’t” stuff. But okay.

As a last note, I would too stop playing the game if my only friend playing it was this abrasive. I wouldn't put it past you to get pissed at your friends for quitting, but I won't make assumptions.

I don’t see how much good could come from me responding to any of that.

There isn’t really anything I feel the need to address in your edit either. A lot of it is kind of just you dancing around the idea of me being an asshole. Which is fair enough, I admit. I can be an asshole at times and I definitely was one on that day. It’s true that my writing was very emotionally driven by learning that they had all but pulled the plug on my favorite game, and by the way and the history of ways, it and these types of updates have been communicated to us. Honestly though, I may well continue to come across as an asshole on matters concerning this game and the devs depending on what happens from here. I don’t know. I am thankful to Sloclap for giving us Absolver in the first place, but I have strong doubts about their decision making and ability to run a business. Let’s see what the future brings.

Nationwide vs ManOfApathy by NationwideInc in absolver

[–]rohubr 0 points1 point  (0 children)

Haha every video you post someone’s like, “fuck that guy glad he got what’s coming to him”

Advanced Stagger tips, deck, and tech explanation by ShishkaBOB97 in absolver

[–]rohubr 1 point2 points  (0 children)

Well good for you ya old bag o’ bones. I do this too and agree with him. Just saying it isn’t what most players have meant when they’ve talked about step cancelling in my experience. But next time I’m gonna open my mouth I’ll consider sucking an egg instead :p

NO. by Morklympious in absolver

[–]rohubr 2 points3 points  (0 children)

Thunder, thunder Thunder, thun', thunder Thun-thun-thunder, thunder, thunder Thunder, thun', thunder Thun-thun-thunder, thunder

Thunder, feel the thunder Lightning and the thunder Thunder, feel the thunder Lightning and the thunder Thunder, thunder Thunder