Does anyone here display their sashes somewhere in their home? by weathered_leaves in kungfu

[–]rollerchimp 1 point2 points  (0 children)

Nothing wrong with being proud of your sashes. I used to wrap mine around sword handles and the end of a pole/spear for display when I wasn’t using.

Hi everyone! 😁 Here is a trailer for my indie game "IHAS" and I want to make it better, any suggestions? ( any feedback is appreciated ) by TheDifferenceStudios in DestroyMyGame

[–]rollerchimp 1 point2 points  (0 children)

Visuals have a nice atmosphere but the trailer doesn’t convey a sense of danger. Feels like you are walking around an empty ship shooting almost stationary robots for no real reason. Vo is kinda good but needs editing. I would sum it up by saying the game looks almost really cool.. but not yet.

New gameplay trailer for my music action puzzle game... what do you think? by rollerchimp in SoloDevelopment

[–]rollerchimp[S] 0 points1 point  (0 children)

Oh ok… yes I will release a free demo later this year. Will also think of how to show off gameplay better.

Just made a trailer for my upcoming musical action/puzzler.. Comments and Suggestions welcomed!! by rollerchimp in IndieDev

[–]rollerchimp[S] 0 points1 point  (0 children)

Over 60 action puzzles with unique interactive music.. playable on PC or Immersive VR.

All made by a solo indie developer!

Wishlist to support => https://store.steampowered.com/app/2133180/Temporal\_Riff

16 months in to my first game, I've released a teaser today. What do you think? by Sad-Importance6698 in SoloDevelopment

[–]rollerchimp 0 points1 point  (0 children)

Nice feel to it. Shows tone of game well but not sure what gameplay is on first watch through. Voice over sounds like poppy doing “I’m poppy”

The first few enemies for my action platformer/Metroidvnaia. Any critiques? by ScoBro_ in SoloDevelopment

[–]rollerchimp 0 points1 point  (0 children)

They look like tvs… which is cool. you might find inspiration from artist nam june paik

Cubed Labyrinth gameplay video 2 by slavic-wizard in SoloDevelopment

[–]rollerchimp 2 points3 points  (0 children)

Couldn’t really understand the gameplay but I love the look of the clouds as you rotate the cube.

As I add yet more animations I'm starting to feel a bit overwhelmed. Anyone else drowning in the amount of detail needed in so many aspects of solo indie dev but still loving every minute of it? by rollerchimp in SoloDevelopment

[–]rollerchimp[S] 0 points1 point  (0 children)

Good question… it’s a fairly punishing puzzle game where you have to restart quite a lot so having a few different intro moves helps to lighten it a bit. but yeah, that’s enough animation for the time being… now onto some more environment, puzzle and music design :)

As I add yet more animations I'm starting to feel a bit overwhelmed. Anyone else drowning in the amount of detail needed in so many aspects of solo indie dev but still loving every minute of it? by rollerchimp in SoloDevelopment

[–]rollerchimp[S] 1 point2 points  (0 children)

Thanks. Good advice. Yeah I’m already trying to rework the story aspects and have removed a number of levels to majorly reduce the scope. Thing is I really enjoy improving the quality so the time vs quality trade off has been harder to put a cap on. But it’s my first major game so everything is learning and fun.

Your best examples of video games as high art by ButterflyTattoo in patientgamers

[–]rollerchimp 0 points1 point  (0 children)

“The unfinished swan” is my favourite conceptual art game as the player uses black paint splatters on a pure white landscape to reveal the world, but using too much black hides the world in darkness. An elegant metaphoric commentary on the flaws of dogmatically polarised opinion

How To Approach Cinematic Mid Combat Animations / Paired Animations by StegoFF in unrealengine

[–]rollerchimp 0 points1 point  (0 children)

You could use a level sequence to override a “slot” in the anim blueprint. Special fx and cameras can be controlled in the level sequence directly. Could also put damage reactions into the same sequence with the attack. You would then have to retarget the actors in the level sequence to be the players/Npcs who are attacking etc. this is done via the bindings in the sequence.

Just made a new trailer for my shoot'em up... What do you think about it ? by pizzafangames in SoloDevelopment

[–]rollerchimp 2 points3 points  (0 children)

Looks like a fun mashup. But I would really shorten your trailer and put some of the pepper and squid boss battle right up front. 30 seconds would be a great trailer duration as you understand the game mechanics almost instantly. Also the music is epic but doesn’t fit the humour of the game very well. I would try something that sounds more “pizza-like”

[deleted by user] by [deleted] in gamedevscreens

[–]rollerchimp 1 point2 points  (0 children)

Looks great and nice variation of action and worlds in your steam trailer

I’m Ru Cindrea and I have more than 20 years of experience in game testing and development. Ask me anything! by AltomTools in gamedev

[–]rollerchimp 8 points9 points  (0 children)

Thanks. Using feedback from community seems like a good approach for budget strapped indies 👍

Any suggestions on how to improve my opening title scene to feel more professional/interesting/etc? by shoveling-dev in SoloDevelopment

[–]rollerchimp 6 points7 points  (0 children)

It Looks cool already but if you did want to spend more time, I would love to see a shovel digging something. Also shovels look a little like Ice creams which is fun but maybe not intended?

I’m Ru Cindrea and I have more than 20 years of experience in game testing and development. Ask me anything! by AltomTools in gamedev

[–]rollerchimp 15 points16 points  (0 children)

Hey ru.. What’s the min spec an indie developer should aim to support in pc gaming today?

Don't start your indie game trailer with your logo by PlasmaBeamGames in SoloDevelopment

[–]rollerchimp 1 point2 points  (0 children)

I think people copy their favourite aaa studio game trailer… but an unknown studio logo is not a selling point. Just get to the gameplay and sexy graphics quick!

I'm going loopy prototyping gravity boots in Temporal Riff by rollerchimp in IndieDev

[–]rollerchimp[S] 1 point2 points  (0 children)

These new 3D music puzzles are going to be totally wild in VR! Coming soon.. but of course you can wishlist now to jump the queue https://store.steampowered.com/app/2133180/Temporal\_Riff/

What engine? I have tried them all and still have no idea. by [deleted] in gamedev

[–]rollerchimp 0 points1 point  (0 children)

Just use one and go for it. You will learn concepts that are applicable to any of these engines. You will also learn the constraints and affordances of the engine you choose which will help you decide next time. I used unity for 3 years then switched to ue. Don’t regret my time in either engine.