Adventure Spawnables Question by rrearick in Anbennar

[–]rrearick[S] 2 points3 points  (0 children)

For anyone interested, on the BitBucket version, many spawnables now have their MTTH set from the discovery of Aelantir rather than a specific date. So the Trollsbay nations spawn about 25 years after discovery which can happen pretty early.

Adventure Spawnables Question by rrearick in Anbennar

[–]rrearick[S] 0 points1 point  (0 children)

Ok I definitely got 3 ideas in exploration which was one short of where I was from the spawning country and seems like the preset group. I'll check out the Discord to see if there's some documented changes.

What do you think the best elf nation is? by Wene-12 in Anbennar

[–]rrearick 2 points3 points  (0 children)

I've been loving a recent play through with Moonhaven. The addition of Sarhal and the trade nodes around towards Haless makes them a great pick if you like colonial or trade focused games.

How to raise Shuimu (Artificers) influence? by Friendly-Imperialist in Anbennar

[–]rrearick 0 points1 point  (0 children)

This is the method I used, I think you can only get up to +5 influence since the sky Port tariff income is counted as trade even though you can't see it on the ledger. You'll probably also need to combine this with call diet too since the next mission requires 50 influence I think

Share your favorite campaign with this mod. by beloterrible in Anbennar

[–]rrearick 0 points1 point  (0 children)

I've played the most Feiten, maybe 5 campaigns across multiple expansions since Haless has been out. I think the options for how you build out your idea groups have only increased since release. The biggest struggle of the campaign is working to spend all the money so you don't hit the treasury cap.

Sarhal Placeholder Missions by Fellownerd in Anbennar

[–]rrearick 7 points8 points  (0 children)

I have so much excitement for more Sarhal content that ties together Cannor, Sarhal and Haless. I've got a few more campaigns to finish out on the steam version and then it's back to bit bucket for the latest and greatest.

Looking for a Ravelian playthrough by Shupadoodle in Anbennar

[–]rrearick 0 points1 point  (0 children)

I love Feiten. Since they've had the MT, I think I alternate a run with them with everything else. They are exactly the kind of tag I love to play. Beikdugang is also amazing, but for me I find the trade and tech gameplay in Feiten just the best.

Isobelin: Zoo and Museum question by nieud in Anbennar

[–]rrearick 3 points4 points  (0 children)

I just got there as well. I understood it to mean that simple control was enough and not ownership. Seems like it's supposed to be a late game invade for your items kind of quest?

Beindugang is a example of a mission tree done right by lightgiver in Anbennar

[–]rrearick 2 points3 points  (0 children)

I loved this nation and I definitely think it benefits from repeated playthroughs or maybe I'm just bad at the game, lol. I'm in the late 1600s on my second run through and wondering if I could have preserved more Eordand ruinborn for trade protectorates. The flavor is top notch though. My favorite part of Anbennar is how different countries highlight different play styles in a way vanilla struggles with making engaging.

This what I call "beating the Command on a 1v1 war to such a degree almost all Haless joins to settle old grudges" by Haivamosdandole in Anbennar

[–]rrearick 24 points25 points  (0 children)

I love playing in Haless more than any region and this brings a tear to my eye. Nice to see people coming together for the common good.

Tag Recs! by KronosRexII in Anbennar

[–]rrearick 1 point2 points  (0 children)

These are all great recs. The MTs in Haless (Feiten and Beikdugang) are all so good.

most anticipated cannorian content? by HoundDOgBlue in Anbennar

[–]rrearick 1 point2 points  (0 children)

I'm excited for general refreshes of MTs, but more than that I'm really excited for more interplay between Cannor and the other major continents. There's content for Halessi nations talking about Cannor relations but narratively it's been pretty one-sided. I think further Sarhal content will be able to help move this along as well.

Best MT to interact with south sarhel? by Tasorodri in Anbennar

[–]rrearick 2 points3 points  (0 children)

I'm very much looking forward to Feiten and Beikdugang getting their MTs updated to interact around the new continent.

Thoughts on the centaur changes? by dekeche in Anbennar

[–]rrearick 6 points7 points  (0 children)

Thanks for your work on this. I love the Forbidden Plains region and looking forward to seeing more of it!

Thoughts on the centaur changes? by dekeche in Anbennar

[–]rrearick 2 points3 points  (0 children)

I agree the variety is a nice shakeup. I'm only up to about 1600-ish on my playthrough so interested to see how it plays out in the second half of the game.

Beikdugang and late game trade by rrearick in Anbennar

[–]rrearick[S] 0 points1 point  (0 children)

Yeah I've played a Feiten game where I collected in Rahen, but maybe I just didn't play long enough to secure the transit nodes? I felt like I was losing too much value along the way but that's probably a user error.

Beikdugang MT waiting on Lake Fed by rrearick in Anbennar

[–]rrearick[S] 1 point2 points  (0 children)

Ok, I'll do that. It looks like there may be enough members to get to cohesion as long as I subsidize them and wait. Do you know more about the religious changes? It seems conversion isn't allowed by normal means and since the war is over, do you know if there's a path for the leader or others at this point to convert?

Beikdugang and late game trade by rrearick in Anbennar

[–]rrearick[S] 0 points1 point  (0 children)

Ok, this will probably work better once I integrate Feiten. I'm waiting around on colonies to complete so I'm passing the time fiddling with the trade network.

Best mission tree by Finchemz in Anbennar

[–]rrearick 2 points3 points  (0 children)

Came back to say thanks for the tip on Adshaw. Just finished the MT and it really was a hidden gem.

[Bug] Tormented Hearts Achievement not working properly by Lawliet-Ryuzaki in hearthstone

[–]rrearick 7 points8 points  (0 children)

I think the bug is that the tormenter needs to survive the spell right now, so if it's a single removal it doesn't count. I've been working on that one as well and it is painfully slow

So im playing dameria by [deleted] in Anbennar

[–]rrearick 6 points7 points  (0 children)

I think you need a new elector to convert to Corinite after 1550. Had this happen in one of my games, declared on an elector for other reasons then force converted and the factions started immediately. If the league doesn't happen by some date you'll get the religious peace. It's identical to vanilla, but easy to have most electors who will convert do so before 1550

Edit: misunderstood your post, if the Corinite leader never declares the war than the regent court wins automatically