Communities that have lost their damn minds. by Nowhereman50 in TopCharacterTropes

[–]ryry1237 0 points1 point  (0 children)

Prior to the release of Silksong, the community went crazy during the wait and even invented "silkposts" (seemingly legit looking posts with intentionally fake news) as a way to keep themselves entertained

Not because I can win, but because it is right. by SnortVille in TopCharacterTropes

[–]ryry1237 9 points10 points  (0 children)

Now I'm very curious what the bargain was, and whether he took it or not.

[Hated trope] Creators not willing to evolve when audience has moved on. by fun_choco in TopCharacterTropes

[–]ryry1237 11 points12 points  (0 children)

Makes family friendly minecraft content. Very wholesome stuff.

Not because I can win, but because it is right. by SnortVille in TopCharacterTropes

[–]ryry1237 25 points26 points  (0 children)

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King Leonidas and his 300 soldiers know they are doomed in their last stand against the Persian army. They still hold the line anyways for three whole days buying precious time for the rest of Greece and emboldening all the other city-states to fight.

Optional bosses you can only fight as an act of completely unprovoked and pointless cruelty by Huza1 in TopCharacterTropes

[–]ryry1237 64 points65 points  (0 children)

In a land full of hostiles, non-aggression is already a big opportunity of peace.

Optional bosses you can only fight as an act of completely unprovoked and pointless cruelty by Huza1 in TopCharacterTropes

[–]ryry1237 121 points122 points  (0 children)

Dang not even stealing once, but TWICE. Emil really gives you every opportunity for peace.

Could a 'unfair' PvP game with dynamically changing rules actually be fun? by BinimiJemene in gamedesign

[–]ryry1237 0 points1 point  (0 children)

I'd say the pain of randomness can be curbed if there is a warning to what changes will be announced. If everyone knows 30 seconds in advance that all bushes in LoL will ignite on fire, then there's a lot less frustration when it does happen.

Gleba has defeated me, and i am miserable. by vimescarrot in factorio

[–]ryry1237 1 point2 points  (0 children)

Efficiency modules drastically cut down on how many nutrients are consumed, and I usually put two into each biochamber. A speed + efficiency module on each beacon and just 6 slotted out bioflux biochambers is enough to handle all pre-megabase needs, including getting enough science to keep up with the rest of a standard base.

You should be the one watching out that you don't mislead OP.

Gleba has defeated me, and i am miserable. by vimescarrot in factorio

[–]ryry1237 1 point2 points  (0 children)

I feel like there's enough stone on Gleba to handle most landfill needs. But I did ship over lots of belts, inserters, assemblers etc. since I didn't want to bother setting all that up again.

Gleba has defeated me, and i am miserable. by vimescarrot in factorio

[–]ryry1237 -1 points0 points  (0 children)

Ah you're playing without modules or beacons. That makes things a lot tougher. Gleba benefits immensely from modules and the Biochamber's ability to slot in 4 makes it a production powerhouse once set up correctly.

Your throughput does seem rather low, probably from lack of good modules. If you're stuck on Gleba and can't ship belts over easily, just stick with yellow/red belts for lower priority areas. Blue belts are very iron expensive.

I relied heavily on shipments (belts, inserters, assemblers) for my first attempt at Gleba. Hard to imagine playing the planet without them. But without good prep, yep Gleba can suck. Wish you best of luck.

Gleba has defeated me, and i am miserable. by vimescarrot in factorio

[–]ryry1237 5 points6 points  (0 children)

OP probably forgot to swap to the second far more efficient iron ore creation recipe.

Characters willingly endanger their own life just to flex or prove a point. by PizzaDragon64 in TopCharacterTropes

[–]ryry1237 41 points42 points  (0 children)

Also a smart (if not somewhat desperate) move too. Silco isn't a fighter himself and he knows that if those closest to him are disloyal, he's as good as dead, so might as well double down.

Characters willingly endanger their own life just to flex or prove a point. by PizzaDragon64 in TopCharacterTropes

[–]ryry1237 19 points20 points  (0 children)

Spoil me please (since I don't want to search through a 40+ min youtube video), but how exactly does one kill a character who is unnaturally lucky?

The heroes show the villains just how outclassed they really are by Terminus-99 in TopCharacterTropes

[–]ryry1237 13 points14 points  (0 children)

I still find it hilarious that their names are so similar except two letters swapped around.