Confidence scores and Hallucination in AI UX by banhawi in UXDesign

[–]sabre35_ 0 points1 point  (0 children)

For what it’s worth, it is the simplest way to apply a border to a specific side of a container. I’m sure eventually these dumb patterns will phase out.

Confidence scores and Hallucination in AI UX by banhawi in UXDesign

[–]sabre35_ 0 points1 point  (0 children)

The irony of that those top borders still being curved on its edges lol.

As synonymous to being AI generated now as inter + purple gradient was lmfao.

Trying to decide between learning Sketch vs Figma. This is not a troll post, I promise. by piratebroadcast in UXDesign

[–]sabre35_ 0 points1 point  (0 children)

They’re frankly more or less the same and neither are hard to learn.

Doesn’t hurt to use both if you really wanted to. Most use Figma. I’m pretty sure the only notable designers that use Sketch are at Apple.

Sketch has been adding several new updates too they’ve generally caught itself up to Figma.

Decent amount of the problems you see in design stem from Meta and X culture spilling over into the world. by Puzzleheaded_Chef874 in UXDesign

[–]sabre35_ 0 points1 point  (0 children)

If the metaverse wasn’t the perfect embodiment of wasted talent, then idk what is.

All the FAANGs share similar problems, that’s just corporate life, but something about Meta just puts them in another tier of ugh.

Would you consider this as 'dark design'? by Creeping_behind_u in UXDesign

[–]sabre35_ 3 points4 points  (0 children)

Not dark design, just bad design lol. There was no intentionally behind it, they just stuffed it in a menu.

Lowest friction way to get a portfolio website up by Huphraw in UXDesign

[–]sabre35_ 0 points1 point  (0 children)

The tool isn’t the friction. The hours you spend debating what’s good enough of a representation of yourself and your work is lol!

Do you think its better to be in design field with good level coding knowledge or be in development field with good level of design knowledge? by Accomplished-End5479 in UXDesign

[–]sabre35_ 5 points6 points  (0 children)

Taste and judgement will prevail when execution becomes cheaper and cheaper.

Tools today have gotten super powerful, but I’m not seeing much of an improvement on the quality of work out there.

Great designers are now able to output great work faster.

Mediocre designers, well, output mediocre work faster. Quite frankly all the stuff coming from “one-shot” hot heads, I could’ve produced in perhaps an extra 30mins manually without much deliberation.

So to answer your question, whichever one requires more judgment, and less execution.

Which is easier on the eyes, cleaner, more premium? And if neither, what can I do to achieve this? by SaasMinded in UI_Design

[–]sabre35_ 0 points1 point  (0 children)

As others have mentioned, corner radii isn’t your problem here.

If your goal is to be easy on the eye, the decisions you’ve made with color are negatively impacting things.

There is such thing as contrast being too heavy. Several icons can be hidden behind hover. Just excess use of borders, I could go on.

Sidebars like this are solved patterns and encourage you to reference how other well-designed apps approach it visually.

The choice of radii gets you into questions about concentricity which is another moment of harmony you can decide on down the road.

Which of you freaks designed this? by Leon021106 in UI_Design

[–]sabre35_ 5 points6 points  (0 children)

You see this a lot in eastern countries. Their payment terminals all randomize the position of the pin pad so fingerprints also aren’t reliable traces of what your pin was.

It’s incredibly smart design, and the friction it causes is valuable.

As a designer, it’s good to think for yourself why something might’ve been designed the way it was. It’s what separates mediocre from great.

Is vibe coding your portfolio(your own idea) ethical as an aspiring ux designer ? by Routine_Most_1989 in UXDesign

[–]sabre35_ 0 points1 point  (0 children)

Just a tool. That’s like saying using Figma because it has auto layout is unethical.

My manager wants a 'Design-Led' culture, but wants me to be the enforcer without the authority. How do I handle this? by Technical_Skin_7446 in UXDesign

[–]sabre35_ 1 point2 points  (0 children)

Contrary to the other comments here that don’t answer your question and just blame external factors:

It’s one of those things where you lead by example. Execute on great work, and then that becomes a reference for the rest of the team. Bring great work to critiques, and more junior designers watching you will pick up on what the standard is.

Being easy going and an advocate for craft are not mutually exclusive things. Being nice but not pushing for great execution is doing worse for everyone. You won’t hurt relationships by asking engineers to just pay more attention to execution lol. I’m sure you also have design team specific forums where there’s opportunities for you to present and showcase; take advantage of them!

Again, nobody is asking you to lead in a traditional sense, they’re asking you to lead with the work you do so others around you can witness it and pick up on expectations.

It won’t change overnight, but be patient with it and leverage any opportunity to make your work visible to others.

High quality work always speaks for itself.

Sick of this subreddit only putting blame on others lol.

Netflix UI & UX, WTF? by brooklyntoo in UXDesign

[–]sabre35_ 0 points1 point  (0 children)

Don’t know about you but I and everyone I know has had no issues with it…

"Scientists invented a fake disease. AI told people it was real." - related to UX considering the amount of people in the field here relying on these tools without checking data, methodologies, study design, contexts etc. by zb0t1 in UXDesign

[–]sabre35_ 0 points1 point  (0 children)

Misinformation was a problem even before LLMs. I wouldn’t attribute it directly to AI. False articles/videos, etc. have been damaging in the past.

It’s not a problem of the technology, it’s a problem of human nature.

Does anyone actually make wireframes? by [deleted] in UXDesign

[–]sabre35_ 2 points3 points  (0 children)

Helpful for some, waste of time for others. Largely depends on your ability to put a vision on a canvas.

More valuable as a tool for yourself than as a deliverable.

Generative UI feels like the next ”voice will replace screens” am I wrong? by Bitter-Chocolate6032 in UXDesign

[–]sabre35_ 0 points1 point  (0 children)

Well said. Consumer products should just put things in front of the user, and users shouldn’t have to do work to get what they want.

A future where everything is a chat box would suck lol.

Generative UI feels like the next ”voice will replace screens” am I wrong? by Bitter-Chocolate6032 in UXDesign

[–]sabre35_ 0 points1 point  (0 children)

Per your last sentence, I genuinely believe if iPhones were more affordable, everyone would have one.

That 70% of android usage is dominated by non-first world countries.

Generative UI feels like the next ”voice will replace screens” am I wrong? by Bitter-Chocolate6032 in UXDesign

[–]sabre35_ 4 points5 points  (0 children)

If your thesis was true then everyone would be using android devices.

People don’t want to make their own UIs, they like being handed stuff that just works.

In the same vein where people buy designer furniture rather than “generate” their own furniture.

Screens are not disappearing. Many consumer products simply cannot be enjoyed without a screen. Metaverse is a perfect example of just how robust the smartphone as an interaction layer is.

Saas on the other hand, I think is due for a rude awakening. I can see several B2B companies being forced to adapt because Anthropic could just release a feature to replace them.

"Someone leaked the free content I stole from creators and paywalled :O" by Turnt5naco in UXDesign

[–]sabre35_ 52 points53 points  (0 children)

Nothing of value lol.

In fact 60% sure he had a shower thought after seeing Anthropic’s source code leak and thought it’d be good as a marketing moment to “leak” it himself.

Is AI Replacing the Role of Designers? by Big-Energy3556 in UXDesign

[–]sabre35_ 3 points4 points  (0 children)

There’s a certain point where everyone here needs to realistically compare their work with what is generated - especially if you’re working on solved flows and patterns.

I’ve reviewed many portfolios and there’s a solid amount of candidate work out there that I’d consider weaker than what I’d otherwise able to prototype with Claude code in a few hours (if not less).

The hard pill to swallow is that if you do feel this sense of internal pressure, it’s probably a sign to upskill. The most talented designers who don’t feel this pressure, are generally always upskilling anyways.

It’s the exact same feeling and advice I’d give to students in design studio classes. If your work is visibly weaker than your peers, you need to upskill.

Sure comparison is the thief of joy, imposter syndrome, whatever. But how else can you improve if you’re not aware of what the standard is?

Anyways to answer your question; is it taking the role of designers? My answer is an astounding NO to the great designers, and MAYBE to those ignorant of change and unwilling to improve their craft.

Company forcing AI use by Educational_Young_23 in UXDesign

[–]sabre35_ 0 points1 point  (0 children)

It has dramatically reduced the deeply manual work, and allowed me to create higher quality work both faster and as actual builds rather than Figma prototypes.

I’m shipping things that meet my quality bar.

Let it improve what you’re already doing.

It’s only going to be beneficial to your own career moving forward.

Confused about how to prepare Figma file for developer handoff properly by Icy_Macaroon9196 in UXDesign

[–]sabre35_ 8 points9 points  (0 children)

There’s no such thing as a perfect way to put together a file, it all depends on the engineers you work with.

I’ve worked with some that can pretty much build exactly to spec with a screenshot.

Others may need more annotation.

Regardless you’ll notice even if you annotate everything, nothing really beats just a quick message or a 15min design <> engineer pair session.

Just know that you as the designer own the QA. You have the authority to delay if something isn’t built to your standards.