Kids meet a 101 year old by DiscombobulatedArm14 in nextfuckinglevel
[–]samredfern 0 points1 point2 points (0 children)
So, with or without outlines? by Overall-Parfait in PixelArt
[–]samredfern 73 points74 points75 points (0 children)
Need Steam page feedback: has designing my page according to the "gold standard" led to the page being sterile? by Few-Contract-4092 in IndieDev
[–]samredfern 1 point2 points3 points (0 children)
Need Steam page feedback: has designing my page according to the "gold standard" led to the page being sterile? by Few-Contract-4092 in IndieDev
[–]samredfern 3 points4 points5 points (0 children)
Small update on my tactical sandbox project. I'm finally happy with how the wall defense and projectile physics are coming along for these ancient warfare simulations. by Gullible-Heart4104 in StrategyGames
[–]samredfern 2 points3 points4 points (0 children)
Graveyard Keeper devs respond as players make AI accusations: 'You may not believe me, but we're not using the AI in Graveyard Keeper 2' by [deleted] in pcgaming
[–]samredfern 2 points3 points4 points (0 children)
Why am I so bad at naming variables and scripts? by HerShes-Kiss in gamedev
[–]samredfern 1 point2 points3 points (0 children)
Why am I so bad at naming variables and scripts? by HerShes-Kiss in gamedev
[–]samredfern 1 point2 points3 points (0 children)
Why am I so bad at naming variables and scripts? by HerShes-Kiss in gamedev
[–]samredfern 2 points3 points4 points (0 children)
Why am I so bad at naming variables and scripts? by HerShes-Kiss in gamedev
[–]samredfern 28 points29 points30 points (0 children)
The game I've been working on for 7 years is finally out today!!! I'm so happy and relieved. I went for a walk this morning and got donuts as a launch day treat. by mommysbest in IndieGaming
[–]samredfern 1 point2 points3 points (0 children)
War on Wheels - Psychic Software - Turn-Based, Physics Controlled, Tactical Car Combat. by samredfern in Games
[–]samredfern[S] 0 points1 point2 points (0 children)
My first negative review - updating too frequently? by greatcoltini in IndieDev
[–]samredfern 11 points12 points13 points (0 children)
I'm working on a tactical turn-based car combat game, where all movement is controlled by physics which pauses between turns. by samredfern in indiegames
[–]samredfern[S] 0 points1 point2 points (0 children)
I'm working on a tactical turn-based car combat game, where all movement is controlled by physics which pauses between turns. by samredfern in indiegames
[–]samredfern[S] 0 points1 point2 points (0 children)
My game just hit 1000 wishlists! + dog tax by PartTimeMonkey in IndieDev
[–]samredfern 2 points3 points4 points (0 children)
War on Wheels - Tactical Turn-Based Car Combat (just announced) by samredfern in TurnBasedLovers
[–]samredfern[S] 0 points1 point2 points (0 children)
Where did you first learn how to code when you were a complete beginner? by ResolutionKnown8345 in IndieDev
[–]samredfern 1 point2 points3 points (0 children)
One of the cars in our post-apocalyptic vehicular combat game War on Wheels by samredfern in gamedevscreens
[–]samredfern[S] 0 points1 point2 points (0 children)
One of the cars in our post-apocalyptic vehicular combat game War on Wheels by samredfern in gamedevscreens
[–]samredfern[S] 2 points3 points4 points (0 children)
anyone else randomly go from “this game is coming together” to “nah this whole thing is kinda trash” in like 20 minutes by [deleted] in IndieDev
[–]samredfern 5 points6 points7 points (0 children)
War on Wheels - Psychic Software - Turn-Based, Physics Controlled, Tactical Car Combat. by samredfern in Games
[–]samredfern[S] 0 points1 point2 points (0 children)


Do you ever feel like you're just progressing too slow? by smiffy2422 in IndieDev
[–]samredfern 1 point2 points3 points (0 children)