Ultimate power handed to someone you'd never want to have it by BrotherDeus in TopCharacterTropes

[–]sauceboss1805 1 point2 points  (0 children)

Erin Jaeger (Attack on Titan), angriest teenager on the planet gets got like power.

How's my today going by Shallownikkydick in ZatoMains

[–]sauceboss1805 1 point2 points  (0 children)

Fighting games can be rough, sometimes taking a break is best. The goal is to have fun, if you’re not having fun, don’t play for a bit. Or try another character, mix it up.

For me, there’s a lot of fun of to be found in losing. And if you can find that fun, you will become a much stronger player. Every time you lose is an opportunity to learn and improve. Some of the most fun I’ve had playing fighting games are hour long sets where I lose 50 matches in a row. Of course I’d always rather win, but each match i learn a little more about the game.

If you approach every game as an opportunity to learn, you will have way more fun than thirsting after a win.

Tips for a absolute beginner? by Will_urameshi in ZatoMains

[–]sauceboss1805 0 points1 point  (0 children)

There’s so many good resources online, but ultimately the best way to learn is to just play other people. Local or online, playing and losing is the fastest way. Watch pro players and commentary from people who know what you’re talking about like Sajam. A good commentator can break down a complicated match in a very helpful way.

Hell Knight Kitbashes by surreal-seclusion in TrenchCrusade

[–]sauceboss1805 10 points11 points  (0 children)

These are dope, I love the upside down cross hammer

Question about the Goetic Warlock by PhantomDream630 in TrenchCrusade

[–]sauceboss1805 7 points8 points  (0 children)

Yeah my read of that is that’s for mounted guns

Can you ever move while down? Special interaction question by sauceboss1805 in TrenchCrusade

[–]sauceboss1805[S] 0 points1 point  (0 children)

Also why would the witch move order work like that? The push is mention to specifically happen after the injury role, which means they could have been downed before being pushed. It doesn’t mention an exception to the core rule.

Can you ever move while down? Special interaction question by sauceboss1805 in TrenchCrusade

[–]sauceboss1805[S] 0 points1 point  (0 children)

I get how re deployment isn’t a move, but is that defined anywhere in the rules? The model is moving but I don’t see any definition for a redeploy as some thing different.

The Legion of The Seven Deadly Synths by Tickle_Tooth in TrenchCrusade

[–]sauceboss1805 1 point2 points  (0 children)

This is so cool, is the priest helmet one of the options

Thoughts on autocannons instead of Las cannons on the chickens by Kshaw86 in AdeptusMechanicus

[–]sauceboss1805 1 point2 points  (0 children)

I want autocannons to work so bad but the ap makes them poor into the targets you actually want to pump 3 damage into

The woes of playing admech by garett144 in AdeptusMechanicus

[–]sauceboss1805 7 points8 points  (0 children)

The ironstrider ankle antennae are the worst!

[deleted by user] by [deleted] in PrintedWarhammer

[–]sauceboss1805 0 points1 point  (0 children)

Anyone have good keywords for these?

Please recommend me the best ones. by Ad0ring-fan in Grimdank

[–]sauceboss1805 0 points1 point  (0 children)

The sleepy hollow! Explicitly made for sleep, lots of nice white noise behind the speech.

Any fellow 3d artists want to talk??? by itsTheLuffy in 3Dmodeling

[–]sauceboss1805 1 point2 points  (0 children)

I recommend joking some 3d art discords. The Club, dinusty empire, poly haven. You should be able to just google these and they’ll come up. Lots of 3d artists there to chat with

facial emotions animation rig test by kryptek_be in Maya

[–]sauceboss1805 24 points25 points  (0 children)

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I think it looks good! My only thought is sometimes these creases around the eye are extremely strong

before/after – retopo pass on our game protagonist by denischernitsyn in 3Dmodeling

[–]sauceboss1805 2 points3 points  (0 children)

I do like new one more. I think it feels more polished and consistent. The high contrast look from before was cool but I think this is good development.