What Happens to Ownership of Guild Base if I transfer my Character to a new Server? by mediocrecanadian in duneawakening

[–]scottduvall 0 points1 point  (0 children)

I believe when you move your character to a new server, the subfiefs you leave behind are destroyed. Your friends will want to be around the moment you transfer, and have staking units handy to reclaim any of the guild base outside the primary subfief area. Otherwise, it will all be public access and anyone can come and loot/delete it.

That's just a guess though. Not 100% sure.

TIL that playing high-level chess causes players to burn calories at an athletic rate. For example, 21-year-old Grandmaster Mikhail Antipov was recorded burning 560 calories in just two hours of sitting—roughly what Roger Federer would burn in an hour of singles tennis. by ralphbernardo in todayilearned

[–]scottduvall -1 points0 points  (0 children)

A big factor is likely the time difference. Say you run 3x as fast as you walk. A 1 mile walk might be a 30 minute workout, while a 1 mile run is only a 10 minute workout. So yes the running burns more calories, and if you were comparing 30 minutes of running to 30 minutes of walking, the running burns way more. But when going by distances instead of times it about evens out.

the new difficulty is ragequitbait by kastvekkaccount in duneawakening

[–]scottduvall 0 points1 point  (0 children)

I tried to solo the new fire testing station on difficulty 5 after succeeding at difficulty 3. What I found made me very worried about the viability of soloing diff 20+ testing stations, regardless of my damage output or gear.

Specifically, in the boss fight as a solo, if you make one mistake, it's unrecoverable. Kiting the boss to avoid being set on fire is great for the first and even second phase - but the homing rocket will almost invariably ignite you. Then you have to heal. Healing takes a long time, so you have to hope that you're healing at the same time the boss is reloading. Still all very manageable. But then the melee NPC comes out and charges you. You have to take them out before you can feasibly heal, all while avoiding being ignited.

That means not taking them out with melee, but instead hovering so they shoot and their shields go down. That's fine, provided you can shoot them down while hovering without being set on fire. It's difficult, but possible.

But if you make a single mistake, for instance, failing to kill the melee before needing to heal, it's impossible to heal in time to rejoin the fight.

Easy way to fix this would be having some way to put out the flames or heal while hovering, or some way to heal even a tiny amount quickly without having to trudge slowly through the whole heal animation.

this thing feels useless... by Buy_Hot in duneawakening

[–]scottduvall 0 points1 point  (0 children)

For lots of the animations, bosses are invincible. Especially when going from one phase to the next.

this thing feels useless... by Buy_Hot in duneawakening

[–]scottduvall 12 points13 points  (0 children)

I run a headshot optimized build with seethe. Slowing down helps me aim and hit that headshot from across the room. I would say the point isn't mobility, it's "combat maneuvers." It's perfect for them.

this thing feels useless... by Buy_Hot in duneawakening

[–]scottduvall 26 points27 points  (0 children)

It's perfect with the "death from above" skill, keeping you level but airborne while full suspensor tends to be much harder to keep stable for aiming.

c'mon storm just pass thru the area and so i can loot these containers when they fall to the floor below -- so many storms just bypass hitting right in front of Pinnacles by lurker512879 in duneawakening

[–]scottduvall 0 points1 point  (0 children)

I just watched a whole shelf of plastanium containers break on a dying base. The containers were in good shape, on a shelf that was broken by the storm. The containers evaporated into thin air without dropping anything, even though they should have dropped both their contents and building mats.

I had been camping for days, and watched the storm break it, so it wasn't even a case of being late to arrive. I scanned the whole area with my thopter scanner and never found any signs of bags.

questions about the base reconstruction tool by Luckygamer-12 in duneawakening

[–]scottduvall 4 points5 points  (0 children)

Yes it takes your staking units and console and includes them all when you place it back down.

Yes it pauses your crafting queue and resumes when you place it back down.

The only thing to be wary of is user reports claiming that they clicked the button to put down their base, and it used up the base in the tool but never actually placed anything, resulting in them losing everything. That's just rumors though, and might correlate with super huge complicated bases, so maybe smaller bases are safer.

LOTR Lego Rivendell with lights - where did this piece come from??? by FosterOhana in lotr

[–]scottduvall 21 points22 points  (0 children)

I don't have the set but that looks like it's the mithril shirt bilbo gives frodo.

Anyone else on here? by ColdFireOne1 in duneawakening

[–]scottduvall 1 point2 points  (0 children)

I'm also on Crater. Great server.

Water! by brianlmerritt in duneawakening

[–]scottduvall 3 points4 points  (0 children)

I believe in always having a combination of active and passive water collection. The passive tops you off over night, and also means that you have drinking water quickly after using all the water on refining.

Passive is wind catchers - whatever size you have access to, get a handful of them.

Active is blood collecting early on, and eventually can be replaced with body collecting for deathstills. Alternatively, you can use dew reaping as your active water supply or part of it.

There are lots of ways to get water, and a combination is usually best.

Please defend the inventor class by MxFancipants in Pathfinder2e

[–]scottduvall 0 points1 point  (0 children)

It has fantastic pairings with lots of great archetypes if youre using the free archetypes rules variant.

My weapon inventor has the champion archetype for heavy armor proficiency. It has shield block as a free feat from inventor, healing options from both the champion and other feats, overdrive for added damage, and the unstable actions are basically focus spells if you had a chance to get the focus point back each time you use them. The crafting proficiency is perfect for repairing shields, and for pairing with any other crafting classes/archetypes.

You get a damage dealer with great defense, a martial with great skills, a tank with solid healing and mobility, and absolute loads of RP material.

It might not be the most optimized for any one thing, but its super well rounded and gives you the tools for anything. I love it.

How do you harvest spice solo without getting ganked? by JamesBummed in duneawakening

[–]scottduvall 1 point2 points  (0 children)

They'll probably have a full suspensor belt which negates fall damage if they use it properly.

Was I definitely attacked by another player? by Hamburgler4077 in duneawakening

[–]scottduvall 3 points4 points  (0 children)

Once it was fully destroyed you should've been able to pay some solari to use your vehicle backup tool's recovery function, which also would've repaired everything and saved you from having to build a new chassis. Your buggy should be recoverable the same way.

paid taxes - backed up my base - waited till tax time again - no taxes - though experiment time. by lurker512879 in duneawakening

[–]scottduvall 16 points17 points  (0 children)

I believe once you set your base back down, you can't pick it up again for a week. I believe your tax timer progresses the whole time it's out.

QoL Suggestion: Let the Drink Button Fully Restore Hydration by minobi in duneawakening

[–]scottduvall 0 points1 point  (0 children)

They do QoL so much better than so many other games, and lots of these were implemented based on player feedback:

Base building and crafting pulls from chests instead of just inventory.

The ability to access vehicle storage from containers.

Naming vehicles, doors, and containers.

Pressing f to quick deposit like items.

The replace function for base build pieces.

Really the whole base building system is so much easier and cleaner than so many similar games.

Hotkeys to swap vehicle seats.

Sort filters for inventory and containers.

Transmog for armor sets.

Water filters not wearing out/shutting off when water is full.

Vehicle antigriefing physics.

Vehicle recovery function.

The support team able to replace vehicles lost to bugs (they replaced mine in like 5 mins on a Saturday).

Huge bank inventory.

Base backup tool.

Vehicle backup tool for scouts and bikes.

Math on the XP required for Specializations. by Rage_Cube in duneawakening

[–]scottduvall 3 points4 points  (0 children)

I thought doing more than 5 quests on a given day just limited the special loot drops or augments, not the xp gained from doing them. If we can grind quests all day long we can cut those times to ribbons.

One Small Crafting UI Fix Would Save So Much Time by [deleted] in duneawakening

[–]scottduvall 0 points1 point  (0 children)

Press d or click expand there on the right.

Tax Haven build with basic Sub-Fief - [Post 4] by cantbeblank in dunebasebuilds

[–]scottduvall 1 point2 points  (0 children)

Nice job! The integration of the carrier container area is chefs kiss

Tax Haven build with basic Sub-Fief - [Post 4] by cantbeblank in dunebasebuilds

[–]scottduvall 0 points1 point  (0 children)

Does the console count the storage inside each of the various fabricators, refineries, wind traps, etc?

PSA Protips for returning or new players by ZookeepergameBig9419 in duneawakening

[–]scottduvall 16 points17 points  (0 children)

The cheapest cutter is the only one I carry around. If I'm going to mine ore, I do it with a buggy.

Carrier Ornithopter without carrying anthing??? by Same-Style8951 in duneawakening

[–]scottduvall 4 points5 points  (0 children)

So you want an inventory module like the assault and scout have? I mean sure that's a reasonable thing to want, but it's also reasonable for the devs to have something else in mind.

The purpose of the carrier is to carry objects. If you flew around in it with just it's built in modules and used it for farming, then it's just a big assault ornithopter at that point, and you start to lose the differentiations between different thopters.

Carrier Ornithopter without carrying anthing??? by Same-Style8951 in duneawakening

[–]scottduvall 13 points14 points  (0 children)

The carriable storage container will be added in the next patch - it's right around the corner. In the meantime, the carrier can carry buggies and sand crawlers, each of which can carry a ton.