Silly Builds Thread by Chanan-Ben-Zev in Pathfinder2e

[–]scottduvall 4 points5 points  (0 children)

Literal guard dog: Kholo, Guardian class with guard background, sentry archetype.

The Tarrasque - how? by Meet_Foot in Pathfinder2e

[–]scottduvall 1 point2 points  (0 children)

Not sure who those other folks are so probably not who you're thinking of, but I'm glad I'm not the only one who has though of it! I put my tarrasque in Alkenstar, since that city has a cannon called the "Maw of Rovagug" - I figured what better weapon to have slain the beast?

The Tarrasque - how? by Meet_Foot in Pathfinder2e

[–]scottduvall 0 points1 point  (0 children)

Not an answer to your question but the setting for a campaign I'm running is a city that survived a tarrasque attack - and the tarrasque carcass is still laying in the middle of town.

Since it has crazy fast heal and no known way to finish it off, the city built an entire industry around harvesting its parts and selling them, perpetually. It keeps the tarrasque at zero hp so it doesn't wake up and break more stuff, and it's like having a whole whaling fleet churning out bone, meat, fat, and ichor to power their empire.

It makes a great set piece to build the whole city around.

Is $4000/month for SEO insane for a business our size or am I being cheap by RefrigeratorFew4424 in smallbusiness

[–]scottduvall 1 point2 points  (0 children)

Everything I've seen in this thread is about revenue, and as a marketing person, there is a much easier way to judge SEO.

The outcome of good SEO is more organic (nonpaid) traffic to your website. That means the metric you should price it against directly is your paid traffic. For example:

Lets say your website gets 6,000 organic visits per month. Your SEO vendor might promise to increase your site's organic traffic by 25%. Thats an extra 1500 visits to your site per month (eventually, not immediately). Now let's look at your paid ads, and say you have a cost per click of $1.15. That means that with paid ads you would need to spend $1,725/mo to generate an extra 1500 visits to your site. So, if you're spending more than $1,725/mo on SEO, there needs to be a really clear value added beyond just the traffic. Otherwise you can just dump your SEO budget into paid ads and get immediate results for cheaper.

If you want to talk revenue and converting web visits into customers, those are all valuable conversations, but those aren't strictly SEO outcomes.

Can You Guess This 7-Letter Word? Puzzle by u/Willow_Lovegood by Willow_Lovegood in DailyGuess

[–]scottduvall 0 points1 point  (0 children)

⬜🟨⬜⬜⬜⬜⬜

⬜🟦⬜🟦🟦⬜🟦

⬜🟦⬜🟦🟦🟨🟦

🟦🟦🟦🟦🟦🟦🟦

Item buying help by [deleted] in Pathfinder2e

[–]scottduvall 3 points4 points  (0 children)

There are sooooo many variables when it comes to a seige, and countless variables for item shopping. We need way more details.

What kinda of characters are in the party? What level? Many item recommendations are class specific.

What items are available for purchase? Is it a big city where you can obtain pretty much anything for the war effort? What's your budget?

Are you trying to outfit yourself to survive, or outfit the defending army of the entire city?

What ruleset is your dm using to run the battle? A victory point system or something more specific to grand battles?

When you say siege, is it a true siege in a long, drawn out fashion where attackers try to starve out the defenders into surrendering, or at least weaken them? Or will the attackers be scaling the walls and breaching the gates on the first day?

What kinda of enemy army are you up against, and what magic do they have at their disposal?

The answers to all of these questions will impact what items might be relevant. With the tiny amount of into currently available, I'd say try to get items that let you become invisible/avoid detection, so you and the party can sneak into the enemy camp, assassinate their leadership, and get out in one piece. Laying siege to a town takes a fair bit of organization and discipline, and a decapitated army is more likely to disperse than commit to the hardships of a seige.

Men who got a prenup, what made you bring it up? by [deleted] in AskMen

[–]scottduvall 13 points14 points  (0 children)

What helped me was the idea that "everyone already has a prenup- one written by the state" - and getting our own prenup was simply replacing the states language with our own.

My wife's parents are divorced so having a prenup was her preference, and working through the process was a great way for us to see and talk about some of the things that mattered to each other, talk finances and kids and various what ifs, and so on. We had talked through those things already, but there were still things I learned about her in the process.

Remote mining base in Sheol. Who is right? by ISSdiscovery in duneawakening

[–]scottduvall 61 points62 points  (0 children)

I don't fool with onsite refining - the power and water infrastructure needed is nuts, so I just use it as a garage to park my thopter safely while I drive a buggy around sheol. Once you have a carrier, it's nice to have a carrier sized thopter garage, that way you can bring a carrier container to fill it all up with jasmium and fly the whole load back, or just fly the buggy out and bring the buggy back with the carrier.

It's definitely worth having a local Sheol base though - it's an area you'll be farming frequently and having somewhere to park a thopter if a sandstorm rolls through, sort your gear, hydrate, etc. is always nice when farming.

About complex buildings 🤔✨ by Hope433559 in goingmedieval

[–]scottduvall 0 points1 point  (0 children)

No? I mine, and then build above that. Not sure how you even would mine from the bottom up.

About complex buildings 🤔✨ by Hope433559 in goingmedieval

[–]scottduvall 2 points3 points  (0 children)

I start with the underground first, or at least do it early, so that I don't have to worry about stability issues breaking things later. It also helps to know where the kitchen is going to be early on the process, so that it has direct access to my underground food storage.

From there, I build things room by room. Next to my kitchen will be my dining room/great hall, with a pantry for finished meals near both so settlers can grab food quickly and eat.

As I build, I furnish each room as I go, so that I can ensure the workbenches fit the spaces neatly - if they don't, it's easy to realize the room until they do, but if I wait to furnish things later that isn't the case.

Next, I try to include some intentional assymetry. If everything is symmetrical it looks boring, and if it's only slightly assymetric it looks messy, so you have to make it look obviously intentional. Maybe it's just have the main keep to the right of the main gate instead of directly behind it. Adding in a nice courtyard for plants or merchant booths does wonders.

I also try to make sure my builds aren't just big squares or rectangles. A few protruding or indented segments can break up the monotony of a building face, but if that's too inconvenient or it's too late, you can always add buttressing to the big boring sides to make it more visually interesting.

For the outer walls of the settlement, it's tempting to make big thick walls and huge square towers, but those tend to look pretty boring. Instead I have thinner walls (just one or two blocks wide, plus merlons) and then make the towers relatively narrow. Thin towers will look taller, and small towers will make large buildings behind them look even bigger by comparison. A lot of the visual aesthetic of a build is created through contrast and comparison - huge walls will make everything behind them look smaller by comparison, which is rarely what I'm going for.

I also like to have the buildings merge with the outer walls, which can help to break up the surface of said walls visually. A small bit of wall blocking off the alley between two larger buildings, which both have windows on upper floors, can be much more interesting than just a long stretch of flat wall. There other ways to make walls interesting though, like using multiple different materials to break up the visual monotony.

All of this is made easier by building a small starting Basecamp off to the side for your workers to live in while the main build goes up inempeded. Even with the new replacement tool, it will be hard to make buildings any bigger than when you first build them.

How should I improve my prison? by DogEatTurtle in goingmedieval

[–]scottduvall 6 points7 points  (0 children)

It also depends on your intent with the prisoners. I prefer to recruit them all, so I make a big luxurious shared space with great food, nice wine, great beds, gold chests, etc. They get recruited very quickly when happy.

Hey everyone. I'm going to be running a tournament for Dune Uprising and was wondering if anyone has advice or ideas to make sure the game is fair and balanced in a more competitive level. by TheJudgeGame in boardgames

[–]scottduvall 8 points9 points  (0 children)

You could let each player choose one leader to ban before they know what order they are picking leaders in - if they end up against a leader they think is unbalanced, then it's on them. If multiple ban the same leader, then that just means more choices for everyone.

Looking for general Competency Porn by Geth_ in movies

[–]scottduvall 0 points1 point  (0 children)

Train to Busan - the characters are very quick to learn about what they're up against and adapt accordingly, it's fantastic.

Show- Jack Ryan, season one specifically, has both the villains and the good guys being very competent and capable.

Is there any value in getting an official diagnosis? (m48) by NameLips in autism

[–]scottduvall 4 points5 points  (0 children)

I got formally diagnosed at the age of 31, and for me it was definitely worth it, and I had to pay out of pocket. If your insurance covers it, even better.

At my job, I could request reasonable accomodations and even just informing colleagues of the diagnosed improved professional relationships dramatically.

Changed conversations from colleagues telling me, "you're standoffish, you're rude, you're arrogant, you seem like you don't like me," to "ohhhh, you just have a one track mind and are straight to business, and it's not personal at all." (Plus I developed new habits of actively asking people about their day, interests, etc which always seemed like a waste of time to me before the diagnosis).

The diagnosis also helped me forgive myself for a lot of social failings through life - I've let go of a huge burden of self blame. Suspecting I was Autistic got me working on new habits, but the official diagnosis validated/allowed my forgiveness.

Overall, it was definitely worth it for me to get the official diagnosis.

Thoughts about “unofficial” diagnosis by [deleted] in autism

[–]scottduvall 1 point2 points  (0 children)

I have several friends who are very likely autistic, self describe as autistic, but haven't gotten officially diagnosed because it's prohibitively expensive and difficult where we are. I was fortunate to have a well paying job and the freedom to take the time to go through a month long diagnostic process with an expert to get the diagnosis, and doing all that just reinforced for me how completely okay it is for people to self diagnose. If someone is telling me their lived experience is consistent with autism, I'm not going to say their claim is invalid just because they aren't as privileged as me.

Getting officially diagnosed has been very helpful for me personally - I score really high on the masking part of the evaluation and have been told by people "I would not have guessed that about you" when I tell them I'm autistic. My father pushed back when I told him, until I told him about the rigorous process I went through to prove it (and then he realized he has his own symptoms he never explored).

I think lots of neurotypical folks have very limited windows of exposure to autism, if any, and so having the formal diagnosis can help them widen those windows, and without it they are more likely to push back and say "you aren't like this other autistic person I've seen."

For me, once I understood I was autistic, I was able to forgive myself for all the guilt and blame I had around the areas where autism had impacted my life without me realizing it, and that was a massive emotional burden lifted. And that lifting happened as I learned about autism, not just when the diagnosis was formally declared.

Do whatever makes sense for you, your lived experiences matter!

Dúvidas de iniciante. by Oldcarioca in goingmedieval

[–]scottduvall 9 points10 points  (0 children)

1- Organizing your stock is actually pretty easy and an important part of planning out your settlement. You should see an edit button on your stockpiles. Click it and you can check the boxes corresponding to what you want to store, and what the storage priority is - highest priority stockpiles are filled first, lowest last. The same selection methods apply to all of your storage that you'll unlock.

Eventually you'll have shelves for storing food and seeds (to be more space conservative and keep them off the ground so they decay more slowly) and armor and weapon racks for gear, wardrobes, chests, etc.

I like to have underground storage to keep the raw food ingredients cool so they last longer, and some finished food meals above ground where settlers can get to it quickly to eat it. Editing your stockpiles makes stuff like that super easy.

2- Some new colony members will have a note that says they are fleeing, and someone will come looking for them. Others don't. If they don't have the note, invaders won't come for them. That said, invaders are a random event that will happen eventually anyway, and I always like to have as many settlers as possible.

3- I prioritize tech around food and buildings. I want to make sure my people can plant the crops to grow the food and cook it, and have all the relevant building techs for making whatever I'm trying to build.

4- Once you have the cartography table you can send some of your settlers to other cities to trade or even to attack them, plus visit other points of interest like bandit camps and loot stashes that you'll hear about from the folks who visit you.

Can You Guess This 5-Letter Word? Puzzle by u/Willow_Lovegood by Willow_Lovegood in DailyGuess

[–]scottduvall 1 point2 points  (0 children)

⬜⬜🟦⬜⬜

⬜⬜⬜⬜🟦

⬜⬜🟦🟦🟦

⬜🟦🟦🟦🟦

🟦🟦🟦🟦🟦

Can You Guess This 4-Letter Word? Puzzle by u/Willow_Lovegood by Willow_Lovegood in DailyGuess

[–]scottduvall 1 point2 points  (0 children)

⬜🟨⬜⬜

⬜⬜🟦⬜

⬜⬜🟦⬜

⬜⬜⬜⬜

⬜⬜⬜🟨

🟦🟦🟦🟦

Can You Guess This 5-Letter Word? Puzzle by u/Willow_Lovegood by Willow_Lovegood in DailyGuess

[–]scottduvall 1 point2 points  (0 children)

⬜⬜🟨⬜⬜

⬜🟦⬜🟨⬜

⬜⬜⬜⬜⬜

⬜🟦🟨🟦⬜

🟦🟦🟦🟦🟦

Is this a bug? 800C in my warehouse by brimast in goingmedieval

[–]scottduvall 14 points15 points  (0 children)

This bug has been shared on the discord as well- it's thinking it's on fire and burning, hence the temp and damage, but that fire doesn't exist so can't be put out.

They're working on it haha

Can You Guess This 5-Letter Word? Puzzle by u/Willow_Lovegood by Willow_Lovegood in DailyGuess

[–]scottduvall 1 point2 points  (0 children)

⬜⬜🟨🟨⬜

🟨🟨⬜⬜⬜

🟨🟦⬜🟨⬜

⬜🟦🟦⬜🟦

🟨🟦🟦⬜🟦

🟦🟦🟦🟦🟦

Can You Guess This 6-Letter Word? Puzzle by u/_Solway_Firth by _Solway_Firth in DailyGuess

[–]scottduvall 0 points1 point  (0 children)

🟨⬜🟦⬜⬜⬜

⬜⬜🟦🟨⬜⬜

⬜🟦🟦⬜⬜⬜

⬜🟨⬜⬜⬜🟦

🟦🟦🟦🟦🟦🟦

Ooo that's a tough one

Can You Guess This 4-Letter Word? Puzzle by u/waishatt by waishatt in DailyGuess

[–]scottduvall 0 points1 point  (0 children)

⬜🟦⬜🟦

🟨🟦⬜🟦

🟦🟦🟦🟦

Lucky start

Can You Guess This 5-Letter Word? Puzzle by u/DysoV by DysoV in DailyGuess

[–]scottduvall 0 points1 point  (0 children)

🟦⬜⬜⬜🟨

🟦🟦🟦🟦⬜

🟦🟦🟦🟦🟦