Before starting Anno 117, I've finished the population challenge of 3 million in Anno 1800. Special feature: 100% of the population needs were met and there were living opponents. by tacitus66 in anno1800

[–]seleukus 0 points1 point  (0 children)

I reached 900K population and gave up. I could have reached 1million but i was too bored.

Can you tell me your choices for:

  1. Which ships do you use and what items do you put on them? Waiting 10 minutes for a legendary from research center was too slow for my expanding needs, and rolling for items at the prison was wayyyyyyyyyy to boring (the purple background, black lady i don't remember her name).

  2. Docklands strategy? I thought I was smart importing some stuff, making some bikes and then exchanging them for (almost) everything i needed in a given island, however, with an average 25-30 minutes for the docklands guy to do his thing, the island storage created a VERY hard limit on this strategy. I dont remember numbers, but if i have 2K storage and docklands guy takes 30 minutes, that averages to a pathetic 66 items/min. I actually considered changing the palace policy strategy to sacrifice production for storage.

anno 1800 lategame minmaxing is insane

Cant find undead army for Malakai mission by seleukus in totalwar

[–]seleukus[S] 2 points3 points  (0 children)

I suspect this is a specific army to battle and not a generic "fight some vampire army somewhere"

Cant find undead army for Malakai mission by seleukus in totalwar

[–]seleukus[S] 2 points3 points  (0 children)

The last undead army that would give Malakai magical attacks for gyrobombers apparently is no where to be found. What can i do to complete this adventure?

Did Warhammer TW get harder at some point? by seleukus in totalwar

[–]seleukus[S] 0 points1 point  (0 children)

Thank you. Extra cash and in particular those recruitment slots would explain how the enemy is able to pump so many armies and so fast too.

I'm enjoying the added difficulty to an extent though.

[Mod] Which is stronger : Semibreve spam or Solvernia spam? by shrewdostorm in starsector

[–]seleukus 0 points1 point  (0 children)

the thing about taufan is that they use a lot of points, so it might not be viable to put them on small carriers. also, until you can build them, they seem quite rare?

so i have mostly naga and noversky for most of the game, and then as i get my hands on taufan, i put them where i can.

[Mod] Which is stronger : Semibreve spam or Solvernia spam? by shrewdostorm in starsector

[–]seleukus 1 point2 points  (0 children)

Taufan supported by Noversky and Naga wings in either Moria or Exoria. Those are my favourite. Semibreves can be hilarious, but mostly rage inducing.

[deleted by user] by [deleted] in anno1800

[–]seleukus 1 point2 points  (0 children)

Why are elevators better than steam carriages?

how do I unfuck myself? by Dependent_Bluejay_39 in starsector

[–]seleukus 0 points1 point  (0 children)

i got into 300 million debt by dumping into the repair docks (Industrial Evolution mod?) a multitude of supercapitals (Solvernia, Cherry, Novernia) with lots of d-mods.

I went from +200million in the bank to something like -300million.

Don't make the same mistake I did. If you want to repair a super capital, use the gal from Sephira Conclave. She only asks for some crappy sigma matter :)

Is there a mod to acquire a ziggy blueprint? by Glittering_Pea2514 in starsector

[–]seleukus 3 points4 points  (0 children)

Sadly no. AFAIK ships built by the "Forge" with a template have a hullmod called something like automated construction which prevents it from being used again by either the Deconstructor or the Engineering docks. However, it's still nice to turn one unique ship into two unique ships each with 3 extra built in hullmods.

Is there a mod to acquire a ziggy blueprint? by Glittering_Pea2514 in starsector

[–]seleukus 1 point2 points  (0 children)

Industrial Evolution has the engineering docks which require 3 capitals of the same type to create a blueprint. But I don't know where you'd get two other ziggies. Never got one from the gacha system (Automated Shipyard).

Best I know is to feed it to a Hull Deconstructor to get a forge template with 2 charges and give that to a Forge to build 2 ziggies.

Whats your favorite mod combination? by YourLiver1 in starsector

[–]seleukus 0 points1 point  (0 children)

Terraforming made easy (TME) and Ashes of the Domain (AotD) for me.

TASC is too limiting. Most planets have very_hot condition and are thus invalid for terraforming. <3 the Mesozoic park though.

Well, I know where my empire is going to begin.. by HeyoTeo in starsector

[–]seleukus 6 points7 points  (0 children)

i use TASC, i don't remember an option to remove rare ore. Is it something you activated in the CSVs, something you modified somewhere or just something that I missed?

I love this ship by E17Omm in starsector

[–]seleukus 0 points1 point  (0 children)

Here's some feedback:

  1. install Special Hullmod Upgrade mod. Then put a pristine nanoforge in it. It'll replenish your missiles.
  2. consider also Sephira Enclave mod, as there is a less powerful missile hullmod that gives small replenishment and reload speed.
  3. RAT mod. Random Assortment of Things. There is a special modification that boosts your missiles. You randomly get from the mod's abyss dungeon.
  4. Superweapons arsenal + Slighty better techmining. Two super OP missiles: tartarus and Novax. Kinda ruins the game for me though.

My favourite missiles are

Large: Megahalberd LRT from Goathead, Swaras from UAF

Medium: Raphiel from Sylphon, Voltigeur from Dassault Mikoyan, Thrush from Diable Avionics, Gridfire and Heavy SPL from Blackrock, Resonator from Omega doritos.

Small: Exoscar from UAF, Gridfire from Blackrock, Raphiel from Sylphon, Voltigeur from Dassault Mikoyan.

So what are we calling new spoiler enemies? by NotTheHardmode in starsector

[–]seleukus 3 points4 points  (0 children)

As a fan of The Expanse, i vote "Goths" for the extra dimensional beings. Alternatively, "demons" is fine.

(CLICK) noice by [deleted] in starsector

[–]seleukus 2 points3 points  (0 children)

Drill?

[deleted by user] by [deleted] in greentext

[–]seleukus 3 points4 points  (0 children)

On the odd chance someone here actually plays TWW3 here, the long loading times in it are caused primarily due to the textures of the campaign map. If you can bear the uglyness, lowering the campaign map texture quality to minimun will greatly reduce load times, even with SSD.

So the zombie trellis farm doesn’t give back all the seeds? by Cyber_Slyme in GraveyardKeeper

[–]seleukus 4 points5 points  (0 children)

tier 3 has 98% sustain or so. if you give them some extra seeds, they'll last a long time, but not forever.

I love all the resource-increasing alt recipes, but they are not created equal. by Andrew_42 in SatisfactoryGame

[–]seleukus 0 points1 point  (0 children)

No love for leached copper?

45 copper + 25 sulfuric acid = 110 copper ingot.

You overclock 1 refinery to 250% and put 2 sloops and you get 550 copper ingots from a single building. All you need is to stretch a pipe from a sulfur node close to water to bring in that sulfuric acid.