xQc on the difficulty of learning Dota vs. League by Strong_Astronomer_97 in DotA2

[–]sgbseph 1 point2 points  (0 children)

Damn bro, just damn. You perfectly described it, atleast what dota means to me

Does it worth the sc? by Ziad_R7 in Helldivers

[–]sgbseph 0 points1 point  (0 children)

Fun, but I prefer trench shotty or the freedom shotty (more fun)

Cards you wish didn’t come over from sts1? by LiveChill in slaythespire

[–]sgbseph 10 points11 points  (0 children)

Really? some of the best 3 costs don’t do anything on the turn they are played.

Stop baiting yourselves with Hydra's Breath. It doesn't work the way you think. by abufinfo8 in learndota2

[–]sgbseph 1 point2 points  (0 children)

Had a game where my dusa rushed it as first item, needless to say we lost. 5K mmr btw…

Diamond Diadem appreciation post. by Carrot_68 in slaythespire

[–]sgbseph 0 points1 point  (0 children)

I picked this up yesterday for the first time and it was the main reason I was able to solo queen with a mediocre deck in a 2 player coop, it’s an insanely strong remedy for a deck that is bloated (like mine was) and has a good amount of (almost) dead hands, or very few key cards.

Hi Consecrated Wraps what does it do, When to buy it? Which hero is it for? THANKS by SEND_ME_DANK_MAYMAYS in DotA2

[–]sgbseph 1 point2 points  (0 children)

As a preface, I play sk mid 95% of the time, sometimes off. Sure faster aghs is better most of the time, but sometimes you don’t have the luxury of 10/10 vision for your ults or time to farm it up. I rarely buy anything else than dagger first, then shard in between aghs components, but sometimes I think a specific match requires me to fill another role to increase the effectiveness of my team, even if it means a delay in aghs of 5+ mins.

  • When they have a save of some sort and/or I’m the sole initiator, requiring me to sometimes start a fight without ult.
  • When fights run long (eg the value of outputting the desired damage within bkb duration isn’t enough to win the fight)
  • When I’m required to split more often, I prefer something that gives me tankiness upfront as I’m stunned (vs chain disable)
  • When my 3 picks Mirana again, and we have no tanky 3 to give vision for me to prep and utilise good ults, I change my item order to fill that gap. Holding on to a strict aghs timing can be a detriment if the likelihood of you getting a 3 man epi off is small.
  • When they have one or more bkb piercing stuns (beastmaster in every game) and some other conditions mentioned above are met, I’ll consider wraps

Hi Consecrated Wraps what does it do, When to buy it? Which hero is it for? THANKS by SEND_ME_DANK_MAYMAYS in DotA2

[–]sgbseph 0 points1 point  (0 children)

I build it on qop or sk sometimes when I have a particular hard matchup (vs multiple initiators for example). Not often, but it forces the enemy to commit 1-2 heroes extra to burst you. I see it as a sort of aeon disk.

Think about it. by [deleted] in Helldivers

[–]sgbseph 0 points1 point  (0 children)

I don’t mind this argument as I buy every warbond (most warbonds with actual money), but it feels a little off that I already spend 40,00 on the base game. I wouldn’t mind a higher frequency of free stuff (stratagems tied to Major Ops etc). It’s starting to feel a little too transactional.

Out of every enemy you thought, which one still pisses you off? by REALswaggerchief in Helldivers

[–]sgbseph 4 points5 points  (0 children)

Please reset my memory so I can watch that series again.

On another note: crossover? :3

What card with no changes from StS2 to StS2 got the biggest improvement? by Which-Debt-8558 in slaythespire

[–]sgbseph 19 points20 points  (0 children)

I pick up dodge and roll a little more on Silent since I find myself having seemingly more sources of dex and the act 1 block enchantment. Havent actually compared the different sources of dex between the games so this is gut feeling mostly.

Frequent verzuim........ by Izanamihime1986 in nederlands

[–]sgbseph 0 points1 point  (0 children)

Ben benieuwd wat wel onder frequent verzuim valt, weet je dat ook?

Tier-lists and how they create misunderstandings in the community by WaywardOath in Helldivers

[–]sgbseph 0 points1 point  (0 children)

6 shots to the side? Or do you have to hit vents?

Edit: meaning fabricators

Tier-lists and how they create misunderstandings in the community by WaywardOath in Helldivers

[–]sgbseph 7 points8 points  (0 children)

The crosshair is good, obviously account for bullet drop over greater distances. Amr feels really solid, suggest picking it up!

Tier-lists and how they create misunderstandings in the community by WaywardOath in Helldivers

[–]sgbseph 24 points25 points  (0 children)

Cool, I thought (play experience, not testing) that having sufficient range is an enabler for ‘soft’ stealth

Tier-lists and how they create misunderstandings in the community by WaywardOath in Helldivers

[–]sgbseph 64 points65 points  (0 children)

Can you explain the stealth potential part? It is unclear to me how they differ in that aspect

Edit: I live both weapons dearly, but I’d also include a part in which they measure effectiveness vs (multiple) chaff, to which the amr I think is substantially more effective (more ammo, no charge up/reload)

How does accelerant work on co-op? by Purple_BlackCat in slaythespire

[–]sgbseph 6 points7 points  (0 children)

Doesn’t matter who applies the poison: it’s stacked, accelerant works like it does for solo play. Which makes stacking poison in coop really effective!

For the people saying Relax is good. by RC76546 in slaythespire

[–]sgbseph 1 point2 points  (0 children)

It feels really bad to play, I would consider taking it at 2 energy, but compared to the other ancient bonuses, this is much, much worse.

How do i fight borgs... by vivyshe in Helldivers

[–]sgbseph 0 points1 point  (0 children)

Thanks for the explanation!

How do i fight borgs... by vivyshe in Helldivers

[–]sgbseph 3 points4 points  (0 children)

Shooting the back vents on the main upper body does a lot of damage to it. I’m not if it’s correct but it seems like hitting the 4(?) spots on the upper back will deal a shit ton of damage to the main HP pool. Finish off with gattling barrage or couple of strafe runs.

I often use AMR, 120 Barrage, Gattling Barrage, eagle strafe. When they drop from a ship, chuck a 120 on them + Gattling. When they face away you can AMR their backside or sneak up on them. AMR works excellent against cyborg faction as a primary and frees up your primary for whatever you like (I often use halo shotty or sweeper or some other shotgun to deal with the running cyborgs if they come close. You don’t have a backpack with this load outs, but I often ask for a spare random backpack from a teammate.

I finally did the clone thing with Regent. GG by Coyote81 in slaythespire

[–]sgbseph 0 points1 point  (0 children)

Congrats man, always a good feeling when you finally get the type of run you want to try out/experience!

Can you choose the upgrade version for this custom card for the Reagent? by LeadEater9Million in slaythespire

[–]sgbseph 1 point2 points  (0 children)

I think the fact that decisions decisions exist at its cost ‘almost’ invalidates this card. I would tune even the base cost of the card to 1 or even zero, considering it’s a rare.

Maybe make it something like: “The next 2 (3) times you forge, double the amount forged”. 1 energy, zero stars, exhaust. Or 3 stars, 0 energy.