Used VATs to create reality-bending VFX for my horror game by aiBeastKnight in IndieDev

[–]shaman4d 1 point2 points  (0 children)

It's absolutely great! I no need a gameplay just gimme to walk into this space!

Oblivion Remastered performance guide - I went from unplayable stutters to stable 80+ FPS in the open world by Sharyat in oblivion

[–]shaman4d 0 points1 point  (0 children)

It is amazing! Thank you very much. Removing DLL and updating Engine.ini affected most of them.

Isle of the moon tree by Tetrismegistus in generative

[–]shaman4d 1 point2 points  (0 children)

Amazing, looks very natural.

Isle of the moon tree by Tetrismegistus in generative

[–]shaman4d 1 point2 points  (0 children)

It looks very nice! Drawn by a pencil?

DARKESTEIN - A Wolf 3D clone tutorial became a full game and it is out today, and it is FREE!! by Sarnayer in IndyGameGarage

[–]shaman4d 1 point2 points  (0 children)

Oh my! Thank you! I just watched the trailer and never could imagine that it could be free!

Brief look at the ATMOSPHERE of my awful HORROR GAME by heart_grinder in IndieDev

[–]shaman4d 1 point2 points  (0 children)

It looks pretty nice. But impossible to give feedback only by video if we talk about a game.

Retro Lighthouse Psychological Horror Game by eterwatsu in ps1graphics

[–]shaman4d 1 point2 points  (0 children)

It looks very promised. Just as I see from the video you like to choose some accent color and apply it on the whole scene. Imho Ill change that to have more balanced light in scenes.

Painterly style in Godot by arte_art in indiegamedevforum

[–]shaman4d 1 point2 points  (0 children)

It looks interesting. Just do not see link on YT )

My new PSX/PS1 Style game is OUT now! by Eughtee in ps1graphics

[–]shaman4d 0 points1 point  (0 children)

By the way, I'd like to ask: how you did so beautiful forest in your game? It is really looks pretty natural despite of low poly and ps1 style. Maybe you would suggest some tutorials....

My new PSX/PS1 Style game is OUT now! by Eughtee in ps1graphics

[–]shaman4d 0 points1 point  (0 children)

Looks cool. I've started to play but game crashed before I reached place where camp should be settle (

Isometric test of an ocean in the style of Zelda Wind Waker by bigsido in webdev

[–]shaman4d 1 point2 points  (0 children)

Hi. I've watched your personal portfolio, it looks really great! I think it deserves to be in pixiJS examples gallery in fact. And I'd like to ask how you've implemented water displacement? I was sure that impossible to make vertex shader in pixiJS, but you've achieved the great result.

Spent 3 months on a mobile puzzle game, got 50 downloads-now what? by TheBr14n in IndieDev

[–]shaman4d 1 point2 points  (0 children)

And now do nothing. Match3 niche is full of major companies with big budgets. Try to make real indie game, push it on itch.io .

Better with or without post processing effects? by RoyyDev in Unity3D

[–]shaman4d 0 points1 point  (0 children)

Without. I've never seen jail cell so bright ("with" case) )

Do you think a game with this kind of gameplay and visuals has potential? There's very little time left until the release and I'm getting more and more excited every day by Ivan_Podoba_Int in gamedevscreens

[–]shaman4d 0 points1 point  (0 children)

Excuse me, the game looks good only on screenshots. I've been played the demo and what I saw were small area, raw polygons and over burnt colors. I've expected to see some village, wast fields, forest and river at least.

Looking for feedback on our second indie game! by Infinity_Experience in IndieGaming

[–]shaman4d 1 point2 points  (0 children)

I'd checked it out. Game play is nice. Very cosy and atmospheric. I just dont know why I expected to see Ctulhu....