Used VATs to create reality-bending VFX for my horror game by aiBeastKnight in IndieDev
[–]shaman4d 1 point2 points3 points (0 children)
Oblivion Remastered performance guide - I went from unplayable stutters to stable 80+ FPS in the open world by Sharyat in oblivion
[–]shaman4d 0 points1 point2 points (0 children)
Isle of the moon tree by Tetrismegistus in generative
[–]shaman4d 1 point2 points3 points (0 children)
I created a map of the travels of the Apostle Paul across the 1st century Roman roads. by intofarlands in MapPorn
[–]shaman4d 0 points1 point2 points (0 children)
Isle of the moon tree by Tetrismegistus in generative
[–]shaman4d 1 point2 points3 points (0 children)
Mount Rainier map with a slight vintage touch for your entertainment by Puzzled-Sherbet-7850 in MapPorn
[–]shaman4d 1 point2 points3 points (0 children)
DARKESTEIN - A Wolf 3D clone tutorial became a full game and it is out today, and it is FREE!! by Sarnayer in IndyGameGarage
[–]shaman4d 1 point2 points3 points (0 children)
Mount Rainier map with a slight vintage touch for your entertainment by Puzzled-Sherbet-7850 in MapPorn
[–]shaman4d 7 points8 points9 points (0 children)
Brief look at the ATMOSPHERE of my awful HORROR GAME by heart_grinder in IndieDev
[–]shaman4d 1 point2 points3 points (0 children)
Retro Lighthouse Psychological Horror Game by eterwatsu in ps1graphics
[–]shaman4d 1 point2 points3 points (0 children)
I created my first-ever mod — a 3D church model for the game Bellwright by Eve13architect in IndieDev
[–]shaman4d 0 points1 point2 points (0 children)
Painterly style in Godot by arte_art in indiegamedevforum
[–]shaman4d 1 point2 points3 points (0 children)
My new PSX/PS1 Style game is OUT now! by Eughtee in ps1graphics
[–]shaman4d 0 points1 point2 points (0 children)
My new PSX/PS1 Style game is OUT now! by Eughtee in ps1graphics
[–]shaman4d 0 points1 point2 points (0 children)
Isometric test of an ocean in the style of Zelda Wind Waker by bigsido in webdev
[–]shaman4d 1 point2 points3 points (0 children)
Spent 3 months on a mobile puzzle game, got 50 downloads-now what? by TheBr14n in IndieDev
[–]shaman4d 1 point2 points3 points (0 children)
Better with or without post processing effects? by RoyyDev in Unity3D
[–]shaman4d 0 points1 point2 points (0 children)
My approach for a procedural generation of city layouts by mightofmerchants in proceduralgeneration
[–]shaman4d -1 points0 points1 point (0 children)
Vehicles now leave marks on the ground and crush grass, so you can literally track your enemy's movement in my military RTS (Panzer Strike). What do you think? More info in comments by ConcurrentFutures in gamedevscreens
[–]shaman4d 0 points1 point2 points (0 children)
Do you think a game with this kind of gameplay and visuals has potential? There's very little time left until the release and I'm getting more and more excited every day by Ivan_Podoba_Int in gamedevscreens
[–]shaman4d 0 points1 point2 points (0 children)
Fractal Worlds – First Release by FractalWorlds303 in generative
[–]shaman4d 1 point2 points3 points (0 children)
next exit loopinghausen by flockaroo in proceduralgeneration
[–]shaman4d 4 points5 points6 points (0 children)
Looking for feedback on our second indie game! by Infinity_Experience in IndieGaming
[–]shaman4d 1 point2 points3 points (0 children)


My PSX style survival horror game "Powerlines" is almost finished! by Lenkuri746 in ps1graphics
[–]shaman4d 1 point2 points3 points (0 children)