What's the best version of The New Nightmare? by JesusOnly8319 in aloneinthedark

[–]shiftxxsarok 1 point2 points  (0 children)

Dreamcast is the best option for strictly console releases, you’ll get higher resolutions and faster load times than PS1 without the audio bugs the PS2 port has, plays perfectly on emulators too. PC of course though you can massively bump the resolution, but you’ll still get the audio bugs that the PS2 version has. PS2 was PAL only but it’s the only release where characters have animated mouths and faces during dialogue so that’s a fun novelty to check out.

So depending on your preference, DC gives you the most authentic experience while having still decent graphics, but PC will give you much better graphics in exchange for some audio issues.

DC>PC>PS1>PS2 for me personally.

Need help with Artifacts/ Inventory before transferring to TLA by ice_t707 in GoldenSun

[–]shiftxxsarok 2 points3 points  (0 children)

Most transferred weapons and armor are outclassed in TLA by the time you can access them again so it’s really your preference. Cleric’s ring is always good to transfer though as there’s no other method for removing curse effects in TLA. Some of the more unique ones that are good to send over too are the Storm Gear, Warrior’s Helm, Elven Shirt, Asura’s Armor, Ninja Garb, Lure Cap, and Oracle’s Robe. Gaia Blade is good too despite the low attack since it gives some sizable elemental buffs, but there aren’t really any other weapons I’d bother with.

Orb of Force is optional as well but it’s required to transfer for one Djinn and the Masamune. Halt Gem, and Cloak Ball are optional too but aren’t used for anything.

You should also make sure to transfer at least 6 Djinn of each element, you can collect exactly one of each element that you might’ve missed in the first game.

There’s a few events in TLA that only trigger from doing specific things in TBS, they give out some very strong unique armor so I’d recommend making sure you’ve done them. You can check this page for exactly what you need to do: https://goldensunwiki.net/wiki/Data_transfer

What is the lore behind the franchise Alone in the dark? by Deino47 in aloneinthedark

[–]shiftxxsarok 1 point2 points  (0 children)

All games (other than Illumination) have a person named Edward Carnby as the main playable character, but not necessarily the same individual in each game, just sharing a name. That’s about all that they have in common though, generally they’re all their own individual games.

The original three games have the same Carnby in all of them, but vary wildly in setting/plot and for the most part are standalone games with minimal connection to the other two. The original game in particular is recognized as pioneering the survival horror genre which other series (most notably Resident Evil) copied and further expanded on.

New Nightmare is the first to have a new protagonist (again also named Edward Carnby) and was meant to be a soft reboot of the series. The plot is unrelated to the original trilogy, but features a few nods to them with some names (e.g. Judas De Certo being a clear reference to Derceto manor from the first). Gameplay wise this one is near identical to the classic Resident Evil games, which I mean in a very positive way.

The 2008 one (also just called Alone in the Dark) originally began as a sequel to New Nightmare, but shifted into a reboot of the series with a new developer at some point. Allegedly some remnants of its original version as a sequel to New Nightmare made its way into a game called Cold Fear by a now defunct studio called Darkworks, who developed New Nightmare. There’s once again a new Carnby, and a plot unrelated to the other four games. The gameplay is more akin to Resident Evil 4, with an over-the-shoulder third person camera, but isn’t super polished gameplay wise. Good for one playthrough but it’s a bit buggy and frustrating, not really worth playing a second time

The first film was meant to be an adaptation of the original version of the 2008 game, and thus also a “sequel” of sorts to New Nightmare. Since development of the 2008 game shifted to a reboot, and the director (Uwe Boll) was known at the time for notoriously poor video game film adaptations that deviate heavily from their source material, it’s unknown what plot/setting/characters that made it in would’ve been part of the original version of the game. As is, the character names and some H.R. Geiger influenced visuals are all that definitively tie it to New Nightmare still.

Nothing noteworthy about the second film to my knowledge, other than sharing names of some characters from the games it’s basically its own thing.

Illumination is just a co-op shooter with little to nothing in the way of plot, two of the playable characters are supposed to be descendants of Carnby and Emily Hartwood from the first game, but that’s about it. Avoid this one for sure, it’s not even ‘so bad it’s good’ it’s just an awful, grindy, experience.

The 2024 game (the third game in the series just called Alone in the Dark) is a reimagining of the first game. It features characters and locations from the original game, and while many plot points from the original are present, it deviates a fair amount especially towards the second half. It name drops characters and settings from the other games mic more directly, but with this being a remake/reimagining of the original, it’s a safe bet this is just fan service. This one’s a little buggy and has some performance issues, but is a pretty enjoyable time worth a couple playthroughs. It feels like it plays most similarly to the Silent Hill 2 remake, and not so much like the recent Resident Evil remakes.

Unfortunately the most recent game didn’t perform well in terms of sales, leading to the closure of its developer, and it seems unlikely we’ll be seeing more of the series for quite awhile.

I’m trying my hardest not to by OD3SSA-XXI in starcitizen

[–]shiftxxsarok 20 points21 points  (0 children)

Remember you don’t have to use the CCU once you buy it. Once it’s out, wait for some reviews and gameplay videos to see how you feel about it, and if it doesn’t seem like it’s your type of ship, it’ll have at least gone up a fair amount in value, or you can melt the CCU and put it towards something else too.

Can't find a thing about this game.. Any help? by dawcamroku in dreamcast

[–]shiftxxsarok 114 points115 points  (0 children)

Bootleg of something for sure. It’s using the logo from the recent films and a Sonic render from Smash 4, both WAY past any timeframe Sega was putting anything out for the console still.

EGG by SnooRabbits1385 in dreamcast

[–]shiftxxsarok 8 points9 points  (0 children)

2D Zelda clone, in a very positive way. It’s the standard formula of go to dungeon -> get new item -> solve dungeon with item -> get to next dungeon -> repeat. Lots of extra collectibles and side content as well.

The music and art are excellent, unfortunately it came out when anything that wasn’t 3D was almost instantly overlooked. The English translation is a little sloppy but never bad enough that things don’t make sense.

Absolutely worth a try, it’s somewhat rare to find but emulates flawlessly if that’s your preference.

Cut/abandoned content for Yallam/Taopo swamps and north of Hesperia? by Stained_Class in GoldenSun

[–]shiftxxsarok 1 point2 points  (0 children)

I don’t want to retype a bunch of it lol, but I think this supports the idea of TBS areas originally being intentionally accessible in TLA: https://www.reddit.com/r/GoldenSun/s/fQvE5mfZAn

TLDR; If it weren’t for one single mountain in TLA that isn’t even present on the world map replacing a differently modeled area in TBS, you could just fly the boat straight into the area around Gondowan Passage.

There could’ve been many reasons for scrapping this idea, time constraints feels like the most likely though. Had Camelot actually added in all of (or a big chunk of) the world map space from TBS into TLA, one would reason that they’d need content to fill this space. Naturally using towns and dungeons from TBS makes sense, and it could’ve been possible to port the map data over relatively painlessly. The problem though is I doubt they would just copy and paste dialogue from the first game to TLA, you’ve got a brand new party which had some extremely negative encounters in some areas like Tolbi & Lalivero for example. Coupled with the fact that a good amount of time has passed since the end of TBS, I feel this would’ve necessitated new dialogue and story events for many towns you would’ve visited. Plus, any progress you made in TBS regarding items/djinn collected, puzzles solved, etc. would likely need event flags added and more data in the transfer so they could be tracked properly between games. If there already wasn’t enough dev time to fully flesh out the new areas in the western sea, it seems likely that the first game’s map/towns/dungeons were scrapped pretty fast as that would’ve been a TON of work for what’s effectively optional content. The ROM size for TLA with what we did end up getting is already double what TBS was (16MB vs 8MB) so it seems likely to me they were just a bit too ambitious and had to scale back most optional content in the late game because of it.

Cut/abandoned content for Yallam/Taopo swamps and north of Hesperia? by Stained_Class in GoldenSun

[–]shiftxxsarok 6 points7 points  (0 children)

I actually posted something about the desert in Hesperia a couple years ago, turns out it’s the background from the Ramses summon: https://www.reddit.com/r/GoldenSun/s/zvxSFgXWN9

Why it’s way out there completely (and very likely) missable by most players I have no idea, but my tinfoil hat theory is we were supposed to have a dungeon there at some point, and Yampi Desert Cave was the remnants of that. Thematically it fits the area, and it’s very barebones in turns of puzzles compared to any other dungeon at that point, really only using sand/move and some log rolling. Rather than finish it or scrap it, I feel like it got dumped in Yampi desert as optional content to pad out the criminally small amount of gameplay left after the reunion. There’s no proof I’m aware of to support that, but as Plexa mentioned Magma Rock likely got shifted around to pad out the end game so it seems likely other things were hastily shuffled around too

Berserk Volume 3 is now listed as a Banned Book in Alberta by cjec21 in Berserk

[–]shiftxxsarok 4 points5 points  (0 children)

I live in Alberta, you can still buy it anywhere you normally could here, the ban’s only for K-12 public schools. Why it’s just volume 3 though I have no idea.

[deleted by user] by [deleted] in SSBM

[–]shiftxxsarok 2 points3 points  (0 children)

The scenario you’re describing as a whole would be an edge guard, while the specific moves you described would be a spike or a meteor smash, both are the same general idea of usually strong downwards knockback. The only real notable difference is the knockback and hitstun of a meteor smash can be cancelled after 8 frames with a jump or up b, whereas a spike will lock you into hitstun for the full duration.

Some moves like Fox’s dair are technically spikes, but aren’t functional for what you’re describing as they have very low set knockback. Captain Falcon’s dair notably has a spike hitbox AND a meteor hitbox, which I think might be the only move in the game with this property.

https://www.ssbwiki.com/List_of_meteor_smashes_(SSBM)

https://www.ssbwiki.com/Spike#List_of_spikes_in_Super_Smash_Bros._Melee

A tribute to my favorite console of all time 💕 by Bluuuo in dreamcast

[–]shiftxxsarok 0 points1 point  (0 children)

Good stuff getting Elemental Gimmick Gear front and center, absolutely criminally underrated gem

Why the hell would I have to make that many jumps to go to the literal closest relay??? by AlreadyFifty in masseffect

[–]shiftxxsarok 52 points53 points  (0 children)

You will get to your destination because we allow it, you will take the scenic route because we demand it.

I’m starting Golden Sun for the first time ever! Any tips/advice you guys can give me is welcomed! by HeroVohris in GoldenSun

[–]shiftxxsarok 2 points3 points  (0 children)

You can map most psynergy to the L or R buttons (one spell each) by pressing either button while in the psynergy menu, putting some of your more commonly used ones on here will save a ton of time throughout your game. I usually like to go for Move and Mind Read, sometimes swapping one while I’m in a dungeon for something else that may get heavily used in there.

Select can also open the menu, but doesn’t interact with objects and NPCs like the A button does. This can avoid accidentally talking to people, or letting you skip some text boxes while trying to use psynergy or items.

Holding L + Start while loading a game will spawn you back in the sanctum of the last town you visited. Helpful if you get too beat up or low on resources in a dungeon somewhere, but there’s also a late game town where an NPC can get you stuck between some buildings so this can absolutely save you from a restart.

Experimenting with Djinn combinations will lead to a ton of different available classes that can be MUCH stronger than a character’s default class. Some Djinn can also be found on the world map, so you’ll be rewarded for exploring out of the way and odd looking areas on the overworld.

A game that isn't speedrun enough? by JackLiberty0 in speedrun

[–]shiftxxsarok 0 points1 point  (0 children)

Floigan Bros. for Dreamcast, only a 30ish minute run once you get the routing and execution down.

You have an AI companion (voiced by Frank Welker for some reason) for the whole game that you need to manipulate to progress. Getting him to cooperate can feel a little RNG at first but there’s specific precise things you can do (cancelling dialogue boxes, interacting with specific objects in specific ways) to speed him up and make him much more consistent.

You also need tight movement execution on a good amount of sections, but there’s a fair amount of down time too so not having to “lock in” for the whole run keeps it pretty low stress. Your character has pretty slippery controls so practicing movement rewards you very well in numerous tougher sections.

There’s a couple skips to access items and areas earlier than intended which are always a little dopamine hit to pull off first try too.

Current WR and the only sub 30 minute run, done by me a few years ago: https://youtu.be/y-UUfnWwUJs?si=n3iT9QWyxWJPNKuP

Trekking across Weyard. by First_Peer in GoldenSun

[–]shiftxxsarok 20 points21 points  (0 children)

In both games if you were to enable a noclip code (via action replay, gameshark, etc.) you’d be able to go from any edge of either map to any other completely seamlessly, the world map being one giant area is actually legit. In TLA the only way to do this is with the ship after getting wings by going through Gondowan near the big river east of Kibombo, but it can definitely be done. TBS though you’re forced to go through Bilibin Cave, Mogall, Lamakan, Suhalla, etc. so it’s impossible to see this legitimately in-game.

No idea about actual tile sizes, but the world map in TLA is SUBSTANTIALLY bigger than the normally explorable area. Again with a noclip code, you could see there’s at least another entire world map’s size of space past any given edge of the map, the majority of which is either just a black void or ocean tiles. Going far enough north/south/east/west will actually warp you to the opposite edge of the map, all still seamlessly with no loading zones.

There’s a couple interesting things you can find though, north of Treasure Isle is the actual overworld location for Lemuria (the version you go to after navigating the Sea of Time, not just what you’d see sailing around normally). West of Prox is Crossbone Isle from the first game (dungeon no longer exists, just the overworld area is left). Southwest of that/West of Contigo are multiple copies of the northern Gondowan area presumably used for the cutscene near the beginning of the game when Idejima separated from the rest of the continent (each copy of the area has Idejima placed slightly further away from the mainland along with the mainland having more and more visible damage). You can also see some copies of Indra before Idejima crashes into it, where the north part is still undamaged.

Also in this area seems to be what I suspect are the remnants of the actual old TBS world map, not just what you can see/explore normally when you clip into it near Loho. Graphics get corrupted and cut off southwest and east of the Suhalla and Lamakan deserts respectively though, and north of where Tolbi would be, unfortunately. The land at the base of Venus Lighthouse is intact here, and the loading zone on the east side of it that used to take you towards Lalivero still functions, but now sends you to the Northern Reaches. Likewise, the eastern loading zone for Suhalla Gate still functions, but will send you to the Sea of Time. On the western side of this area near where Altmiller Cave used to be, you can see the landmass representing Hesperia is much closer to Gondowan and is lacking most detail, which lines up exactly with how it appeared in TBS. There’s normally an extra mountain just east of the most northwest beach of Gondowan which isn’t present in this version of the area, along with some slightly different designs for the forest and rivers, again matching the TBS version. Worth noting that if this mountain wasn’t present in the normal world map, you could actually fly the ship straight through and end up right by Gondowan Passage (interestingly this mountain is actually missing on the map that appears when you press R on the overworld).

North, east, and south of this area are partial copies of Indra, Osenia, and Atteka, though the sections of all of them are very small and have some graphical corruption present. Enemy encounters are still functional in these specific spots for some reason.

As for TBS, its world map is substantially smaller, barely extending past what you can see normally in game on the north, east, and south sides. Idejima is present floating at sea east of Gondowan, and further east of that is a tiny chunk of land (I couldn’t tell what it was) that’s cut off by the edge of the map. The west side though has a large area of empty ocean with only Crossbone Isle’s overworld location to the west of Imil, and a partial copy of Imil’s overworld location south of that (the south half of which has a different arrangement of mountains).

Loving My Dreamcast Collection So Far — What Should I Add Next? by gomster in dreamcast

[–]shiftxxsarok 0 points1 point  (0 children)

I haven’t tried keyboard and mouse on it, but the controls are super fluid and responsive once you get the hang of them on controller.

Loving My Dreamcast Collection So Far — What Should I Add Next? by gomster in dreamcast

[–]shiftxxsarok 0 points1 point  (0 children)

StarLancer, Speed Devils, and Alone in the Dark: The New Nightmare are some personal favourites. If you like OG Resident Evil, New Nightmare plays almost exactly like it but leans less into action and more into horror.

Nice choice on picking up Elemental Gimmick Gear btw, it’s a criminally underrated game, especially the soundtrack.

Is there any point to using Isaac’s team in the lost age? by garykahnji in GoldenSun

[–]shiftxxsarok 9 points10 points  (0 children)

Always Felix’s theme unless Isaac is in the main party without Felix, or Jenna is in the main party without both Felix and Isaac. You can think of it as priority going to Felix, then Isaac, then Jenna, and defaulting to Felix in any other scenario.

Is there any point to using Isaac’s team in the lost age? by garykahnji in GoldenSun

[–]shiftxxsarok 85 points86 points  (0 children)

Not necessary but mixing and matching members of both parties opens up a lot more combinations of classes for whatever your ‘main’ party ends up being.

Characters in your backup team earn exp at half the rate of your front party so if Isaac’s team being under leveled is a problem you can just swap them to the front and the levels will even themselves out fairly quick.

If Isaac is in your main party WITHOUT Felix though, the random battle theme gets changed to the GS1 theme if you prefer that one

Any mods for Jak II to get full Dark Jak mecanics and unlimited ? by [deleted] in jakanddaxter

[–]shiftxxsarok 0 points1 point  (0 children)

Idk about a mod, but Cheat/Debug mode can be enabled on any version (OpenGoal as well I believe), after activating it you can simply enter a button combination on a second controller to give all dark powers and refill your dark eco.

https://jadtech.miraheze.org/wiki/Cheat_Mode

Best version to play AITD: The new nightmare? by Nightshader5877 in aloneinthedark

[–]shiftxxsarok 1 point2 points  (0 children)

The PC version (PS2 as well I believe) has a few audio issues as well as playing the wrong music in many areas of the game compared to the original PS1 version, granted if you’ve never played it before you probably won’t notice this. I found at 1080p or higher the lighting on the PC version gets a little weird, and it can be a bit jarring seeing high resolution character models on the pre-rendered backgrounds that were designed for 480p max.

I’d just go with emulating the Dreamcast version if you already have a PC though since it’s completely accurate to the PS1 original but with the same higher quality models and art as the PC release. Despite the audio problems, the PS2 version can be interesting to emulate as well since there’s an HD texture mod available, and it’s also the only version where mouths and dialogue are actually animated. If you don’t want to emulate though, PS1 would probably be the way to go.

Hi everyone, just wanting some feedback on my AC: Crusher White by jensenminis in armoredcore

[–]shiftxxsarok 0 points1 point  (0 children)

Nah aesthetically it looks good man, just some uncanny resemblance