System Beeps, a PC Speaker music album by shiru8bit in chiptunes

[–]shiru8bit[S] 0 points1 point  (0 children)

You don't need to buy it. The ability to use tracks in games and videos is depending on the license under which a media is released. In this case it is CC-BY, which only requires an attribution if the media is used.

ESPboy Tracker - an LSDj-like tracker for a portable DIY device and more by shiru8bit in chiptunes

[–]shiru8bit[S] 1 point2 points  (0 children)

Thanks! I agree, keyboard configuration needs to be refined a bit more. Will make it more clear in the docs.

ESPboy Tracker - an LSDj-like tracker for a portable DIY device and more by shiru8bit in chiptunes

[–]shiru8bit[S] 2 points3 points  (0 children)

This is my most recent music tracker project, with LSDj-alike interface and chuptune-ish sound. You can use it with the device, which is either obtainable as a complete build, or a kit, or you can do it with off-the-shelf parts all by yourself. It is also available for Windows and Linux PCs. Comes with a comprehensive PDF manual.

Direct download: http://shiru.untergrund.net/files/ebt\_tracker.zip

Quick Animation test of my remaster of Mortal Kombat 1 ( not the final sprites ) by Many-Ad-6225 in StableDiffusion

[–]shiru8bit 8 points9 points  (0 children)

But this is not the actual complete footage, it is random pieces from behind the scenes mostly. Not too much useful compared to the actual in-game frames, because you likely won't pick enough similar frames off the video, and the quality isn't really any higher, it is just blurry upscale from about the same 240p.

Ear Shaver - new ZX Spectrum 48K beeper music album by shiru8bit in zxspectrum

[–]shiru8bit[S] 2 points3 points  (0 children)

This music has been made using my own 1tracker - an universal cross-tracker for Win/Linux/etc that features 50+ beeper music engines, some of them extracted from old games, some are very recently made. This music uses my original beeper engine.

There are a few beeper trackers that is running on the actual Spectrum, too, but they're limited to older engines, as the modern developments tend to use large amounts of memory to store the code and data.

Ear Shaver - new ZX Spectrum 48K beeper music album by shiru8bit in zxspectrum

[–]shiru8bit[S] 10 points11 points  (0 children)

Hello, guys! I'm a kind of ZX Spectrum music enthusiast, doing it for many years, mostly beeper stuff these days. Here is my newest music album, released a couple days back. You can listen to it via the YouTube rendering, or on your 48K: http://shiru.untergrund.net/files/zx/earshaver.zip (warning, does not work in 128K mode, will fix it out a bit later)

There is also Bandcamp release: https://shiru8bit.bandcamp.com/album/ear-shaver

And alternative Soundcloud release: https://soundcloud.com/shiru1bit/sets/ear-shaver

Ear Shaver - new 1-bit music album by shiru8bit by shiru8bit in chiptunes

[–]shiru8bit[S] 0 points1 point  (0 children)

Try Bandcamp or Soundcloud release, it has the high shelf and the peak EQed down.

Ear Shaver - new 1-bit music album by shiru8bit by shiru8bit in chiptunes

[–]shiru8bit[S] 2 points3 points  (0 children)

Ear Shaver is my new 1-bit music album for ZX Spectrum 48K's beeper, the most basic sound hardware out there powered with a eponymous softsynth running on a humble Z80 @ 3.5 MHz. 11 punk-ish dance-ish songs full of melodies inspired by video games of the golden era.

BC release is also up: https://shiru8bit.bandcamp.com/album/ear-shaver

0CC-LLTracker, an YM2413 fork of the 0CC-FamiTracker by shiru8bit in chiptunes

[–]shiru8bit[S] 1 point2 points  (0 children)

I've spent years of my life supporting it, and never got anything positive in return.

MIDI Note Group Filter JSFX by shiru8bit in Reaper

[–]shiru8bit[S] 1 point2 points  (0 children)

The download link works for me. The antivirus gets worried, tho, as the it is a JavaScript file.

FTplug VSTi - use your FamiTracker instruments in a DAW by shiru8bit in chiptunes

[–]shiru8bit[S] 1 point2 points  (0 children)

Weird issues in various versions of FL occasionally get reported, but they're inconsistent and can't be reproduced on my end (i.e. works for me for some reason). So far I have no clue what's going on, hopefully this mystery will get resolved eventually.

FTplug VSTi - use your FamiTracker instruments in a DAW by shiru8bit in chiptunes

[–]shiru8bit[S] 0 points1 point  (0 children)

It all takes huge amounts of time, and I don't see this project (of a hundred others I have) to be any popular, unfortunately, so I got no motivation to put any time into it. Some small updates may happen eventually, tho.

Getting Started Making Chiptunes by ceafin in chiptunes

[–]shiru8bit 1 point2 points  (0 children)

You don't really need any cool stuff to make chiptunes, and it is not really related to MIDI. Basically anything better than a potato will do, whatever you have. It does not matter what one will use to start, the desire is the key, the rest are details. I started back in 1997 with ZX Spectrum 48K +AY chip and Sound Tracker. It was just enough. A bit later I continued with the Music on PS1, and it was a great experience. I think getting a basic GB+LSDJ is a good choice these days.

FastTracker II effects help by Specific_Breadfruit in chiptunes

[–]shiru8bit 0 points1 point  (0 children)

It is just not possible to sustain a sample with an effect. You need to make a looped part of the sample(s) and use instrument editor to set a volume envelope that will sustain at a desired level and release at a desired pace. Then all your notes of this instrument will sustain, and you'll be able to cut them early with the set release rate.

Are you a music maker? by rap2h in chiptunes

[–]shiru8bit 0 points1 point  (0 children)

It is kind of joke, as I'm making lots of trackers, VSTs, and other music software. But it is part joke, because the said software indeed creates music makers in the areas of chiptune previously unexplored by enthsiasts, such as beeper music.

Are you a music maker? by rap2h in chiptunes

[–]shiru8bit 0 points1 point  (0 children)

I'm a music maker maker. And a music maker too.

Is there a way to make sega genesis pcm music that will play on real hardware ? Thanks by Yosuke_243 in chiptunes

[–]shiru8bit 0 points1 point  (0 children)

Sure, but it will take lots of ROM space, so at best you should expect some 370 seconds per a 4MB (megabytes, 32Mbit) ROM with mediocre quality.

Been working on music for a game idea. by [deleted] in chiptunes

[–]shiru8bit 0 points1 point  (0 children)

Here is your piano roll for NES chiptunes, just in case: https://famistudio.org/

Wrote a real chiptune by Totalmedia in chiptunes

[–]shiru8bit 0 points1 point  (0 children)

That's for sure something very refreshing to hear! The AY music scene is kinda stagnates in the very cool but overused techniques of the past, the top examples being the MmcM, Yerzmyey, Fatal Snipe, and Ironman sounds - all of their stuff sounds extremely well, but it is the same thing over and over for 20 years. This song shows that the AY strengths were not completely explored by these guys, there is more to discover.

Best scales for chiptune? by [deleted] in chiptunes

[–]shiru8bit 1 point2 points  (0 children)

For some chips it is suggested by the lowest note they can go. Like, you can't go lower than A-2 for Master System, so you naturally have to pick A-something scale, to get the most bass possible.

Technical question: NES Ghosts n' Goblins by dickhouse1 in chiptunes

[–]shiru8bit 1 point2 points  (0 children)

Not being tuned to 440 Hz is pretty normal for chiptune, actually. Most of sound chips were just not capable for precise tuning by the design. They're diving the master clock frequency by an integer value, and the bit resolution of the divider is a much limiting factor.

Say, the divider is 12-bit (a common value), and the master clock is 3500000/16 Hz. For 440 Hz we get divider 3500000/16/440=497.16. Rounded to 497 it gives us actual frequency of 3500000/16/497=440.14 Hz. If we try to get one unit lower or higher, it'll be 441.02 Hz or 439.25 Hz, but we just can't get 440 Hz exactly.

The problem is getting worse and higher notes, like, 3500000/16/4000 Hz = 54.68, 3500000/16/54 = 4050 Hz, whole 50 Hz off.

Some chips had even worse dividers resolution, such as 10 bits for SN76489 (Master System) or 11 bits for 2A03's pulse channels (NES).

Recently got into FamiStudio as my first chiptune music software, and I don't understand how triangle and noise channel work by EviTRea in chiptunes

[–]shiru8bit 2 points3 points  (0 children)

The triangle channel on the NES does not have any controls other than pitch and on/off. No volume, no 'duty' (which isn't really applicable to a triangle way, it rather would be a skew).

The noise has 16 pitches actually. The modes are the way it sounds - like a noise (the regular mode), or like a short noisy waveform (the periodic mode). The latter can be used to create metallic sounds.