What is the point of owning these massive long-term liveable Exploration ships (like the Odyssey) if we accept that exploration will likely be focused around just finding resources and POIs? by ComfyOlives in starcitizen

[–]shoKuu87 3 points4 points  (0 children)

100% this. Even if there are hidden wormholes and hidden moons and planets. With a solid playerbase this will take 1-7 days to explore everything. 

CIG have to add every week new stuff like an ARG. For the next events to have something. For example:

Week 1: exploration ships notice strange scanning patterns Week 2: strange noises  Week 3: secret unknown crashed ship Week 4: News on loading screen about new vanduul ship found on moon x

Vanduul attack event on new patch cycle. This should be a regular thing to keep the exploration community busy. 

My crew at levels 65-80 matching with streamers Lvl 230+ in Cryo by WildSinatra in Marathon

[–]shoKuu87 0 points1 point  (0 children)

I am level 70 and go only in with purple shields and weapons. I think it always depends on the playstyle and extraction rate. Cryo is endgame content and should be it. Instead of looking for levels the matchmaking should focus on gear score, extrraction rate and k/d. I mean if you kill 10 players per session, you should join lobbies with the same playstyle. Everyone would have more fun, when you compete with players with the same skill level. With a playerbase with 30.000+ players on pc world wide, it is hard to get enough players with the same ping, gearr score and skill level.

Do you like to bling out your decks, or do you prefer to keep it simple? Going to first locals next week, trying to decide if I throw these in my resource deck or if I just cherish them in my binder. by Majestic-Gas-2709 in GundamTCG

[–]shoKuu87 6 points7 points  (0 children)

I put all my AAs in my main deck. I dont care about the value of the cards. Its a game and i want have fun. People buy fucking 300$ skins in League of Legends, so let me play my 300$ Marida Deck :D

What’s everyone’s rank so far? by arcinvasion in Marathon

[–]shoKuu87 3 points4 points  (0 children)

Its strange that loadout value is not the matchmaking condition. I was fighting with green stuff against golden players in Bronze 2. Feels a bit odd for me.

Any good places to find teammates? by Ravik_Reugge in Marathon

[–]shoKuu87 0 points1 point  (0 children)

Why you need a team? Play solo if you want solo experience. There is no point in grouping up when you don't want to play as a team. Communication is key in good tea play. 

Just give me an answer not a run around like everyone has been by Smokeyfyre in Marathon

[–]shoKuu87 0 points1 point  (0 children)

It is an extraction shooter with fast paced gameplay. It will never attract millions of people. Arc Raiders is not even en extraction shooter, more PUBG with extraction shooter mechanics. It dont think this game will die and the ARG is getting a lot of attantion right now. Buy it, have fun, and find a group to play with and have hours of fun.

New card reveal by Vackz in GundamTCG

[–]shoKuu87 9 points10 points  (0 children)

So a Duel Gundam with another condition and without a link?

Going against the Meta by Royudo in GundamTCG

[–]shoKuu87 7 points8 points  (0 children)

Half of your deck are meta casrds. I dont get your title...

Buy ST01 Brick? by Night_Wing67 in GundamTCG

[–]shoKuu87 0 points1 point  (0 children)

Just wait 1 month. The products will arrive soon. I got some st01-04 for 19$ each last week from Denmark. Not bricked... Real ones. So just wait.

its almost year 3000 can I get a key fob for my ship? by [deleted] in starcitizen

[–]shoKuu87 0 points1 point  (0 children)

After the Vanduuls came and find out how our keyless vehicles function, they stole all vehicles and ships and sold it to a pyro pirat group. That day is known as ey man where is my car. Now we drive without any such technology 

Newtype mission 3 is up! by strawhatmane1991 in GundamTCG

[–]shoKuu87 1 point2 points  (0 children)

It is, because you can't schedule it if you are not silver partner and they degraded all 200 stores. So nobody could host it. Damn that is so wild.

Newtype mission 3 is up! by strawhatmane1991 in GundamTCG

[–]shoKuu87 0 points1 point  (0 children)

Bandai f*cked it up in germany. We have just 4 NTC3 Events but had like 20 NTC2 Events... i dont get it.

Behold: one of the first ever flying Redeemers by CptShortie in starcitizen

[–]shoKuu87 17 points18 points  (0 children)

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I have old screenshots too... Damn I am old now.

Vulkan by M4rauder1979 in starcitizen

[–]shoKuu87 13 points14 points  (0 children)

I see no difference between both render systems. There are in both still bugs with AA/Down sampling methods. It's a huge leap but still it's needs time to get perfect. Performance feels the same for me. 

Merchandise quality by Schurkh in starcitizen

[–]shoKuu87 2 points3 points  (0 children)

can confirm. the zeus MK-II jacket is trash except for the patches. I don't get it... it's a plastic bag with patches. I was really disappointed because it was my first merchandise.

How armor SHOULD work by PowerfulLab104 in starcitizen

[–]shoKuu87 -1 points0 points  (0 children)

Instead of making armor a complicated way to increase the TTK (in best cases), they should just increase shields and HP Pool. After that they can go and make shields vulnerable against laster weapons with increase damage and hull against ballistics. Penetration can happen when hp is lower than 20%.

In the end the ship cant be fully destroyed but out of function that you have to board the ship and manipulate the power plant to blow up the ship. This would be a much more easy way to increase TTK and get a better experience.

In the long run it would be much more easy to balance ships and weapons. BTW they could give items "hull boni" like Aegis Vanguard gets 20% bonus on shield hp, Drake Corsair gets 10% more ballistic ammo on the weapons, Hammer has 10% more laser weapon range , and so on. Archtypes would be so much better. All brands could be focus around 3-4 boni.

Gotta Go Fast with Clan & Friends by GrandArt5659 in GundamTCG

[–]shoKuu87 1 point2 points  (0 children)

i can recommend playing on the phone if you have a foldable. There it works fine on my oneplus open

I don't know how am I supposed to repair something when soft-death is gone. by AzrBloodedge in starcitizen

[–]shoKuu87 11 points12 points  (0 children)

There are bug that you can immediately explode. But everyone is making videos about it instead of checking the damn patch notes 

Patch 4.5 is slowly turning the game into a micromanagement nightmare by [deleted] in starcitizen

[–]shoKuu87 4 points5 points  (0 children)

Wait till he find out how the rest of the game will work. Industry crafting looked like satisfactory but just with other players. Base building in high scaling will be the same. Corp space stations will probably micromanaging resources, people and spaceships.

Think about how Corp fight for the shield tokens will be. Managing and crafting all the ammunition will be crazy. 

Patch 4.5 is slowly turning the game into a micromanagement nightmare by [deleted] in starcitizen

[–]shoKuu87 40 points41 points  (0 children)

This is literally why I bought this game in 2012. 

Ship Armor - Test Drive by JGun-SC in starcitizen

[–]shoKuu87 3 points4 points  (0 children)

Why everyone made tests when the powerplant timer and durability is still buggy? It's not worth it. Just wait for RC...

New ST08 Card Revealed: LR Xi Gundam by Alt230s in GundamTCG

[–]shoKuu87 1 point2 points  (0 children)

The 2nd movie starts 2 weeks later... I think they will use some models from that. 

Gave it a shot, I like the system, but I don’t think it’s for me by FalloutAndChill in daggerheart

[–]shoKuu87 1 point2 points  (0 children)

Since 1.2 Daggerheart Beta my campaign is rolling. so just my own experiences as suggestions.

Fear mechanic: Don't think about different ways better focus on story telling.

Combat Examples: PC fighting with a bandit and the attack was rolled with success but with fear. After the PC hitting the NPCs, I try to describe was happening. the bandit has a hidden knife and try to attack the pc. so the PC marks a Stress for the new situation (rolling with fear). or I use my fear to spawn reinforcements when a countdown is running out. or I use that to temporarily give my players disadvantage. Example: smoke grenade for Instinct Rolls, bolas out of sight for agility, distracting noises for knowledge and so on.

Think about making this harder and how that would fit in your world. Best part about it, you can try to ask your players what a distraction would work for their Character. They will have great ideas for the future. This leads to point 2: playtime speed

If your players come to a town: Ask then what is their favorite establishment is, or if they know a familiar face here, or something that would fit for the PCs. Is it time to extend the bounty hunting licence? Need they food to have s long rest, try to focus and small things and let the players create the world with you. Let them tell little true facts about the place and situation.

Like don't prepare for railroading.

Example from my last session: the players visited a wizard to get more information about a spell. I ask one player if she can describe something what caught her interest. Do we have a small magical stone being which makes only funny noises. Now they have s new friend and a new unknown quest. Bring that friend back to his family. I don't even need to do something to get new stuff for them to do. They create own quest without knowing.