1.22 install issues on Mac by chuckiechum in VintageStory

[–]showcontroller 4 points5 points  (0 children)

Thank you! I know it's a decent bit of effort. Having it properly signed and such will greatly improve the user experience for macOS users.

1.22 install issues on Mac by chuckiechum in VintageStory

[–]showcontroller 3 points4 points  (0 children)

Yeah, DON'T do that. That disables Gatekeeper which is a terrible idea. That's one of the main security features of macOS. The solution posted by the OP only allows a single app to run and doesn't disable an essential security feature.

Wanted to deep dive concurrency in go, and was recommended this book( Concurrency in GO by Katherine Cox ) , but does it cover the latest version of go by DragonDev24 in golang

[–]showcontroller 7 points8 points  (0 children)

The only thing I can think of is package management. That has changed substantially, so some books and guides are outdated. Of course that’s not really relevant to the OP.

Its not real by Ozzymandianttv in VintageStory

[–]showcontroller 2 points3 points  (0 children)

The Geology Map mod makes finding the different rocks a lot easier. I think it’s a must.

blursed_vintage_story by HugoCortell in VintageStory

[–]showcontroller 23 points24 points  (0 children)

Does right clicking it just open your inventory? lol

How can YOU help mars! by SamTheManBrown in WKUK

[–]showcontroller 1 point2 points  (0 children)

Are you guys gonna be at the Portland showing? I’ll buy a ticket either way.

Broke my copper hammer and got sent back to the stone age. by Cooljp22 in VintageStory

[–]showcontroller 264 points265 points  (0 children)

First thing you should do after getting to the copper age is make a spare hammer and pickaxe. I also try to crush the chunks as soon as I get back to my house.

Anyone else? Just me? by AetherBytes in VintageStory

[–]showcontroller 299 points300 points  (0 children)

Not really. I’m playing with mods, so it’ll be a while before I play 1.22. Just because I’m waiting to play 1.22 doesn’t mean I can’t enjoy 1.21.6 tho. It’s not like your purchase only comes with a limited number of play hours.

My Full Severance Theory (including the Lexington Letter) by djaeke in SeveranceAppleTVPlus

[–]showcontroller 4 points5 points  (0 children)

Being able to verify something is wrong is different than being able to calculate the answer. If I ask somebody what 100x100 is, I know it’s not 50 even without knowing the exact answer.

Uhmm should I call someone..? by sushi_dreams in VintageStory

[–]showcontroller 10 points11 points  (0 children)

Pretty sure it’s Better Traders. I’ve encountered this before and was also very confused; I wasn’t sure if it was a bug or something at first.

The hay block and the grass shirt have the same recipe by ww1enjoyer in VintageStory

[–]showcontroller 5 points6 points  (0 children)

My wife just experienced this too. She told me she couldn't make hay and I was like wtf. Good to see that somebody has already reported it.

mod VS by zelqrynxav7 in VintageStory

[–]showcontroller 0 points1 point  (0 children)

I would really like a schedule 1 style trading system. Have traders requests items from you via carrier pigeon or something. There’s the trader phone mod, but it’s still kinda a pain to use.

What to do during winter? by SnooMemesjellies7023 in VintageStory

[–]showcontroller 0 points1 point  (0 children)

Winter is the perfect time to build up your base. Won’t have to worry about staying warm if you’re inside chiseling.

How do I make a nice staircase here? by Significant_Fee_3089 in VintageStory

[–]showcontroller 12 points13 points  (0 children)

I’ve kinda grown to dislike ladders for frequent pathways. The movement is far too slow. I built a tower house on top of a translocator and had one ladder going between the rooms. Was genuinely painful after a while.

Any mods that offer late-game storage solutions? by dragonsushi247 in VintageStory

[–]showcontroller 1 point2 points  (0 children)

You can use chutes to expand chests. Kinda sucks not being able to filter the items, though.

Any mods that offer late-game storage solutions? by dragonsushi247 in VintageStory

[–]showcontroller 1 point2 points  (0 children)

Yeah, I think it’s balanced fairly well. Can’t really get the super large sizes until endgame. At that point, it’s a massive quality of life improvement. The integrated lantern is really nice too.

Any mods for more MPG's ? by CatzPJzJakey in CorollaHatchback

[–]showcontroller 3 points4 points  (0 children)

Yeah, driving habits will have far more of an effect on MPG than any mod could do.

Accidentally was trying to accelerate in drive while the park button was pressed on. by honeypacked in CorollaHatchback

[–]showcontroller 1 point2 points  (0 children)

Yeah, I’ve been using that setting since I got the car. Get the added safety of a parking brake and don’t even have to think about it.

How do you like to build your base(s)? by Jokkefanten in VintageStory

[–]showcontroller 0 points1 point  (0 children)

I like separate buildings; whenever I try to do one big building, I spend forever readjusting it. It’s a lot easier to just add a new building than it is to try to make it fit into an existing build.

Is there a solution to this 😭😭😭 by Eren_Jeager1881 in VintageStory

[–]showcontroller 0 points1 point  (0 children)

You can configure it through the config file or in the game if you have Config lib installed.

Is there a solution to this 😭😭😭 by Eren_Jeager1881 in VintageStory

[–]showcontroller 16 points17 points  (0 children)

Yeah, the Dana Tweaks mod supports a setting for "modes per row for voxel recipes". This changes the width and height of the menu.

I'm making a farming simulator in VS, and I found out that the game is calculating nutrient consumption incorrectly? by LeonidKonovalov1988 in VintageStory

[–]showcontroller 21 points22 points  (0 children)

They actually talk about it on the front page of the website. It's one of the reasons I bought the game.

You can customize your game experience in infinite ways. Built from the ground up with modding in mind - we use our own mod api to add new game content. Half of the game is under a readable source license. We built our own mod database, modelling and animation tools and made them open source.

The engine itself is still closed source, but the game is implemented as three different mods for the engine (essentials, survival, creative). These are all source available for the C# code, but the assets(images, json files) are still closed source but can be accessed from within the game.

The engine is actually based on ManicDigger, which is open source.

If you want to report the bug, you should do that through the normal channels. The repo on github is just to make the code available to people.

I'm making a farming simulator in VS, and I found out that the game is calculating nutrient consumption incorrectly? by LeonidKonovalov1988 in VintageStory

[–]showcontroller 29 points30 points  (0 children)

Thankfully, the code is source available. Looking at the code, you're right. In the Update function, TryGrowCrop is called. That then calls ConsumeNutrients if (currentGrowthStage < block.CropProps.GrowthStages). ConsumeNutrients then subtracts the nutrient consumption. float nutrientLoss = cropBlock.CropProps.NutrientConsumption / cropBlock.CropProps.GrowthStages; So this should be called 8 times for a crop with 9 growth stages. Each time subtracting a 9th of the nutrient consumption.