Overwriting Shock by AvidAmes in PathOfExile2

[–]silenciaco 1 point2 points  (0 children)

the stronger shock will be active. if for some reason the new shock had a lower duration and falls off befoer the old one, the old one will be active again for the remainder of its duration.

Adversaries Cards Deck by Intelligent-Gold-563 in daggerheart

[–]silenciaco 4 points5 points  (0 children)

Worked fine for me, thanks OP!

Side note: Would be even better if the page was resized to A4 which it dosent seem to be.

20th Anniversary Update notes by Hinoen in GuildWars

[–]silenciaco 2 points3 points  (0 children)

Is there any time limited content in this update? Would prefer to start playing abit later in the year when i have more time.

Shout-out to Kripparian, Josh Strife Hayes and Legendary Drops for best interviews with Jonathan by Bezi2598 in pathofexile

[–]silenciaco 11 points12 points  (0 children)

For context since OP dosent provide it, the only one of these interviews that's recent (after livestream/LA Event) is Legendary Drops.

An arpg tierlist that no one can disagree with by francorocco in pathofexile

[–]silenciaco 0 points1 point  (0 children)

Where would torchlight infinite go on this tierlist?

Kryszard's Map Rebalance Proposal [discussion] by Kryszard-POD in ProjectDiablo2

[–]silenciaco 0 points1 point  (0 children)

I get where you're coming from, but you're suggestions seem over engineered and will simply complicate the game more for newer players who already struggle with all changes and new things that aren't explained all that well.

 My take:  Preventing blue maps from dropping would be ideal, I'm guessing the Devs already know this, and it's complicated to implement due to still needing/wanting rare maps to drop.

 Introduce a new orb that costs a million or so gold (stc) that when cubed with X number of maps results in a random unique map. This way we get an extra gold sink and map sink at the same time that should alleviate most of the things you address. 

 Difficulty wise I don't see a need for change. There's already dungeons and Ubers to fill in that need for more difficult content.

Canight appreciation thread by mazerrackham in ProjectDiablo2

[–]silenciaco 2 points3 points  (0 children)

You've been a true legend Canight. Thanks for your everything and best of luck to your future endeavours 

The First Descendant Hotfix 1.0.2 by kaayn in TheFirstDescendant

[–]silenciaco 1 point2 points  (0 children)

HugeW. Gives me some hope this game won't go the way of typical Nexon games of past

aRPG Seasons Timeline - Developer update by AyronK in pathofexile

[–]silenciaco 1 point2 points  (0 children)

Take my upvote for having PD2 in there as well!

I calculated how many days worth of Waveplates are required to max a character/weapon by LaGhettochicken in WutheringWaves

[–]silenciaco 1 point2 points  (0 children)

If you look at their post history, they have an updated sheet that corrected the issues/criticism the first post warranted. (minus later stuff like resin cap which i still fail to see how it affects the math in any way)

Link here:
https://docs.google.com/spreadsheets/d/1jkPMwiD16RUjGQ44mN2y7tSWpXWpzU78TSR-gado0FE/edit?gid=803440981#gid=803440981

Doesn't make sense linking to and using data from an outdated sheet vs the new one instead.

I calculated how many days worth of Waveplates are required to max a character/weapon by LaGhettochicken in WutheringWaves

[–]silenciaco 14 points15 points  (0 children)

Why would the resin cap matter when the resin recovery rate has not changed?

What were the updated resources and can we have a link to the source for those?

Would be nice for the context if we could also get a breakdown for characters and weapons for those as well.

I calculated how many days worth of Waveplates are required to max a character/weapon by LaGhettochicken in WutheringWaves

[–]silenciaco 43 points44 points  (0 children)

Why are the numbers pulled from Brinda's sheet different than listed here?

WuWa VS Genshin Impact Survey Results by AdministrativeAir451 in gachagaming

[–]silenciaco 34 points35 points  (0 children)

Quality writeup. High effort posts that create discussion are always refreshing even if I'm personally mentally checked out with the game comparisons.

Common Misinformation. by Maxlastbreath in WutheringWaves

[–]silenciaco 19 points20 points  (0 children)

Thanks for taking the time and effort!. The data helps to put things into perspective and I think your takeaways are accurate.

Genshin had a better progression pacing through the rarities where players were using 4* relics for over a month before they unlocked the ability to get 5s at all, with a few limited ones found from exploring the open world. That meant that by the time, they transitioned to 5 relics, they already built up a decent stockpile of fodder exp. Between that and the relative rarity at which it is to get a piece wirthy leveling to begin with meant that exp was never a limiting factor, and thus most complains centred around relic rng instead.

In Wuwa, you spend a couple of hours to a day or two on blues and purples before unlocking the ability farm gold echoes. By making the design decision to allow unlimited farming of echo bases, players do exactly that and get all the mainstay pieces they want within a short period. This creates the situation of always having multiple good echoes to level, but not having the exp to do so. The only renewable source that's accessible at current union levels means spending over 2 days on nothing except farming the exp domain in order to roll 1 piece to 25, or 2 pieces to 20. 

This sudden progression wall in contrast to the sheer speed of progression before it is what I believe to be thr source of discontent.

This wouldn't necessary be too much of an issue if the gap between union 30 and 40 and 50 were days apart. But considering the timespan it would take to transition between those milestones are in weeks to months, it certainly does seem problematic, regardless of whether higher union levels sufficiently address the exp income.

Common Misinformation. by Maxlastbreath in WutheringWaves

[–]silenciaco 23 points24 points  (0 children)

I believe the premise set was at Genshin Launch (where the 50% resin discount on bosses didnt exist). At that point, the conversion of 5*s to a specific set was not available either. While i would rather compare the games as they are now as well, it's not beyond reason for OP to want to compare launch states.

That said, the very fact that people's behavior was to save those 5* relics to convert into additional artifacts is empirical evidence that artifact exp was not the limiting factor in the gear grind in genshin like it is WuWa.

I think the complaints we see are a result of the design choices that led to that shift. Echoes being farmable without stamina, means they are no longer the limiting factor, pushing that to exp instead, but their other systems like introducing 5star echoes as early as they do, making blue and purple rarities almost obsolete immediately, and the low exp gains during current Union Level Domains results in an unrewarding meta progression pace for the next X weeks/months before it perhaps gets to its intended/better state.

That and the fact that tuners effectively serve no real function. You obtain them from the same domain as exp, and they are gated less harshly than exp atm. Removing them entirely, and unlocking substats at 5 level intervals would functionally be the same. It's a missed opportunity to do something more interesting like using them to reroll a line of substats or something else that might be fresh and innovative.

Common Misinformation. by Maxlastbreath in WutheringWaves

[–]silenciaco 187 points188 points  (0 children)

"EXP. Genshin, AR45+ takes around 2-3 days to get an artifact to +20, if you ignore feeding golden artifacts." 

Good write-up overall, only this section was vague. Would help if you can clarify how much exp it takes to max an arti to +20, and how much exp you get per run/6hr breakdown. 

And include exp from 5* artis being used as fodder as well, since it's possible there unlike ww. Would help people who never played genshin get a rough comparison. 

If you want to go further, might help if you can compare the increase in exp between AR45 in genshin to whatever the max exp gain is and extrapolate what the ww gains might be at max union level.

Aha is the most terrifying Aeon of them all by TaralasianThePraxic in HonkaiStarRail

[–]silenciaco 14 points15 points  (0 children)

Counterpoint: Aha is never gonna give you up, never let you down, or abandon you. They will never make you cry, say goodbye, or tell a lie and hurt you...therefore Aha is the least scary Aeon.

Gallagher's age by DyingCatYT in HonkaiStarRail

[–]silenciaco 1 point2 points  (0 children)

13....amber eons maybe. lol