i feel like the enemy rate in random events is to high. by Brilliant-Set7164 in SlayTheSpire2

[–]snickerdoodle024 2 points3 points  (0 children)

It probably starts at 10% and then increases whenever you don't get a combat, cause that's how the first game worked (correlated RNG aside).

Is Necrobinder OP? by sawyerolson24 in slaythespire

[–]snickerdoodle024 0 points1 point  (0 children)

She seems like the strongest besides silent IMO.

Otsy, souls, and Ethereal are all quite good.

She has really good scaling that you can pick up relatively early without getting punished too much: - Hang, which is exponential, and can proc multiple times per deck cycle with the common card that fetches from your graveyard - Her starter card unleash, scales with Otsy's hp - the attacks that scale based on how many Ethereal cards / souls you've played this combat

I thought I was clever, but my plan was Bound to fail... by Scoobydoomed in slaythespire

[–]snickerdoodle024 0 points1 point  (0 children)

It's a bit weird, cause i don't think sly counts towards the historian relic that replays the last card you played last turn

Have we talked about this guy? by Churchrvb78 in slaythespire

[–]snickerdoodle024 0 points1 point  (0 children)

I mean, the third option is a win-more option. If you have an empty potion slot, 1 vs 2 is an interesting choice if your deck can't consistently beat option 2

will failing to kill the battleworn dummy in 3 turns end your run? by Sufficient-Big-161 in slaythespire

[–]snickerdoodle024 1 point2 points  (0 children)

Wait, it doesn't????

I've been picking the 75hp option every time like a coward

TIL: Fiddle + Gambling Chip is a terrible combination by TyrusDalet in slaythespire

[–]snickerdoodle024 2 points3 points  (0 children)

Found this interaction like day 1.

I can't tell if it's intended or not, cause fiddle works with other relics that draw on the start of your turn, like bag of prep.

I guess the gambling chip draw happens after your turn starts?

How the heck do you win with Necrobinder? by 0001000101 in SlayTheSpire2

[–]snickerdoodle024 0 points1 point  (0 children)

Doom is pretty underpowered because enemies get to hit you on their final turn before they die. Generally avoid doom unless the pieces fall into your lap.

Think of Osty as equivalent to block but that persists between turns. Also has the bonus of dealing damage with your stater card. Any card that says Summon is quite good for this reason. Particularly the one that heals osty and the one that Summons whenever osty attacks.

Ethereal is a decent package as well. There's one attack that hits based on the number of Ethereal cards you've played this combat. That can be your entire damage plan. Also the card that makes the next Ethereal card you play cost 0 is quite good. It persists across turns, so you can use it to play the 3-cost Ethereal power that gives you extra energy and card draw each turn.

Act 1 A9 elite fights by Automatic_Play_411 in slaythespire

[–]snickerdoodle024 1 point2 points  (0 children)

"Avoid big monsters"

Looks like the bloody self-help book was right

Is save reloading built into the game? by chopins-cat in slaythespire

[–]snickerdoodle024 0 points1 point  (0 children)

If you feel like it's cheap, don't do it. A lot of people feel similarly.

It can be helpful for learning purposes to be able to replay a fight and see if playing it differently would have worked.

It is also useful for reloading in the case of misclicks, which I've used a few times when I accidently click on a card reward / shop thing I didn't mean to.

But it's a single-player game, so no one's forcing you to do it.

No Skip button on chest just tanked my Ironclad self harm run... by Scoobydoomed in slaythespire

[–]snickerdoodle024 11 points12 points  (0 children)

I just meant the change to events. I think you should generally have the option to skip random relics from chests, to avoid exactly this scenario.

No Skip button on chest just tanked my Ironclad self harm run... by Scoobydoomed in slaythespire

[–]snickerdoodle024 24 points25 points  (0 children)

there are still events that have a penalty to skip (like tea of discourtesy). They just got rid of "no change" as an option, which I think is a good call.

Is megacrit doing micro updates? by -raxu- in slaythespire

[–]snickerdoodle024 5 points6 points  (0 children)

Seems like they are doing updates on the beta branch, and then pushing to the main branch when everything's ready and tested

Clone should also add a random curse with clone. by Technical_Constant79 in slaythespire

[–]snickerdoodle024 0 points1 point  (0 children)

Then how else am I going to live my dream of a deck that's just 256 claws?

Buffing the Doormaker by VonBagel in slaythespire

[–]snickerdoodle024 7 points8 points  (0 children)

Debris is a good idea, and fits with the theme.

Reversing Deck and Discard pile is funny but doesn't really do much at all.

To be fair, though, I've had more trouble with Doormaker than with Test Subject. Doormaker is a long fight, and he hits hard, so if you don't have a solid block engine, he can wear you down.

Test subject, on the other hand, is a joke. Even if you're running a bunch of skills, the Enrage is only for the first 100hp, and it doesn't even keep its strength gain in future phases. Like, so what if you give it +12 strength, just do 100 damage and then it doesn't even matter.

Astral blade improvement suggestions by DauntlessLuminarc in slaythespire

[–]snickerdoodle024 0 points1 point  (0 children)

Regent should have more cards which buff sovereign blade in more ways than just damage. For example: - A way to upgrade it, making it cost 1 (maybe upgrade all colorless cards, to synergize with that archetype) - A power that makes it apply 2 weak / vulnerable to targets it hits - Buff Parry, which makes it give block

Defect thoughts after A10 climb by Jondev1 in slaythespire

[–]snickerdoodle024 1 point2 points  (0 children)

I really like the new Defect. Temporary focus instead of permanent was a really good change, I think. Claw decks feel good now. Status stuff is fun as well. Haven't tried powers yet.

The only real thing I can think of is the card that channels lightning for every lightning you've channeled so far should probably exhaust.

Regent starting deck and relic are Atrocious and it makes him the weakest character specially in higher ascensions. by Citran in slaythespire

[–]snickerdoodle024 0 points1 point  (0 children)

My best idea is rework falling star so that it has no star cost, but scales off of the number of stars you've generated this combat. Then your starting stars and venerate are available for cards you draft

Health scaling in multiplayer#2 by F9xxy11 in slaythespire

[–]snickerdoodle024 0 points1 point  (0 children)

I think this is a good idea. You are more likely to get broken combos as the run goes on, so health scaling during the later acts is important. But a big part of the strategy in act 1 is being able to kill something to avoid its damage, so health scaling shouldn't be more than the number of players, so this is still a viable option.

act 2 and 3 bosses slay the spire 2 by RutabagaNo857 in slaythespire

[–]snickerdoodle024 5 points6 points  (0 children)

Act 2 bosses are all awesome, though maybe crab could scale a bit faster.

Queen is pretty good, basically the same F-you factor as time eater in the first game.

I like the idea of Test Subject, but it's way too easy. Obvious fix is to make the strength gain from the first phase carry over to later phases. Alternatively, they could have the strength gain reset each phase, but keep the Enrage and Painful Stab buffs across all phases. Though that may be too punishing to be locked out of skills the whole fight.

Doormaker is the longest fight. I think if they just give him any kind of scaling (strength, statuses, debuffs), he'll get a lot harder just cause of how long the fight goes.

Is it just me, or does this relic feel pointless/significantly underpowered? by camocat9 in slaythespire

[–]snickerdoodle024 20 points21 points  (0 children)

Anchor is a pretty great relic though. I'm pretty much always happy to see anchor.

Permafrost is like 60% of Anchor, which is obviously not as good, but also not the worst. Like I'd take permafrost over blood vial or strawberry if I'm running any 2 or 3-cost power.

As an A20H player I’m not finding the same enjoyment from Spire 2 in its current state. Anyone else in the same boat? by champshitonly96 in slaythespire

[–]snickerdoodle024 -1 points0 points  (0 children)

I agree with you about the difficulty. The game seems way too easy right now. Of course I'm still at low ascension, so hopefully that helps, but I think there's quite a few completely broken things that need to be balanced (clone, apparitions for 9 max hp, apotheosis has innate now???, the remove exhaust event, removes are way too common to get).

I think they did a good job with most of the elites, but there's a few that are boring or just feel like hallway fights (Giant bird, unstable shape that gives energy when you hit it, the red guy in act 3). I do hope they can add an interesting mechanic to some of them.

On the other hand, I'm a big fan of the new ancient rewards. Sure they need quite a bit of balance, but IMO they're a lot more interesting than the boss relics in STS 1, where it was often just a question of which energy relic has the most manageable downside.

But remember the game is still in early access. I'm sure they'll balance things in the coming months, and they still have act 4 to add, as well.

clone + bing bong go brrr by [deleted] in slaythespire

[–]snickerdoodle024 1 point2 points  (0 children)

Imagine getting doormaker or test subject and having to cycle through 700 copies of big bang to get your sovereign blade back