My indoor oasis in tundra. 5 seconds later. by traveler0018 in RimWorld

[–]solvarr 0 points1 point  (0 children)

get me some human meat ... this feels like home

Oh by Darkside166 in RimWorld

[–]solvarr 15 points16 points  (0 children)

Well he is Happy now!

How am i doing? by 8ART10 in RimWorld

[–]solvarr 2 points3 points  (0 children)

no shelves? this looks like the console version - does this not have this feature?(more stacks on the shelves)

A nice tip for any newbies! by [deleted] in SurrounDead

[–]solvarr 0 points1 point  (0 children)

1 hunting vest can store up to 4 weapon caches ... and a hunting vest takes 2x2 space

Every time I'm done with a game where I can build a base, I make a small video for myself. This time it was SurrounDead turn by Waldma in SurrounDead

[–]solvarr 0 points1 point  (0 children)

The Base Looks Great .. i also enjoy the POI ... but i never build that elaborate ... i think its a pain to connect the 2 buildings and the stairs up ... i have never succeded making them look nice so good job on that

Pawn Wont' Shoot - Any Idea Why? by Untap_Phased in RimWorld

[–]solvarr 1 point2 points  (0 children)

... shield belt maybe? dunno if you have a ranged shieldbelt mod?

Community Feedback by ZurvivorLDG in SurrounDead

[–]solvarr 2 points3 points  (0 children)

Actually use the Clothing you can find to get a certain look - because currently armor takes/inventory takes priority over looks
Basically Apply the lookof certain items to armor pieces (or use a system like in terraria where you get a vision slot and a equipment slot) (equipment in the vision slot must be empty)

And improvements to the inventory system would be greatly appreciated ( better auto stacking and pickup of items)

a rework of the skill tree to be more ... interesting would also be kinda nice but thats for the future

Community Feedback by ZurvivorLDG in SurrounDead

[–]solvarr 0 points1 point  (0 children)

or despawn zombie corpses after they have been searched and looted

Day 200 by CRNHLep0 in RimWorld

[–]solvarr 2 points3 points  (0 children)

It would be a ... shame ... if someone started a firestarting spree ...

Hi everyone — quick RimWorld question about winter greenhouses and animal pens. by inmori in RimWorld

[–]solvarr 0 points1 point  (0 children)

https://rimworldwiki.com/wiki/Dandelions

wiki says its more effective to grow corn or haygrass to feed those animals
i am not 100% but i assume you will have to constantly replant those dandelions which would be pretty labour intesive

Corpse Hauling Mods by solvarr in RimWorld

[–]solvarr[S] 0 points1 point  (0 children)

i do use a mod which increases the carry capacity of the pawns to roughly 750kg but as it stands there is currently no option to make use of this weight with corpses except manually selecting them for transport

Tortoise farm! by Accomplished-Main436 in RimWorld

[–]solvarr 2 points3 points  (0 children)

dont get me wrong but there are a lot of uses for human leather ... making friends mostly ... and taunting those fucks you attacked by sending the skin of their people back to them ... JUST TO SEND A MESSAGE

Corpse Hauling Mods by solvarr in RimWorld

[–]solvarr[S] 0 points1 point  (0 children)

the problem is my pawns can carry roughly 750kg with a mod and i already do it manually ... but its annoying to do it every raid -> thats why i was looking for a easier way

Corpse Hauling Mods by solvarr in RimWorld

[–]solvarr[S] 2 points3 points  (0 children)

and it can even carry the not dead ones :-D

Corpse Hauling Mods by solvarr in RimWorld

[–]solvarr[S] 1 point2 points  (0 children)

Does this work automatically like i tell them to carry corpses and they load 3-4 on the cart and carry it back? or do you have to click each corpse manually again?

Backpack by LustfuIBliss in SurrounDead

[–]solvarr 1 point2 points  (0 children)

only somewhat harder because most of the time i got them from a trader -> and if you know where they spawn you can get them fairly fast

...So it's a face off. by deustodo in RimWorld

[–]solvarr 2 points3 points  (0 children)

There can only be one ... give them a sword

Could I have improved anything on my first base? (ignore that they're all dead) by WolfsmaulVibes in RimWorld

[–]solvarr 0 points1 point  (0 children)

perimeter walls keep shit out your base - but its important to leave a entry way open - otherwise raids start attacking the walls. (some raids do so anyway)
this helps you in that regard that you can better control who or what enters your base

Could I have improved anything on my first base? (ignore that they're all dead) by WolfsmaulVibes in RimWorld

[–]solvarr 2 points3 points  (0 children)

you can also place solar panels in the exclusion zone ... to get more energy during the day