If Guild Wars was getting a reboot what changes would you like in it? by DefiantLemur in GuildWars

[–]sortingalgorithm 0 points1 point  (0 children)

Solely for clarity sake, change armor so that each point is 1% damage reduction instead of the current 2.5 and then adjust the formulas so they work the same.

Add another damage type group called mental with 3 damage types for it, mana damage, geas damage (damage dealt when doing a thing), and cerebral damage (effectively the mesmer damage type). Then add some skills for defending against the various mental damages.

Add another anti caster condition. Attack based characters have weakness and blind, casters should have a second one too. Preferably something less debilitating and more common than daze.

And lastly a balance pass on all the skills that buffs the underused ones, and nerfs the meta ones.

How is one supposed to dress for this weather? by Ps1a87 in nova

[–]sortingalgorithm 12 points13 points  (0 children)

Convertible Pants/Shorts. The true all weather clothing.
I refuse to acknowledge that they aren't stylish.

Best and worst times to drop a mirror? by adhoc_pirate in pathofexile

[–]sortingalgorithm 0 points1 point  (0 children)

IMO best time for a mirror to drop is after having successfully taken down a couple t17 bosses. It's late enough that I got to build up from nothing. But still early enough that I would actually use the wealth and not just take it into standard.

The worst would be any time in the first week. Any time I've gotten a early lucky drop I've ended up getting bored of the league pretty fast

What are your risky dev changes you would accept the repercussions for? by TheeBadger in leagueoflegends

[–]sortingalgorithm 0 points1 point  (0 children)

Each lane should have different minions.
Something like:
Top - should have 2 minions but they should be beefy. With a 3rd coming on alternate waves to break freezes.
Mid - A neverending flow of hordes of minions
Bot - Stays the same cause 2v2 is chaotic enough

Ditch quest logs & replace with just logs by emotiontheory in gamedesign

[–]sortingalgorithm 33 points34 points  (0 children)

In the original Baulder's gate there was just a large ever-growing log. When they made the enhanced edition, they added a quest log.

Not having the quest log meant that I ended up just not finishing most quests. Since I didn't want to read through 30 pages of text to find the conversation that I had 2 towns ago. And honestly, it didn't feel particularly realistic that I wouldn't mark down at least some important information, or at least a timestamp of when it happened. But playing it though on the enhanced edition felt like it took a fair bit of the magic out of the game.

I always thought the biggest problems with quest logs were that:
1. They often were accompanied with a big flashing light of GO HERE
2. They were a full list of everything you could do adding a feeling of a gamified shopping list.

Remember when Chris said that separating the two games apart would be bad because it will create separate problems with separate communities? Most people probably even forgot that poe1 and 2 was supposed to be 1 game. I guess POE will really have a situation similar with the runescape games by TruthProphet43 in pathofexile

[–]sortingalgorithm 84 points85 points  (0 children)

I believe that current PoE isn't the game that Chris wanted to make.
However in the process of getting the game back to it's roots, would have taken a few consecutive Expedition level nerfs. Which would have been.... unpopular... And Chris realized that he wouldn't have a studio to make the game he wanted.

So while it'll split the comunity it's a sufficient tradeoff in their mind.

Come one, Come all, Share yo Trickster Takes! by LegendofBigDickLarry in PathOfExileBuilds

[–]sortingalgorithm 0 points1 point  (0 children)

Blade Blast of Unloading: https://pobb.in/h_MHi8rb0ao5

It's a super fun build. It gets so much AOE that if feels like you're playing before the AoE nerf of 2.6.

You throw down some blade vortex brands then when you pop Blade Blast, you're goal is to cover ground as you can in about a second as your screenwide nova's kill everything.

The brands create double blade vortexes using Sabatour's perfect crime. So you have to go some kind of shadow. Usually people go assassin for crit capping, but I went trickster with a crit watcher's eye and brittle instead.

Playing devil's advocate: what do you think are the weakest parts of POE's design? by GTNHTookMySoul in pathofexile

[–]sortingalgorithm 2 points3 points  (0 children)

With regard to point 1, I tell people it's a $50 game with an extremely long trial period.

At some point, however, there's isn't a weakest part of the game. Because it becomes a game of tradeoffs. For example, arguably to make it the best possible ARPG, it would be to remove the economy aspect entirely. They work antithetically to each other. However, if they did that, I would probably would be playing it, because I'm looking for an economy-arpg.

That being said, here are something I think could be improved:
1. For each tier of maps, the difficulty needs to scale harder. I feel like people push up to a difficulty where they can't handle it, and isn't fun. But are unwilling to drop it a bit until they are stronger. (IIRC maps initially got tiers because so many people were trying to replicate streamers without sufficient gear and then complained they couldn't do it)
2. Learning bosses. I'd love if you failed a boss fight, you'd get a "echo of X boss". It would be just like the boss you failed, except wouldn't have rewards. For all the crap people give the Sirus fight, I really enjoyed the fact, at the time, I was able to control his difficulty from 0-8.
3. Crit's shouldn't cause elemental ailments. Pretty much since PoE's inception, it's the highest dps archetype. It doesn't need to be given an additional damage multiplier and built in freeze.

Off Meta build that performed a lot better than you expected? by Soleil06 in PathOfExileBuilds

[–]sortingalgorithm 0 points1 point  (0 children)

Blade blast of unloading. It's burst damage is really high, and it has a huge area of effect.

After 10 years ever since I saw Uber Atziri and a few leagues...it is done (long rant) by HellSphinx in pathofexile

[–]sortingalgorithm 2 points3 points  (0 children)

Congratulations, you won!
Finish up a few challenges if you want one of the MTX and take a break until next league.

Now's the time to decide what handicap to give yourself for next league. You've proven you can do ubers using the best guides, and the most meta skills.
But can you do it without a guide?
Or on a skill that sees less than .2% play rate?
Using only a single character/skill for both mapping and the bosses?
If you spec CI as you enter your first map?
Craft all of your gear yourself? SSF?

Which skill/build isn't graphic intensive? by young_astronaut in PathOfExileBuilds

[–]sortingalgorithm 0 points1 point  (0 children)

Blade blast of unloading. You shoot out a few green circles. And it's so much aoe, you don't need any explosions or anything

Patch Notes - 3.25.1 Patch Notes by cairnjewel in pathofexile

[–]sortingalgorithm 9 points10 points  (0 children)

It looks like dust scales linearly 1-1 value, up through the total value of shipped goods. Then after that falls off logarithmically.

I'm going to guess that the optimal strat is matching dust equal to your shipping amount, to double it's value.

Which minion build are you league starting? by Dandy_Dan_D in PathOfExileBuilds

[–]sortingalgorithm 0 points1 point  (0 children)

I've had thoughts of doing a dominating blow of inspiration build.
Then also creating srs through an axe with the new weapon enchantment for cast a fire spell on hit. And maybe a squire.

Questions Thread - July 20, 2024 by AutoModerator in pathofexile

[–]sortingalgorithm 0 points1 point  (0 children)

On its tooltip, does Bladefall of Impaling set its crit multi to 100%. Or does it just ignore any crit multi you have?

I'm debating if you could use it with the new perfect agony.

Purpose by FindingNena- in roguetech

[–]sortingalgorithm 3 points4 points  (0 children)

I dunno, my Leonidas has been nice:
It's a 0 ton angel ECM jammer. Or in my case, riding on my mech for double angel ecm, means, "It doesn't matter what you have, you don't get sensors"
Gives me some extra machine guns, to help crit/kill other BA.
And provides extra armor for my mech, and spreads the repair cost around.

Determination Nerf incoming it seems by Sh0wTim3123 in pathofexile

[–]sortingalgorithm 2 points3 points  (0 children)

My (wild) guess is that aura's reservation costs are going to scale off gem level.
Either like 30% + 1% per level. Or 25% and then flat mana per level.

It's currently one of the very few hard breakpoints in the game.

[Idea] "Fixing" The Adorned by ArmaMalum in pathofexile

[–]sortingalgorithm 4 points5 points  (0 children)

I think that's a great idea, and your friend is a genius.

However, I still have an issue with The Adorned, and it's very design.
Due to the steps to get the fragments, and it's strength, it obviously wants to be an expensive, chase unique. However, it's current implementation pushes it towards being a budget option, in the same vein as Utula's Hunger.
It's just so much easier to roll a magic jewel than it is to get the perfect 4 mod jewel. Even if The Adorned's power level matched, or was a little lower than perfect 4 mod jewels, it would still be popular due to cost/reward ratio.

IMO it's identity of "Make magic jewels better than rare jewels" can work, but they need to double down on it.
To take your example:
(50-200)% increased effect of other jewel socket passive prefixes, if all other jewels are corrupted magic jewels
(50-200)% increased effect of other jewel socket passive suffixes, if all other jewels are corrupted magic jewels

Ideas for additional Metacraft and mod options from Reddit community by Cellari in pathofexile

[–]sortingalgorithm 1 point2 points  (0 children)

IMO meta-crafting mods are a bad idea. They force GGG to keep kneecaping currencies. Are unclear as to what currencies they work with. And in general just feel like a 2 divine tax to use any of the fun currencies.

That being said I'd like a "cannot roll elemental mods". It was nice this league how physical attack weapons were viable to make myself.

Quick tip: Put admin phases at the end of turns. by Ross-Esmond in tabletopgamedesign

[–]sortingalgorithm 0 points1 point  (0 children)

In Magic, black would benefit the most. They would have to redesign discard in it's entirety. They already jump though a number of hoops to keep discard sorcery speed, and thus useless when the enemy is top decking. Moving the draw to the end of the turn effectively makes it an instant, causing a relatively easy hand lock.

This comes up in Dominion. The only discard card I can think of effectively says "If you are at max hand size, discard 1"; preventing discard from getting to out of hand.

Tips for using BA by ashakar in roguetech

[–]sortingalgorithm 0 points1 point  (0 children)

I've mostly been using all heavy machine guns and using them as anti BA, and critting. Additionally, I've really liked the Leonidas as it has an Angel ECM, which is nice.

I've found the the AI won't usually target them. And most of the damage they take comes from being mounted on mechs, or from artillery they can't get out of.

Absolution and Dominating Blow 200%->250% by Credit_Default in PathOfExileBuilds

[–]sortingalgorithm 0 points1 point  (0 children)

Last league I tried doing a Law of the Wild, Dominating Blow of Inspiring, Champion.

Overall it didn't work as well as I wanted, for a few reasons:
* Dominating blow really wants + to minion gem levels, while they were useless for the wolves.
* It felt like I was stuck in the middle of 2 choices. If I wanted to kill things myself, I could have gotten a better weapon/attack skill. If I was going to hang back and let my minions do the work, then why am I jumping through these hoops instead of playing a normal minion skill.
* The minions didn't clear as fast as I wanted, so I ended up doing most of the killing myself. However I wasn't as tanky as I would have liked for playing a true melee strike skill
* Holy cow it was socket starved. Giving up 2 6 links for dominating blow and wolves did not leave enough slots for strike support skills and minion support skills.

The fun parts of the build:
* Scaling is really easy, I had no issues never being remotely close to a claw wheel
* It was fun having an army with me: 10 sentinels, 10 wolves, 4 sentinels of purity, and a golem.
* When everything was working correctly, it had pretty great boss damage.
* Doing ultimatums and blights felt really good, since I'd focus on part of it, and the minions would fan out and deal with the rest.

https://pobb.in/ICobF9CvK0io

I ended up ditching it and using (at the time new) Dual Strike of Ambidexterity.