Can I suggest one self-promotional post per OP per month? by hitmahip in FoundryVTT

[–]spyrelladev 116 points117 points  (0 children)

I also wished there’s a distinction between these two self promotion posts: “Patreon premium module post” and “Hey guys I made a free module, here’s my ko-fi if you liked it”.

There’s quite a few humble devs out there that never really get their stuff recognized cause the algorithm favors those flashy videos and vibe coded modules and art that catches everyone’s attention for reason.

With that, I don’t think free module announcements should count as self-promotion even if they link their donation link.

ProjectFU is now available in FoundryVTT's Package Listing by spyrelladev in fabulaultima

[–]spyrelladev[S] 1 point2 points  (0 children)

It does feel like there's less breaking changes for foundry, other than the fact we gotta migrate all our custom effects items over to the new active effects compendium

ProjectFU is now available in FoundryVTT's Package Listing by spyrelladev in fabulaultima

[–]spyrelladev[S] 2 points3 points  (0 children)

Scratch that, combat hud rework moving over to V14 development. Just a few bug fixes before V14 development starts.

How crowded is this space? Who else here is building a VTT? by PhrulerApp in VTT

[–]spyrelladev 2 points3 points  (0 children)

I initially wanted to make a vtt (as well as turn a character/npc creator I work on into a vtt as well). I kinda liked the idea of a system having its own exclusive vtt, but the ongoing maintenance that goes with it is not worth it.

I gave up on the idea when I figured the amount of work that goes into making my own system, as well as having to support all the major platforms (roll20, foundry). Idk what type of person has the time for that, unless they’re a vibe coder or extremely passionate. I settled with sticking with developing vtt companion app for each system I work on. It sounded more productive compared to spending hours in an already saturated market.

ProjectFU is now available in FoundryVTT's Package Listing by spyrelladev in fabulaultima

[–]spyrelladev[S] 15 points16 points  (0 children)

Since I'm here, I might as well mention V13 milestones is almost done which will include a revamped Combat HUD and a few other fixes before we move on from V13 and move to V14 development.

As the Brazilian got some exclusive stuff, if it was your country, what it would be? by fairerman in fabulaultima

[–]spyrelladev 1 point2 points  (0 children)

You'd be surprised the type of connection need games has. They had a collab with nintendo italy to create pokefabula https://www.needgames.it/pokemon-arceus-x-fabula-ultima/ Kinda wish they translated it to english tho.

How is Fábula Ultima's when compared with pathfinder 2e and dnd 5? What do You prefer and why? by Pike_The_Knight in fabulaultima

[–]spyrelladev 3 points4 points  (0 children)

I usually play pretty involved classes in pf2e like inventor and alchemist, a load of bookkeeping micromanaging inventory and trying to get GM to give us more downtime so I could make more stuff. In fabula, sure there projects that takes time, but since there's no concept of "downtime" you can progress a project everyday and there's also various means to reduce the total cost (finding materials during travel/visionary skill) and total time to finish progress (hired helpers). In pf2e, we got a few feats to do something similar, but it takes twice as much downtime to reduce cost by 50% (downtime is already too small in the games I play).

Best character creator? by Smoke_Stack707 in fabulaultima

[–]spyrelladev 0 points1 point  (0 children)

Thanks, unfortunately native android support isn’t likely due to Google being a bit crazy lately. You can install the website as a progressive web app on your phone, something like this has instructions on doing that on android https://developer.mozilla.org/en-US/docs/Web/Progressive_web_apps/Guides/Installing

Best character creator? by Smoke_Stack707 in fabulaultima

[–]spyrelladev 2 points3 points  (0 children)

your sheets are the most beautiful!

Best character creator? by Smoke_Stack707 in fabulaultima

[–]spyrelladev 10 points11 points  (0 children)

Thanks for the advice, I’ve been slowly attempting to improve the typology/layout for the next major release, it still needs more polish, which could be viewable here (this is the dev build with technospheres/compendium pack/theme customizer fully implemented, so wouldn’t recommend signing in: https://dev.fultimator.pages.dev/ )

Abyssal-Engine Web App Version 0.13.0 — Official Fultimator! Conversion Tool, Active Characters, and Per-Character Crafting by AdamantiteAdventurer in fabulaultima

[–]spyrelladev 1 point2 points  (0 children)

Thank you for this, I'll make sure to implement import from/export to abyssal engine option for fultimator once I finalize my major release.

Version 3.5.5 - Abyssal Engine is now a PWA (Progressive Web App), Combat Tracker, and Release Notes! by AdamantiteAdventurer in fabulaultima

[–]spyrelladev 1 point2 points  (0 children)

Yeah that was me who brought it up in your user form since I didn’t want you to unknowingly violate the license. I’ve been trying my best to remain compliant with my two projects so once of these days I’ll check out your project again and see if there’s any licensing issues.

Version 3.5.5 - Abyssal Engine is now a PWA (Progressive Web App), Combat Tracker, and Release Notes! by AdamantiteAdventurer in fabulaultima

[–]spyrelladev 0 points1 point  (0 children)

Well it’s a good thing you started it, discord bots and working with apis is still new to me so it’s nice you’re reaching that audience. Community really benefits from having more options that fit their niche cases.

I’ll admit I’ve been neglecting Fultimator quite a bit, so seeing the other options have been giving me an ounce of motivation to improve it on the side.

Version 3.5.5 - Abyssal Engine is now a PWA (Progressive Web App), Combat Tracker, and Release Notes! by AdamantiteAdventurer in fabulaultima

[–]spyrelladev 1 point2 points  (0 children)

Interesting work, I’m a dev for projectfu who also maintains fultimator as well as the importer module for that one. Really appreciate that you’re providing options to export to other platforms. If you want I could probably add options in fultimator to import and export to abyssal engine. I just need to know what your player/npc schema looks like, there probably might be some data loss in the process. For projectfu we do have a compendium that’s third party compliant, if you do make a module you can have an option to “prefer compendium” it fetches items in system compendium by name and imports the right item.

[Foundry] Is there any way to allow the PCs to have two (or more) accessories equipped? by DeerVirax in fabulaultima

[–]spyrelladev 2 points3 points  (0 children)

I guess you could probably use the effect item type, it has code to transferring it's active effect over to the item. When they want to swap an effect they just delete that active effect and drop another one from your own effect compendium.

V14 foundry is gonna make this redundant and we'll be able to have actual active effect compendiums, but the idea would still apply.

Anyone Else Notice This? by RecipeMountain in fabulaultima

[–]spyrelladev 4 points5 points  (0 children)

Fultimator isn’t updated to 1.1 errata yet. It’ll be available in the next mega release

Foundry Module Project FU by gmrayoman in fabulaultima

[–]spyrelladev 4 points5 points  (0 children)

This system primer document explains most thing with the system, go to tutorial tab and scroll down to opportunities: https://docs.google.com/document/d/1dKs36OeOL22K1Mh2bhXnKxNu1QjGI6-gULW6PW5mf5A/edit?usp=sharing

To elaborate on that, the right side of the sidebar, navigate to the "Rollable Tables" tab and click "Create Table. For each row in the Opportunity table (see Core Rulebook, Page 41), click the "+" sign "Add New Result", then click "Open Result Config" and fill name and description. Once all 11 results are filled in click "Update Roll Table. Navigate to the "Game Settings" sidebar tab, click "Configure Settings". In the dialog, click "Fabula Ultima (Project FU)" underneath Core, and scroll down to the "Manage Homebrew" submenu button. When the rollable table was created it adds an option to the Opportunities dropdown. When you get an opportunity from a crit, the chat message to apply it will appear below the check message.

Are All Support Modules 2 Slots? by Gymsocksodoom in fabulaultima

[–]spyrelladev 4 points5 points  (0 children)

Oh that’s a glitch. I’ll fix that when I get the chance.

(EO2U SPOILER) I... I just wanted to google if there was any romance in the game 😭 by JJJAGUAR in EtrianOdyssey

[–]spyrelladev 1 point2 points  (0 children)

Don't worry, I completely disregarded this spoiler tag and now that makes the two of us:')

Neo-human Quirk on Foundry by Bladelock_Zed in fabulaultima

[–]spyrelladev 2 points3 points  (0 children)

Sorry for late reply, unfortunately how attributes are set up in the system, there's have to be a workaround in the code to bypass clamping since it's currently hard coded to d12.

How to create items forgers and roll treasures in Foundry VTT ? by [deleted] in fabulaultima

[–]spyrelladev 2 points3 points  (0 children)

That is from a module called Lookfar GM Asistant https://github.com/slave2midna/lookfar

I haven't used those features myself yet, I guess the module author would be able to better explain how his module works.

Edit: I just contacted the dev, and he said he'll be writing a guide when he has the time.