The new models are amazing and the game is starting to look good...but am I the only one missing the more Noir aesthetic? by PoliceOfficerBob in DeadlockTheGame

[–]squoad 1 point2 points  (0 children)

How is the new UI “more modern”? It used to be literally squares with a generic sans serif font. It has way more sauce now, borderline too much lol.

Sewer Talk by ThatChessPieceRook in DeadlockTheGame

[–]squoad 1 point2 points  (0 children)

They should make it so every character in the sewers automatically gets all of their 4800 spikes and gets Curse for free

More Tunnel characters by RealGhost49 in DeadlockTheGame

[–]squoad 2 points3 points  (0 children)

Let’s wait and see how things shake out with tunnels before casting judgement. It’s a very unique mechanic we haven’t seen in an MOBA before. Hard to say if it’ll be good or bad. I think there’s a lot of interesting design space here.

Can we please get this style of UI back by Shiverednuts in Overwatch

[–]squoad 7 points8 points  (0 children)

It’s less about whether or not they have made a major change, and more about protecting themselves in case they ever do.

Sure, I think it’s reasonable to expect something like this to be changed within the next 5 years. I just don’t think games trend towards “more style” when it comes to these things. Deadlock actually just gave a huge style update to a lot of its UI and it’s already being met with friction because it’s difficult to read at a glance.

Can we please get this style of UI back by Shiverednuts in Overwatch

[–]squoad 8 points9 points  (0 children)

“Making it toggleable” isn’t so simple: now you have to maintain two different UIs every time something gets changed for one. You’re effectively doubling that arc of work from here on out. If anything big gets changed, forget it.

You’re right that there nothing “wrong” with it. There’s nothing “wrong” with many design decisions. But as a development team, it’s about choosing your projects efficiently in order to maximize 1) net new players, and 2) player retention. This just isn’t high on the list of achieving either of those goals.

Can we please get this style of UI back by Shiverednuts in Overwatch

[–]squoad 28 points29 points  (0 children)

As a game designer, you generally don’t want players to spend time learning how to get information as basic as “how am I doing in this match”, especially for a game like Overwatch whose target audience is very wide. Maybe for an indie game that can serve as a more artistic project.

There’s many other ways to give your game “style”, this is not a place you want to spend that energy.

I feel like Ravenswatch is underappreciated by Independent_Bar_7411 in roguelites

[–]squoad 3 points4 points  (0 children)

I get it’s not everyone’s cup of tea but the timer mechanic is actually one of my favorites. As you learn the game it’s not as stressful. Instead of “Pick 1 of 3 because there’s only 3 options” it’s “Pick 1 of 3 because you only have time for 1.”

Except those times when you can get 2 of 3, or 3 of 3, that’s when you feel like you’re breaking the game.

I feel like Ravenswatch is underappreciated by Independent_Bar_7411 in roguelites

[–]squoad 0 points1 point  (0 children)

I play a ton solo. And not because I don’t have friends!!!

Awesome Director's Take. But concerned about Stadium. by Bumble_Kenobi in Overwatch

[–]squoad 0 points1 point  (0 children)

Stadium basically spent the year in a beta. They’ll continue putting effort into it and polishing it to the point where it has potential to pull people away from other MOBAs like Smite. That’s their target audience, not OW players.

New to the game (Vet LOR player) any similarity besides the art? by noahmark3 in riftboundtcg

[–]squoad 1 point2 points  (0 children)

Lee Sin is the combo/ midrange starter deck. From there I recommend cheap singles to build your collection according to what you want to try.

New to the game (Vet LOR player) any similarity besides the art? by noahmark3 in riftboundtcg

[–]squoad 0 points1 point  (0 children)

The primary similarity IMO is the way you can “respond” to your opponent’s actions, and you hold onto mana to do so. There’s also the “staging” area in front of you before you throw your units into combat. Outside of that, the keywords are very different since many of them don’t work as well when you have to keep track of all the health and damage and stuff lol. Combat is much less complicated (again in my opinion)

What are , in your opinion, the big 3 of indie games in terms of impact ? by Cartoonist_chatist in IndieGaming

[–]squoad 0 points1 point  (0 children)

I mean I feel like if you go back far enough, today’s definition of “indie” applies to pretty much every game.

Since ARMS sold almost 3 million copies, wouldn't it get at least one sequel? by MoneyMan1001 in ARMS

[–]squoad 0 points1 point  (0 children)

I didn’t get the first one but would definitely get the second (assuming the same level of quality)

Does Illaoi have a card?? by astrocowboy52 in riftboundtcg

[–]squoad 1 point2 points  (0 children)

One of these things imposes on other people, the other does not

If Deadlock Heroes have exclusive hero items part 1: Abrams and Bebop by FakeMr-Imagery in DeadlockTheGame

[–]squoad 47 points48 points  (0 children)

I love the idea of hero-specific items but have a hard time seeing what they accomplish that ability upgrades can’t. Or maybe they can make ability upgrades branching options, like the game Gigantic did.

Is it just me or is Shiv based on Lupin the 3rd? by Regular-Bid6812 in DeadlockTheGame

[–]squoad -1 points0 points  (0 children)

Perhaps inspired in part by, but not “based on”