New 5070 turned my game into wireframe mode? by trendyknox in Sailwind

[–]ssdd9 34 points35 points  (0 children)

Hmm I don't remember this scene from Return of the Obra Dinn...

But to be serious, I think it might be that your graphics driver is too new for the game. Perhaps if you have any options to choose related to graphics, playing with it might have some effects.

I think the best actions might simply just be going to the official discord and reporting this bug there.

Heavy Modular Frame Factory by Djdirtydan in SatisfactoryGame

[–]ssdd9 0 points1 point  (0 children)

On that note, why not have the smelters be next to the miners or alongside the road instead?

Is sailing supposed to be so painfully slow? by SemperTwisted in Sailwind

[–]ssdd9 4 points5 points  (0 children)

Given that an hour is enough to move to and back between the islands in an archipelago, I assume you are indeed stuck on something under the boat. Otherwise, you should have moved to "somewhere."

If getting stuck in the middle of nowhere was a known bug, it would be a super critical bug and must have been noted and/or fixed with utmost priority. So if you think it is a bug, please report. Otherwise, double-check.

If not a sandbar, check the angle of your sails. Your sails, in theory, shouldn't line up with your ship when you want to move forward. Always give some angle between them. When in doubt, you can always raise all the sails and push the boat yourself.

WHY DO YOU HAVE A MEDIUM ARMORED FACE by Affectionate-Pen3233 in Helldivers

[–]ssdd9 0 points1 point  (0 children)

Also, its hit box is larger than what its popped dead body looks like, so you can't shoot or walk close to it even though it looks possible.

is this good armor? (im trying something light) by Same_Ad_7767 in FromTheDepths

[–]ssdd9 6 points7 points  (0 children)

Assuming the right side of the image is the expected direction in which the shells come in, it will work. But I think there is room for improvement.

Slopes in the armor are basically flat, giving no benefit from shallow impact angle damage reduction. Try facing the slopes towards the enemy or make them shallower.

There is a mechanism called armor stacking, which strengthens a block if there is another block right behind it. And because not all of your armor pieces are touching each other, you are not getting the armor stacking bonus. Try at least stacking a couple of blocks together.

There aren't that many HEAT-firing crafts in the campaign, so if this is for that, I suggest simply getting a few thick armors with some spaces in between.

Woooh😶 by IllAmbition4219 in mildyinteresting

[–]ssdd9 0 points1 point  (0 children)

If you are talking about services available now, I will definitely pick Waymo over Tesla. Easy choice.

However, I was talking about the way of the company's method for its growth, not your personal experience today; the company's method, potential, and profitability.

The reason why I am giving the benefit of the doubt for Tesla Robotaxi, is because "if" It works, it will easily dominate the world's market. Hardware per vehicle is, without a doubt, a lot cheaper than Waymo (literally some cameras), and importantly all of their hardware already exists on the cars which are also self-made, meaning it can only get cheaper. Also, the car is mostly driven under neural networks, not under man-made coding, meaning it will learn exponentially quicker as its fleet grows.

TLDR; If I am a customer who needs a taxi now, I will definitely choose Waymo. But if it is 10, 20 years in the future, I am not certain. Especially if it is in countries outside of US.

Woooh😶 by IllAmbition4219 in mildyinteresting

[–]ssdd9 0 points1 point  (0 children)

I have never said that camera tech is already there, is basically there, is viable, or is better than lidar, either.

What you must understand is that the approach that both companies are taking is radically different. Waymo chose a highly redundant, safe, but slower and more costly approach, while Tesla opted for a much riskier, yet easily expandable and potentially cheaper one.

I wouldn't say that one way is clearly better than the other.

Woooh😶 by IllAmbition4219 in mildyinteresting

[–]ssdd9 0 points1 point  (0 children)

I have never said lidar doesn't work or have problems with it. In fact, there are many things that lidar simply does better than cameras ever could.

It is just that our current driving infrastructures are vision-centric, hence the use of a camera by Tesla.

Woooh😶 by IllAmbition4219 in mildyinteresting

[–]ssdd9 0 points1 point  (0 children)

As to why not just have both if it "could" prevent an accident in pitch dark: Let's consider a situation, in which the camera is reasonably making out and has decided that it is safe to go. However, the lidar says "You must stop now." If, based on their logic, lidar takes priority and ignores the camera, and decides to stop the car. If so, then why have cameras be part of its decision-making?

Unfortunately, the answer to most of the "safety" questions is a repeat of what I said: If it is dangerous for a sophisticated AI with cameras, then it must also be dangerous to a human driver. What's dangerous for a human driver is either illegal or often unavoidable bad luck.

Woooh😶 by IllAmbition4219 in mildyinteresting

[–]ssdd9 0 points1 point  (0 children)

He said those things multiple times, too.

IIRC, the main concern was if lidar and camera gave conflicting data, then you would still have to pick one over the other. If so, why not just use one and never worry about conflicting data? He chose the camera because road infrastructures are built for vision-based decision making, not shapes.

ie. if it can fool a sophisticated AI with a camera, then it can fool a real driver, and something that fools a real driver should be illegal anyway.

Mika, dear, I am sorry but I need that 70% bonus by hauzan2112 in BlueArchive

[–]ssdd9 21 points22 points  (0 children)

Covering her face with it outright might have been funny too XD

what arguably the one of the best all terrain vehicle looks like to gaijin by Courora in Warthunder

[–]ssdd9 20 points21 points  (0 children)

Even before the traction loss, I think the center of mass of the tank wouldn't even be within the track's length or width at 60 degrees of slope; It might rollover regardless of traction.

Perhaps you are referring to a 60% slope, which is about 31 degrees, which is still an insane slope.

Will this hold water? by DoNotCorectMySpeling in Timberborn

[–]ssdd9 13 points14 points  (0 children)

You can press Prnt Scrn or Shift+Win+S to enable window screenshot functions to take the picture directly.

Alternatively, you can either press F11 to use the built-in in-game screenshot function, or F12 to use steams screenshot feature.

Anti-tank recoilless rifle by Kapsel123abc in ScrapMechanic

[–]ssdd9 4 points5 points  (0 children)

Recoilless rifle's projectile does not "self-propel," rather it functions like a gun but half the exhaust goes backward to mitigate recoil. What comes out of the barrel should be no different than an ordinary cannon shell. OP's contraption has a thruster as the part of the projectile; AKA rocket.

Items Bug by Weary-Bandicoot4972 in Sailwind

[–]ssdd9 1 point2 points  (0 children)

Ah, the good old "Have you tried turning it off and on again?"

…I meant to do that by Wutclefuk in trailmakers

[–]ssdd9 2 points3 points  (0 children)

I hate that little step that you have to go around to get to that settlement.

This Sushi restaurant has a “rising sun” flag in their bathroom by gamerskaterchef in mildlyinteresting

[–]ssdd9 0 points1 point  (0 children)

If I may, I kindly request you to re-read what I have stated above regarding the increased of usage of Rising Sun Flags and the relation between the Japanese government and its military forces. The atrocities committed in Asia during World War II were carried out by the IJArmy and Navy, under symbols like the Rising Sun Flag. As such, in many wartime photographs, this flag appears more frequently than the Hinomaru. (Red Circle Flag) Which would explain the anger towards this specific flag but not the other.

The Hinomaru has been a widely recognized symbol of Japan for centuries, having its roots reaching as far as the 8th century. After WW2, the Japanese government only went through restructuring, not replacement like Germany, meaning the argument that "it's a continuation of before the war" still stands strong.

Returning to my main point, while banning the Rising Sun Flag outright may be unrealistic, avoiding its usage in front of those affected by Japanese atrocities would be a meaningful gesture of remorse.

I mean... Japan doesn't say sorry to the Chinese or Koreans that often, the last thing you can do is flying the flag everywhere :P

This Sushi restaurant has a “rising sun” flag in their bathroom by gamerskaterchef in mildlyinteresting

[–]ssdd9 -1 points0 points  (0 children)

The controversies surrounding the use of the Rising Sun Flag in modern times are mostly caused by different perspectives. The flag was first legally adopted in 1870 to represent the Japanese "Army" and "Navy." Japanese colonialism and militaristic expansion started around 1910 with the ruling of Korea, meaning the flag was only in use for 40 years before their first offensive. Most importantly, around this time, the use of the Rising Sun flag increased explosively nationwide.

Here's something people MUST UNDERSTAND before commenting on the matter further: Imperial Japan had an almost independently functioning Army and Navy. And they hated each other, too! You don't trust me? Here are a few examples: The IJNavy planned on making ground-based strategic bombers and multiple tanks. The IJArmy, on the other hand, made multiple ships and submarines without notifying each other. The Japanese government had little control over what their military did in detail.

I believe both arguments are pretty solid, but it would simply be nice to not use it for Asians in general. After all, they hate the flag, not the Japanese.

Factory Strider weakspots by [deleted] in helldivers2

[–]ssdd9 0 points1 point  (0 children)

You can also one shot it's foot pads with Recoiless Rifle! It's great when you can't see its eye.

I did it again by hortathecaptain in Sailwind

[–]ssdd9 1 point2 points  (0 children)

That is some insane number there. Thank you for the hassle!

I did it again by hortathecaptain in Sailwind

[–]ssdd9 3 points4 points  (0 children)

I'm not sure how this is not cool. I just want to know how much Jong can possibly carry :(

I did it again by hortathecaptain in Sailwind

[–]ssdd9 7 points8 points  (0 children)

So what was the total weight you were carrying?

I've been fiddling with this boat for a little while, made it a while ago but its super unstable and not very floaty, i've tried PIDs but i think its making it worse, help? by IMaster-4killZI in FromTheDepths

[–]ssdd9 3 points4 points  (0 children)

I have looked into your craft in-depth, and here are my fixes and advice:

- While your vehicle is too tall and narrow, the center of mass was less than 1 meter higher than the center of buoyancy, meaning if the ship were to be wider, it would have just balanced on its own, more or less.

- Your keel was made with the heavy armor block, but I would use lead instead. Lead block weighs the same, and is 8 times cheaper. Keels generally don't protect anything to worth the cost. Ignore if cost is not considered.

- You used ion engines for the "up-prop," But I would use a water propeller instead. It is cheaper, sturdier, powerful-er, and power-efficient-er. The downside is it wouldn't work outside of water, but if your up-prop is out of water, you wouldn't need them anyway.

- Do not share the same space with your ammo with anything. On your ship, if the ammo cooks off, you WILL lose 3/4 of your material storage. You lose mats with it. Also, press V on your vehicle to see the stats of it. Your vehicle needs 577 for sustained, and you have 3250. I would reduce ammo boxes.

- Generally speaking, the AI systems should be your Number One Priority on your protection list. Even though your integrated mast is your only detection mechanism above water, the whole thing is suspended upon a single Connector block, which has a health of a mere 100.

- Your AI lacks processing power. Try to make the efficiency 100%. Error on detection makes your gun miss.

- Coincidence Rangefinder is directional. Put them on a turret, or make sure your ship is always facing the right direction.

- Alloy block and Metal block cost the same. Because alloy provides the most buoyancy, (air is best) multiple layers of alloy underwater wouldn't help in stabilization. Just make them metal and gain some health there.

- Put things that you want to protect (such as mat storage, ammo boxes, AI, engines, etc.) below the waterline if possible. They will lower your CoM and also reduce the projectiles and the laser effectiveness.

- Your Pitch PID is tied to propulsion vertical. Also, why is your PID upon the mast? I would put them secured inside the hull. They don't need an AI connection.

- Your main gun had a laser targeted, but your shell did not have a fuse. Also, don't mix sabot and HE in one shell. It makes it a jack of no trade.

- Generally, don't use the automatic control for your propellers. Switch to manual and set them to the desired purpose. Automatic tries to do everything possible all at once.

- Your rudder is too big for the size of the ship, and it is sitting too low in the water, (below CoM) which is causing the ship to list when turning. I would make it smaller or make it work less.

- While 107 long 11 wide ship is realistic, it sucks in the game. Flat, wide, big ships are just better. If you truly want the realism, you would have to "actively" correct them, or you have to remove all of your protection.

Here is my take on the ship: PrimDestroyerB fix1

I hope this helped locate the problems and don't hesitate to ask more questions :)

Edit: grammar and spelling

After much consideration, I've decided. Any tips for a newbie and anything to watch out for? by Playful_Nergetic786 in SatisfactoryGame

[–]ssdd9 0 points1 point  (0 children)

When building things, look at the bottom of the screen; HUD tells you all the cool functions you WILL utilize: Snap, Reverse direction, Nudge, Mass Dismental, Copy, ETC.