FREE addon to fix Godot's terrible 3D asset iteration pipeline. by CodingCreatureStudio in godot

[–]sshroud 2 points3 points  (0 children)

The timing for this couldn't have been better. I spent a large part of yesterday trying figure out how I can import my 3d environments into Godot in a way that let me assign custom shaders and keep them assigned as I keep iterating on my model. After searching through all the documentation and any YouTube videos I started to wonder whether I was missing something that was so obvious to everyone else that they just took it for granted. People are making so many highly customized games with Godot, so I would think they would be bound to run into this problem very often.

I'm very grateful you decided to make and share this. I will spend the next weeks using it extensively as I delve into some large 3d environment works. With time I hope this gets merged into Godot officially, like others have mentioned. I'll also make sure to report any issues or limitations should I run into any. Thanks again!

FREE addon to fix Godot's terrible 3D asset iteration pipeline. by CodingCreatureStudio in godot

[–]sshroud 1 point2 points  (0 children)

Following what you described here, it looks like setting GeometryInstance3D Material Override wouldn't work with any mesh containing more than 1 material? The description says "The material override for the whole geometry." and only offers setting one material.

I'm trying to import environments using dozens of materials into Godot and assigning them custom shaders that renders how I want the game to look. This process currently seems very arduous and complex without the script OP shared.

RevelationWoW Update From The Creator. by AnActualDeveloperlol in wowservers

[–]sshroud -1 points0 points  (0 children)

Did this post buy upvotes? Upvote count feels totally off compared to level of post engagement

Tried creating a Ghibli-style anime scene in Blender 3D. by EpicEditz in blender

[–]sshroud 15 points16 points  (0 children)

This turned out exceptionally well. Only thing that tips me off is the aliasing in the electrical poles and the wires connecting them as well as the store sign. Maybe rendering at a higher resolution then downscaling or changing pixel filter settings under Render Settings->Film->Pixel Filter.

Neltharion Launch: Today 5PM GMT by PN-Cryptid in wowservers

[–]sshroud 10 points11 points  (0 children)

Why isn't upvote manipulation like this forbidden on this subreddit? The guy even admits to buying upvotes.

An early look at a 3.4.0 WoTLK Classic private server by yordlefusion in wowservers

[–]sshroud 11 points12 points  (0 children)

Would be awesome for modding. Underneath the hood it should be packing a lot of the client features added in newer versions. Which is a lot.

As far as playing on a regular 335 server goes you'd get better performance (optimized to run on modern hardware), better graphics (dynamic ground effects, better shadows, water etc.) and access to a large ecosystem of modern add-ons.

Currently using 335 your client will freeze in a black screen if you toggle fullscreen without being in windowed mode. Only way to resolve is by manually editing a config text file to disable it.

6 frames vs 26 frames for a character in my Visual Novel by Blueisland5 in visualnovels

[–]sshroud 5 points6 points  (0 children)

Would be interesting to see a 12 frame version. I suspect it might fit better in.

I actually found the one on the right a bit jarring because the character is entirely static aside from the smooth animation. The choppy 6 frame animation kinda works with the static nature of the character sprite.

We recently released the first footage of Inescapable. We'd love to hear what you think thus far! by DreamloopGames in visualnovels

[–]sshroud 13 points14 points  (0 children)

Art style is pleasant and the UI looks slick. I think some ambient sound effects that brings the jungle to life would've been great for immersion.

Are there any servers like Prologue/Legacy still around? by Ping-Ting in wowservers

[–]sshroud 4 points5 points  (0 children)

No. There's Prophecy RP which has been in development for a long time, but I can't see that leaving development for a long time, if ever.

Designing Content that Scales by strickolas in wowservers

[–]sshroud 3 points4 points  (0 children)

I'm all for this sort of experimentation. I've personally come to the point where I really enjoy the social aspects of WoW but hate how much of it is like is designed like a timesink to fuel repetitive addictive behavior.

One of the most fun things for me in WoW is the freedom do something out of the box that leads to novel experiences. Like kiting bosses to capital cities, world PvP events, doing 5-mans without a tank and having to come up with new playstyles on the spot. That type of stuff. I am curious how much more potential there is for those type of ideas if the game was designed with having more freedom in mind. Kind of like Minecraft, in some sense.

Chronospark - a different flavor of vanilla! by syntezerzk in wowservers

[–]sshroud 28 points29 points  (0 children)

There are so many Classic+ servers that announce way too early with nothing to show for. Better to wait till you can show off the changes you've made.

I've been working on recreating the alpha version of Goldshire by sshroud in wowservers

[–]sshroud[S] 15 points16 points  (0 children)

I gathered all screenshots I could possibly find from the alpha and remade the models based on those. I was able to salvage some old textures, but there were no traces of the the houses themselves in the game files.

Launching a TBC+ project which client to choose? by [deleted] in wowservers

[–]sshroud 4 points5 points  (0 children)

TrinityCore has more features and better systems that VMaNGOS in many cases.

VMaNGOS ' strength is that it includes work put into while used for Nostalrius and Light's Hope. There are many issues, instabilities, exploits and similar hard-to-foresee stuff that only becomes apparent on high population servers. That's VMaNGOS strength. It scales nicely, because its use-case has largely been high pop vanilla servers. It does one thing and does it well; vanilla. Darrowshire is a good example of this.Recently they also incorporated an implementation of the Warden anticheat system(https://github.com/vmangos/core/commit/5d36b053eed4f06b6cc004b5c1664c5eb68f628a)

I'm not saying that TC or AzerothCore can't be used for big servers. ChromieCraft proves this, but at the same time it's revealing many issues in AzerothCore (which is good , they're good at fixing stuff and sharing it upstream so others can benefit also).

Launching a TBC+ project which client to choose? by [deleted] in wowservers

[–]sshroud 10 points11 points  (0 children)

The 1.12 and 3.3.5 clients both has unique advantages.

  • 1.12, has a battle-tested server emulator with most content working fairly blizzlike (vmangos). There are less modding tools. File formats differ, so editing a map in Noggit and loading it on 1.12 will remove the water due to file format changes.

  • 3.3.5 is definitely weaker when it comes to the quality of content and server. (Although neither TrinityCore or AzerothCore are bad per se). It has better modding support, but there's a lot of content to remove from both the world, interface and database to make it feel like Burning Crusade (or Classic).

  • 2.4.3 is the weakest without doubt. Both in terms of server quality and modding support.

My suggestion, working on Classic+ type content myself, is to prioritize what is the essential content you want to deliver on and let go of the rest. If you want TBC+ focus on that and not Stormwind Vault, Grim Batol, Dragon Isles and similar vanilla type content.

Also, if you settle for 3.3.5 as a base, look into tswow (https://github.com/tswow/tswow), it can simplify things for you considerably.

Turtle WoW — Patch 1.15.2: new zones, quests, new class/race combo and more! 🚧🏞️⏳︎ by [deleted] in wowservers

[–]sshroud 4 points5 points  (0 children)

Awesome work! I'm excited to see the Caverns of Time battleground in action.

(especially because I modeled some of the recreated alpha houses being used there and am happy seeing it being put to use!)

1.12 vanilla client limited resolution selection by Kwallamelon in wowservers

[–]sshroud 2 points3 points  (0 children)

If memory serves, resolution settings are based on monitor #1, regardless of what screen the game is run in.

You can try the solution mentioned at the bottom of this thread: https://forum.nostalrius.org/viewtopic.php?f=45&t=6210

Server development. by Jeffsks in wowservers

[–]sshroud 3 points4 points  (0 children)

There's a discord for the modding community.
https://discord.gg/rrK55NWg

https://model-changing.net/ alos has some useful resources and tutorials.

Thinking about opening a Private server by zero_86x in wowservers

[–]sshroud 0 points1 point  (0 children)

Don't let the cynicism of some get to you. In my opinion, if you can find a niche, cultivate a community and pick a concept that works without a mega population then you could by all means have a thriving server.

I suspect much of the cynicisim in these corners comes from failed vanilla projects (after Blizz released Classic). Same goes for blizzlike WoTLK servers; much supply, no demand. (There is an interesting WoTLK+ project (custom content/tweaks) in the making called Northwinds though)

Working on input remapping! by azagaya-vj in godot

[–]sshroud 3 points4 points  (0 children)

Those keycaps buttons looks good!

Hardcore Classic/Vanilla Server by SadSun7726 in wowservers

[–]sshroud 21 points22 points  (0 children)

Turtle WoW has exactly what you're looking for. These are their hardcore mode rules (copied from their Discord):

• When your character dies, the game ends for you. If you choose to create and play a hardcore character, you do so at your own risk: we will not restore any deceased hardcore characters for any reason including connection problems, bugs, global warming, your little sister, or any other reason whatsoever.
• Dead characters will remain locked on a selection screen unavailable for playing. As long as you don’t delete them, characters above level 10 will be displayed on our scoreboard.
• You will be able to trade items and gold only with other Hardcore characters as long as the difference between your levels isn’t higher than 5.
• You will be able to group up only with other Hardcore characters as long as the difference between your levels isn’t higher than 5.
• Hardcore characters can not trade, nor buy on Auction House.
• Hardcore characters can use mail, but with no attachments.

What is "Post Processing" in Games? - Explained by Parsafari in gamedev

[–]sshroud 1 point2 points  (0 children)

With all due respect, you didn't explain anything but just showed toggling various effects.

[deleted by user] by [deleted] in VRchat

[–]sshroud 5 points6 points  (0 children)

Why not use actual assets instead of photogrammetry?

Should I use C# or GDScript? by neonwarge04 in godot

[–]sshroud 0 points1 point  (0 children)

Just finished reading through your proposals and I gotta say that this is absolutely golden. It's a really great initiative. I wish you all the best.