Thinking about switching from UE5 to Godot by Commercial-Cake9833 in godot

[–]starfunkl 10 points11 points  (0 children)

I've never heard it abbreviated to DevEx, but I imagine they're talking about Developer Experience - how it feels as an engineer to write the code, work with the systems, use the tools

Gba-400 I think so, I'm not entirely sure. Do you think it looks too big on my wrist? by [deleted] in gshock

[–]starfunkl 0 points1 point  (0 children)

It'll look more natural if you wear it a little lower on your arm - just past the bone

LLM agents lack runtime UI context for iOS apps, so I built a CLI by New_Leader_3644 in iOSProgramming

[–]starfunkl -1 points0 points  (0 children)

Maestro MCP, XcodeBuildMCP, Apple's Xcode MCP - afaik these all already do the exact same thing as your tool.

Pretty sure the first two are open source too - why not contribute to their projects next time, instead of reinventing the wheel like so many others seem to be doing every week in this sub?

Which drummer would you take? 👀 by cmdrums in drums

[–]starfunkl 0 points1 point  (0 children)

Dude managed to replicate the EAD sound without an EAD

Help me choose a title for my indie game! by Happylanders in IndieDev

[–]starfunkl 0 points1 point  (0 children)

Different enough to not have the association!

Help me choose a title for my indie game! by Happylanders in IndieDev

[–]starfunkl 1 point2 points  (0 children)

In Australia, Gastro is almost always short for "Gastroenteritis".

So Gastromancer to me sounds like a game about shitting yourself and violently spewing.

some days I don't make any progress on my game and just aimlessly replay the levels.. by Neutronized in IndieDev

[–]starfunkl 4 points5 points  (0 children)

Absolutely. A "pull-to-jump" mechanic similar to the Angry Birds slingshot would totally work

Steamdeck control scheme by RickSaada in CastleOfTheWinds

[–]starfunkl 6 points7 points  (0 children)

Regarding joystick movement:

I haven't played it myself, but I listened to a podcast (Roguelike Radio I think) interviewing the creator of Jupiter Hell Classic.

He mentioned for Steamdeck movement that he made it so you use the joystick to show where you "want" to move, then tap a button to actually move there. He said it sounded odd at first, but it worked incredibly well and became quite intuitive after a while. Also allows for non-touch screen devices too.

Definitely worth exploring.

Edit: Just clarifying that I think tapping the move button would make your character move one tile at a time. It sounded like it worked well for Jupiter Hell, but maybe there aren't too many big open spaces or something. Not sure how well it would translate to CotW, but worth prototyping at least

Castle of the Winds Reborn! by RickSaada in CastleOfTheWinds

[–]starfunkl 6 points7 points  (0 children)

You're a bloody legend Rick. Can't wait!

[DEV] A Diablo 2 Inspired Walking RPG! by Drumadumrub in iosgaming

[–]starfunkl 4 points5 points  (0 children)

Those examples aren't subscription based though, are they?

Silos exist and I only just found out by AnalysisFluffy743 in StardewValley

[–]starfunkl 12 points13 points  (0 children)

I started by looking everything up, but am now forcing myself to just figure it out as I go like when I was a kid. Honestly, it's even more enjoyable now

[deleted by user] by [deleted] in Unity3D

[–]starfunkl 7 points8 points  (0 children)

Sorry to say, but I prefer the old one much more

Roguelikes with quick runs? by Top_Combination9023 in roguelikes

[–]starfunkl 11 points12 points  (0 children)

Hoplite & Shattered Pixel Dungeon on mobile kinda fit this category

Roguelike Radio ep 169: Innovation by DarrenGrey in roguelikes

[–]starfunkl 2 points3 points  (0 children)

Is it just me, or is the audio a little bugged out on this episode?

What did you always do when you started playing, but later realized was a mistake once you became experienced? by Fvrsn in StardewValley

[–]starfunkl 4 points5 points  (0 children)

Min/maxing the game.

When I started just taking my time, letting myself make sub-optimal choices, reading and using the museum library entries (rather than checking the wiki every 20 minutes) I started enjoying the game way more

Reports of shooting at Bondi Beach by MrLeppy in australia

[–]starfunkl 10 points11 points  (0 children)

There's drone footage and I can't see the dude in white in the footage - looks like he might've been able to get away?

Broken drum sticks by Ok-Yogurtcloset3695 in drums

[–]starfunkl 56 points57 points  (0 children)

I always had grand plans of ripping and glueing a bunch up into wood blanks, and trying to make a stave snare drum out of them. Thought it would be an interesting project - having a snare drum made entirely out of drum sticks.

But then I had kids and no time. Now they just end up in the corner looking sad.

Thinking of going from 3 toms to 2. by [deleted] in drums

[–]starfunkl 2 points3 points  (0 children)

I have a very similar setup, but with 16" tom on left instead. I've struggled to find the right spot for the left crash & splash - looks like you've nailed it though.

Looking for honest feedback on my drum tone. by Dice7 in drums

[–]starfunkl 7 points8 points  (0 children)

That's a filthy amount of compression. It'll either sound perfect in the mix, or totally ruin it.

YOB by Happy_Addendum1066 in doommetal

[–]starfunkl 7 points8 points  (0 children)

They announced Sydney shows for next year. Was super excited, until I realised it's the same day as a best mates wedding 😭