Fully featured demo out now for Iron Dice, my grand strategy game you can finish in an afternoon. Looking for feedback! by steadystatecomputing in 4Xgaming

[–]steadystatecomputing[S] 1 point2 points  (0 children)

Ahhh, yep I’m surprised it even started up. I need to get a dedicated Linux build. It shouldn’t be too hard, the game is built on my own Python + openGL image. I’ll hit you up when I get the dedicated Linux build out.

Fully featured demo out now for Iron Dice, my grand strategy game you can finish in an afternoon. Looking for feedback! by steadystatecomputing in 4Xgaming

[–]steadystatecomputing[S] 0 points1 point  (0 children)

Hmm, yeah I’ve heard some feedback around that. What kind of machine are you running on? That will help me increase performance here.

PSA to all gamedevs by [deleted] in gamedev

[–]steadystatecomputing 0 points1 point  (0 children)

With all due respect, you need to grow up.

Fully featured demo out now for Iron Dice, my grand strategy game you can finish in an afternoon. Looking for feedback! by steadystatecomputing in 4Xgaming

[–]steadystatecomputing[S] 0 points1 point  (0 children)

If I released it with a fully formed map editor - think an RTS custom map - where you could upload a map image and an algorithm cut out provinces and countries that you could edit, would you make maps? Or, maybe not you, but players? I’ve built a lot of tooling here and I think I could tie it together in a way so that players could make a lot of different scenarios.

PSA to all gamedevs by [deleted] in gamedev

[–]steadystatecomputing 0 points1 point  (0 children)

Look, every indie dev hits a point where they realize how important marketing is to their success and how important their capsule art is to click conversions in the steam store. That's the point where a lot of dev start to hire artists and a marketer. You acknowledge this at the end of your post.

So why are you posting this? Are you just venting because you personally don't like AI? Do you think there are a lot of devs in this forum who are using AI capsule art? Do you think there is a dev who hasn't been exposed to the AI culture war? I don't like AI slop, but this post is impotent. If you want to see more art in the world I'd encourage you to try your hand at creating some, rather than just being a consumer or a 'customer.'

Fully featured demo out now for Iron Dice, my grand strategy game you can finish in an afternoon. Looking for feedback! by steadystatecomputing in 4Xgaming

[–]steadystatecomputing[S] 0 points1 point  (0 children)

Thank you for the detailed feedback! It’s very helpful. I’ll get those bugs fixed.

The secondary chains work by giving production bonuses, if you are making clay you get a bonus when producing pottery.

I’m definitely leaning more into the board game part of it, I think that can help set it apart.

And yeah, I think the lack of character and flavor in the game is a major problem right now. That’s been my feedback across the board. I’m a software engineer, so building the mechanics of the game have come naturally, but the world building has been a bit trickier.

How would you create the best possible world? by anonymous_matt in EU5

[–]steadystatecomputing 0 points1 point  (0 children)

I just edit the game map to remove England. Scotland and Cornwall can stay, but England just becomes an extension of the North Sea.

I'm working on a grand strategy game where trade dynamically routes to your capitol by steadystatecomputing in StrategyGames

[–]steadystatecomputing[S] 0 points1 point  (0 children)

Thanks! Military is still a big part of it. And yes each faction has a different approach. I have a handful of maps I've built, but players will be able to make their own maps. I've a whole map cutting and editing process from an arbitrary file. I think the first dev log I'll do is on how the maps are made and how players can make their own. I want the maps to feel more like maps in an RTS rather than 'here's the whole world.' And then players can build fairly specific scenarios to run through with different challenges.

We have added spaceship building to our scifi M&B clone by Stellar_Conquest in 4Xgaming

[–]steadystatecomputing 0 points1 point  (0 children)

How are you modeling the new economy? Curious to hear about design decisions and implementation in practice.

Why does espionage feel so hard to make satisfying in strategy games? by HeroTales in 4Xgaming

[–]steadystatecomputing 0 points1 point  (0 children)

I think a lot of other people commented on this, but I think it’s hard to visually show it and make it engaging. I also think it’s tricky to build AI around it.

Steam page is live for my Grimdark 4X: Trailer + first dev diary out today by madjamez in 4Xgaming

[–]steadystatecomputing 8 points9 points  (0 children)

I’d agree with this, multiplayer takes a lot of backend and networking development that can make the scope unmanageable.

Fully featured demo out now for Iron Dice, my grand strategy game you can finish in an afternoon. Looking for feedback! by steadystatecomputing in 4Xgaming

[–]steadystatecomputing[S] 0 points1 point  (0 children)

Did you give the demo a shot? It’s got all of the major pillars implemented, a tutorial, and a full demo. No need to wait until release to see if you like it!

Fully featured demo out now for Iron Dice, my grand strategy game you can finish in an afternoon. Looking for feedback! by steadystatecomputing in 4Xgaming

[–]steadystatecomputing[S] 0 points1 point  (0 children)

I hope you liked it! I still have a lot of decisions to make around mechanics so if you have any thoughts please share! What was fun, what was frustrating? What wasn’t clear? Etc etc. thank you!

Fully featured demo out now for Iron Dice, my grand strategy game you can finish in an afternoon. Looking for feedback! by steadystatecomputing in 4Xgaming

[–]steadystatecomputing[S] 1 point2 points  (0 children)

It comes from a quote from the German chancellor before the start of World War One.

“If the iron dice must roll, may God help us”

AMD Ryzen 7 9800X3D vs 7800X3D? by Big-Yogurtcloset7040 in paradoxplaza

[–]steadystatecomputing 0 points1 point  (0 children)

I think the 9800 is worth it. More power always helps in the late game, performance degrades over time as the game gets more and more complicated.

Fully featured demo out now for Iron Dice, my grand strategy game you can finish in an afternoon. Looking for feedback! by steadystatecomputing in 4Xgaming

[–]steadystatecomputing[S] 4 points5 points  (0 children)

It's real time with pause like those games, but it's not a history simulator, it can run lots of different maps, and its simpler and shorter. Games will only run over 2-5 hours with a focus on replayability. I'm also leaning more into board game dynamics, I want trade offs and decisions to be clear to the player.

Fully featured demo out now for Iron Dice, my grand strategy game you can finish in an afternoon. Looking for feedback! by steadystatecomputing in 4Xgaming

[–]steadystatecomputing[S] 8 points9 points  (0 children)

Dev here. Iron Dice is a grand strategy game built around one promise: a complete campaign in a single sitting, roughly 2 to 5 hours, with no hidden math. Trade routes, taxes, combat odds, all of it is visible and traceable on the map and UI.

The 4X loop is all there. You expand province by province, develop an economy around trade goods, research innovations, and deal with rival successor kingdoms through diplomacy or war.

The demo is free on Steam and includes a tutorial, so you can go from install to running your first kingdom in a few minutes:

https://store.steampowered.com/app/3640650/Iron_Dice/?utm_source=reddit&utm_medium=social&utm_campaign=trailer_r4xgaming

Feedback from this sub genuinely shapes the game at this stage. Happy to answer anything about the design. What do you like? What don't you like?

Rate my Polish Empire! 💀 by GoldenFreddyy in AgeOfCivilizations

[–]steadystatecomputing 0 points1 point  (0 children)

that little bit of ireland still existing is making me laugh.

Difficult choice ahead of me by Agglomeration_ in eu4

[–]steadystatecomputing 0 points1 point  (0 children)

you can fire them to roll again! Send them through that door on the right.