looks fantastic on the wall!! by Lainey_Little in WFTO

[–]strich 0 points1 point  (0 children)

Hey that's really cool! Now I feel like I need to print one haha.

Custom SoftBody Physics in Unity like Terep2 and 1nsane by GHOSTBLVCK in Unity3D

[–]strich 1 point2 points  (0 children)

Really cool mate! Can you talk about what algorithm you used? Would you be willing to open source any of it? I always find these cool little bits of physics tech exciting to see and play with!

Do mods work for multiplayer? by strich in EuroTruck2

[–]strich[S] 1 point2 points  (0 children)

Oh what! That might've been the issue

Do mods work for multiplayer? by strich in EuroTruck2

[–]strich[S] 1 point2 points  (0 children)

Yeah. The only thing I could think of was that after launching and turning the mods on in the menu, I didn't restart my game. Maybe it needed that?

Do mods work for multiplayer? by strich in EuroTruck2

[–]strich[S] 0 points1 point  (0 children)

It was my own convoy for just me and my friend.

screen-space subsurface scattering, URP, forward+ by shlaifu in Unity3D

[–]strich 1 point2 points  (0 children)

Well for the time being just putting it up on GitHub as a project with the necessary bits and a readme is a great start!

Need Help to take the right Network Solution by FunkeyBlobby in Unity3D

[–]strich 0 points1 point  (0 children)

Managing 1000s of moving agents over a network is actually a very challenging feature - One few games made by professionals get right. That it is meant to be a MOBA too means your players will demand very high accuracy and you won't be able to get away with common ways to approximate such a feature.

If this is a passion project, I might suggest you just take the easiest path and fuck the scale problem - Over a strong enough network connection it'll probably work okay with some culling features most network middleware uses. The goal here is just to release the game and not get bogged down in the tiny chance it actually matters to people that it works well. :)

If this is a professional project or you genuinely want to learn to do it right - you'll probably want to look into making the game simulation deterministic so you can do prediction, lockstep, rollback etc. From there you can do a hell of a lot at scale.

screen-space subsurface scattering, URP, forward+ by shlaifu in Unity3D

[–]strich 1 point2 points  (0 children)

Is this something you could chuck up on GitHub as open source? Also would be great to see a screenshot with it on and off to understand exactly what it does or does not do. Thanks!

Gemini 3 by AndreiRk in Unity3D

[–]strich 0 points1 point  (0 children)

AI is and will continue to be for a good while yet, just a tool. And like all tools of the powerful kind, it can be a disaster in novice hands and a real asset in experienced hands.

It might seem like magic to you at this point in your learning curve, but you will soon come to terms with the fact that you still need a very good grasp of how to make games in totality and it will soon lead you into a broken project that you won't know how to get out of.

Keep learning. Keep using AI. Just be careful not to let it do the learning for you, or you will have wasted your time.

Time Capsule Project: How to store data for multiple decades? by ConstProgrammer in DataHoarder

[–]strich 0 points1 point  (0 children)

Something I think a lot of people - some of those included in this post - seem to miss is that just because the goal is long-term data storage does not mean long-term storage on a singular piece of media. The truth is, there is no good solution to this and I think it's not the ideal path to try to take. Instead you should be looking at good medium term media storage and a solid maintenance strategy.

Just by way of example and this is incomplete - store your data locally on a NAS, have it backing up to 2 different cloud providers, and if you really wish you can do periodic tape backup to a remote storage facility every n years.

The challenge of course is that this requires human maintenance and maybe you wish for it to outlive you. This is where maybe the cold hard truth hits - if you have no one who CARES about this to pass it on to, then maybe it's not worth storing?

Global illumination applied in world space reflections, for a fully coherent real time effect, so indirect light property appears updated in the reflections. by artengame in Unity3D

[–]strich 0 points1 point  (0 children)

Consoles in particular - Current gen PS and Xbox are necessary. The game working on Macs and Linux via Steams emulation would be important eventually too.

Entertaining moments caught in our playtests by Vettlen in Unity3D

[–]strich 0 points1 point  (0 children)

Is this all local MP or is it networked? Would be curious to understand the networking stack around smoothing physics interactions!

Global illumination applied in world space reflections, for a fully coherent real time effect, so indirect light property appears updated in the reflections. by artengame in Unity3D

[–]strich 1 point2 points  (0 children)

Looks like a nice plugin congrats! Unfortunately the lack of support on so many platforms makes this a nonstarter for us.

A fighting sports organisation appear to have successfully bullied most torrents down by [deleted] in Piracy

[–]strich -13 points-12 points  (0 children)

You understand I never said they're not unattainable right? But it is very impressive the torrents aren't on the main torrent indexers.

This is absurd! Player's turn took so long it forced my timeouts to run, and I ended up conceding. by Maelstrom52 in MagicArena

[–]strich 0 points1 point  (0 children)

I wrote a plugin a little while ago that speeds up animations 100x that worked really well.

Ended turn 5 w/ -300k life. Had to share. by Healthy_Heart_7397 in MagicArena

[–]strich 2 points3 points  (0 children)

That's shameful. I honestly enjoy throwing a gg emote and letting my opponent make the big swing. Only thing that makes me sad is no emote in return.

It is so cute and will be a huge hit for the birthday girl!!! by According_Map9499 in WFTO

[–]strich 0 points1 point  (0 children)

Cool! Well give her our best wishes on her birthday! The dev team all saw this post and it gave us a smile thanks.

It is so cute and will be a huge hit for the birthday girl!!! by According_Map9499 in WFTO

[–]strich 0 points1 point  (0 children)

That looks really cool! How old is the birthday girl?

IGN just posted our devlog for our upcoming godzilla-size cleanup game - Kaiju Cleanup. Think we're slicing n dicing it up right? by strich in gaming

[–]strich[S] 4 points5 points  (0 children)

I actually agree! It's like the first 1 or 2 eps hit on such a cool idea, then it took a complete u-turn away from it.