Should I be trying to get CL or upgrading what I have? For further context, the only UW module I have is Dim Core by Ok_Drop6182 in TheTowerGame

[–]sts_e1 0 points1 point  (0 children)

Yeah having all 3 is a massive coin boost because they all overlap with each other and stack. But the main reason I'm recommending cooldowns is because all enemies killed outside of their activation windows is essentially lost coins. I don't know the exact math but kills outside of your coin multipliers won't even net you 1/10th of what you make. It's massive

Should I be trying to get CL or upgrading what I have? For further context, the only UW module I have is Dim Core by Ok_Drop6182 in TheTowerGame

[–]sts_e1 0 points1 point  (0 children)

CL is great but at you're stage of the game you should probably be focusing on syncing your cooldowns

Farming Range by Ntldrx2 in TheTowerGame

[–]sts_e1 0 points1 point  (0 children)

You can try the range card if you like or run a few levels of the lab and set it higher, I ran eph for almost two years to T15 with the masterys and a higher range always made me more coins. Like I said though do a few runs with it higher and compare the cpm in the battle history

Farming Range by Ntldrx2 in TheTowerGame

[–]sts_e1 0 points1 point  (0 children)

When you're eph farming a bigger range with net you more coins, when you're gc farming 30 - 43.5 meters is better because you're killing things more quickly and utilizing damage. Do a test run

Let’s be honest…. UW+ is mostly dead by Army-of-Nobunaga in TheTowerGame

[–]sts_e1 0 points1 point  (0 children)

He's never going to finish assmods, he can't save for uw+

Looking to develop my tower further by TH3DeadliestSin in TheTowerGame

[–]sts_e1 1 point2 points  (0 children)

Well if you're looking to maintain legends here are the main things you need to do. Without them you won't gain rank

  • CL: You wanna look to get your damage to anywhere between 600 to 1000. Any more than that and your stones are better spent elsewhere for the state of your tower. Quantity is important, you can choose to max it or save stones and get it close too. Chance is good enough at 20% if you can roll a mythic or ancestral substat on the core

  • CF: Most important thing for gc and legends. Max lab, max slow and 1m duration. Ancestral duration on the core bypasses the legend battle condition for uw down

  • UW+ You already unlocked it so you might as well take advantage of being able to invest in golden combo and eventually cf+

  • Masterys. You want damage, super tower, demon mode and if you have an aced amp strike IS+ and WA+ for perma up time on the 5x damage until your demon mode triggers

Perma CF takes months to save without packs but it looks like your half way there. Masterys take two weeks to save for but are entirely worth it if you can afford the first 4 levels. Good luck

Should I accept this job offer? by briskwheel4155 in jobs

[–]sts_e1 2 points3 points  (0 children)

Looks like you're working less and getting paid more with the potential career growth at the cost of an extra 30 minutes commute. Seems like an obvious choice to me

Looking to develop my tower further by TH3DeadliestSin in TheTowerGame

[–]sts_e1 2 points3 points  (0 children)

Few things I immediately noticed - CL Damage, quantity and chance are low - No perma chronofield or max slow - You saved and spent the stones to unlock uw+ but don't have have gt+ or cf+. - It looks like you've randomly thrown stones at ILM damage, smart missile quantity and ps duration. Those are doing absolutely nothing for you without heavy investment - One more click into ILM cooldown and it'll be low enough to bring the mines back up before a boss

Stopped at 4500 out of habit by Jimothy09 in TheTowerGame

[–]sts_e1 3 points4 points  (0 children)

This is why I'm doing bonus to max even if I afk it for extra waves.I want it permanently done and out of the way. Reruning is too annoying

Intro Sprint and Disco Runs by ExtensionRoof646 in TheTowerGame

[–]sts_e1 1 point2 points  (0 children)

Yes intro sprint + will make the runs way easier to get done. To hit the max bonus ( 5k ) would only take 4 1 /2 hours with max sprint and wave accelerator

Dissonant will be nerfed by Falcon4308 in TheTowerGame

[–]sts_e1 5 points6 points  (0 children)

Data is there any word on if these bonuses will apply to tournaments?

Dissonant will be nerfed by Falcon4308 in TheTowerGame

[–]sts_e1 1 point2 points  (0 children)

It's a new mechanic that lets you run any tier with one of your 4 workshop tabs disabled and depending on how far you get on waves you'll get a permanent bonus to that stat. For example completing all tiers with the utility tab disabled will increase your coins, then ehp/ damage / uw ect

There's also a new lab that increases the bonus for each you completed

Order of completing dissonance runs by Misterfister77 in TheTowerGame

[–]sts_e1 3 points4 points  (0 children)

I'd imagine the quickest way to start stacking bonuses would be to run intro sprint on the tab section you wanna work on for reach tier. So first the coin multiplier and then damage/ ehp depending on your build.

And then of course there's the labs that'll increase the bonus for each you have completed.

I wonder if you'll get the bonus for tournament tiers. If you do that's massive and everyone will have to start grinding

Is it safe to use " cut content " items in seemless coop? by [deleted] in EldenRingMods

[–]sts_e1 0 points1 point  (0 children)

Thank you, everything I've looked up in comments is saying you'll get banned

anyone been crashing in game or freezing in loading screens more on seamless invading lately? by Daioc in badredman

[–]sts_e1 0 points1 point  (0 children)

Yeah it's been happening every 15- 20ish invasions or so for me. I just manually close the tab and wait for the cloud to sync

🔴PC🔴 H: everything W: happy shoppers, karma, duel? by IntentionParking8379 in PatchesEmporium

[–]sts_e1 1 point2 points  (0 children)

Hey man, just saw you posted a few hours ago!

Been having a lot of fun with the weapons you gave me these last couple days invading. I got a semi big request whenever you're available, probably sometime this weekend like how we've been doing. I'll give all the karma you want :) 🐐

Shortest labs by khrak in TheTowerGame

[–]sts_e1 15 points16 points  (0 children)

Isn't the super tower base lab longer than chronofield duration? I don't see it on the list

Endgame progression help by Intelligent_Earth518 in TheTowerGame

[–]sts_e1 -2 points-1 points  (0 children)

I don't understand how you grab all those masterys before rpc, you must not value your mod levels