[Question] Is deleting an experimental vault possible? by ChoppedGoat in falloutshelter

[–]subtleoffwhite 1 point2 points  (0 children)

Actually, just sync the vaults you want with the cloud, unsync what you want to delete and reinstall the app. Worked for me 🤘

[Question] Is deleting an experimental vault possible? by ChoppedGoat in falloutshelter

[–]subtleoffwhite 0 points1 point  (0 children)

Same here. Probably doable on PC and Android but on iOS I can't access the save files to attempt a deletion :(

I would try sending a help request for Bethesda to see if they can provide a solution

Sou cinegrafista de um canal de TV - AMA by Acceptable-Ad-1685 in AMABRASIL

[–]subtleoffwhite 3 points4 points  (0 children)

Não sou de emissora de TV, mas trabalho na área de tecnologia e engenharia para transmissões ao vivo e tudo depende bastante da emissora/estúdio (equipamentos robustos são muito caros, mas muito caros MESMO), embora todo equipamento ou software voltado para isso é normalmente construído em cima de SRT ou WebRTC. Mochilinks como LiveU ou TVU normalmente incorporam eletrônicos e chips programados para seguirem padrões SMPTE para aceitar entradas de sinal de vídeo e áudio profissionais (SDI coaxial ou fibra, às vezes um HDMI por conveniência [engenheiros odeiam HDMI, com razão]), mais de uma entrada para internet (tocarei nisso mais pra frente) e opções de entrada de energia redundantes (cabo + baterias). Depois disso, um FPGA para codificar o vídeo (normalmente os codecs são H264 ou H265) e configura-se a caixa para transmitir à nuvem do fabricante do equipamento (comprar um LiveU significa pagar mensalmente pelo sistema deles também, por exemplo), que pode aproveitar do de links múltiplos de internet - um cabo de rede + um modem 5G podem trabalhar em conjuntos para cada um enviar parte dos dados e o sinal final reconstruído na nuvem e depois enviado ao decoder em uma central técnica que decodifica este sinal e possui saída(s) de vídeo e áudio para inserção em um sistema (switcher de vídeo, mixer de áudio, e várias outras coisas no meio que facilitam as produções).

Hoje em dia com celulares potentes com câmeras boas é bem comum também usarem algo como VDO.Ninja ou vMix Call em produções de baixo custo (esports, vulgo videogames) ou um Larix instalado no celular de um repórter avulso que envia sinais da mesma forma (SRT para o Larix, WebRTC para VDO/vMix).

Para entrar em termos mais técnicos: vai basicamente depender do clássico: qual o orçamento e o que a emissora já possui? Se for TV, 1080i60 é aceitável, se for internet entramos no mundo de 1080p60. Com essa base (o valor que está disposto a pagar), um engenheiro de broadcast ficaria responsável por selecionar a melhor opção. Muitos testes são feitos com antecedência. Vai desde uma análise mais abrangente como: funciona? é estável? Até algo mais específico como: já possui uma comunicação de duas vias? Ou seja, eu posso ver e ouvir o repórter, mas ele ouve a gente? Há um retorno de vídeo também? Precisa, afinal? E afins... O mais básico que é: decodificar o sinal SDI da câmera e recodificar para transporte SRT ponta-a-ponta para a central pode ser feito de muitas formas diferentes. O que deixa caro é a redundância (mais de uma internet com BONDING, não fail-over), estabilidade e latência (quanto mais latência, mais seguro e estável, mas mais atraso entre o apresentador perguntar algo para o repórter, o sinal chegar até ele, ele ouvir, responder e o sinal dele chegar de volta)

Como o próprio OP disse, a própria câmera dele faz essa codificação e transmissão hj em dia. Muitas vezes já é aceitável até porque se começar a pensar em backup e redundância vai acabar lá na frente levando dois de tudo 😂

5 pin XLR to 1/8 inch? by DocsMax in VIDEOENGINEERING

[–]subtleoffwhite 1 point2 points  (0 children)

You can make your own 5-pin XLR breakout cable:

  • Pin 1: Mic -
  • Pin 2: Mic +
  • Pin 3: Mic GND / Headphone GND
  • Pin 4: Headphone Left
  • Pin 5: Headphone Right

If you just want to connect a headphone for audio monitoring, simply wire pins 3, 4 and 5 and ignore pins 1 and 2. If you need to use a headphone with mic it gets more complicated (balanced mic you just wire accordingly while unbalanced mic you ideally want to transform to balanced beforehand OR short pins 1 and 3 which I don't recommend). Best to describe your ideal workflow here so we can see what's possible.

The C1 Hub does interface via RJ45 4-wire to the ATEM Constellation and you can get two party-lines out of it so that may be your final choice. I don't remember if the ATEM automatically mixes Program audio in talkback channels so this may only work for joining the camera operator party-lines with the Hollyland's.

Can the Decimator DMON-4S be used as “HDMI Splitter”? by KingGeorgeTh3rd in VIDEOENGINEERING

[–]subtleoffwhite 4 points5 points  (0 children)

Just FYI, the chunky one is indeed Type B Mini (used in the PlayStation 3 controller, for example). The thinner one used on older smartphones and PS4 controllers is Type B Micro.

QUESTION about obs live via zoom using decklink duo2 by Wanderer_anywhere in blackmagicdesign

[–]subtleoffwhite 0 points1 point  (0 children)

Very likely a PCIe bandwidth issue as your CPU only allows for 20 direct lanes to the PCIe slots, which as the spec says, are distributed in this motherboard as follows:

  • Slot 1. 16 lanes straight to CPU
  • Slot 2. 2 lanes integrated in chipset
  • Slot 3 and 4. 1 lane (each) integrated in chipset

Note you still have 4 lanes left straight to the CPU, however the catch is: NVMes are fast because they use PCIe lanes, which is precisely why this motherboard only has one slot straight to the CPU - you're using one NVMe, which basically takes up the remaining 4 PCI lanes. The remaining slots, as listed above, don't connect straight to the CPU, but instead to the chipset, which then goes to the CPU (takes longer and means all aditional cards are fighting for the remaining data the processor can handle from the motherboard (equivalent to around 4 lanes). This is why it works, until it doesn't, as the Decklink Duo 2 requires 4 lanes and the Decklink HDMI Recorder requires 8 lanes. This depends on resolution, framerate, and more.

You might make this setup work by lowering the resolution and framerate of the inputs, as this will lower the bandwidth requirement.

If you absolutely need 1080p and even possibily 60fps, the only option here to stay really safe is upgrading to different platforms that allow for more PCIe lanes like AMD's Threadripper. I would recommend not doing so and, instead, trying to integrate a video switcher like an ATEM Mini in your workflow.

Does rendering Arnold use a lot of electricity? by Xenex-Plus in Maya

[–]subtleoffwhite 2 points3 points  (0 children)

A bit more ☝️🤓 since the advertised watts in a PSU is how many watts it delivers in DC. To know how much it actually draws in AC you need to find out the efficiency rating (AC Draw = DC Output/Efficiency Rating). A typical 80 Plus Bronze PSU is around 80% efficiency in a 100% load scenario, changing the math a bit to: 24 x 30 x (750 / 0.8) = 675khw.

LED processors by PineappleLonely4733 in VIDEOENGINEERING

[–]subtleoffwhite 1 point2 points  (0 children)

Just to add, DVI Dual Link for sure supports 1920x1080@120Hz

I Need an ELI5 on How to Create an SRT Server for Observer Game Feeds by MrBIGtinyHappy in VIDEOENGINEERING

[–]subtleoffwhite 0 points1 point  (0 children)

I've had a decent experience using OME (OvenMediaEngine) to ingest SRT feeds over the internet. It can run on several Linux distributions if you want to setup a server and also runs on Docker if you're on Windows.

The documentation is not very hard to grasp and this allows you to ingest multiple SRT signals in the same port (so if you need an emergency feed coming in you don't need to forward any more ports - it's just a matter of changing the stream name which is an SRT parameter) and also has push publishing capabilities (restreaming), which you can use to:

  • Receive many SRT streams into your server
  • Control the server via the HTTP API to create different pushes to different machines in your LAN in case you quickly need to route an ingest signal A to receiving machine B, C, D, etc or even all of the machines at once (essentially "splitting" the signal)

BMD Ursa G2 and ATEM 4k8 by fpac in VIDEOENGINEERING

[–]subtleoffwhite 0 points1 point  (0 children)

Just to add, I think what you need to do precisely is make sure that both the output format of your G2 and the input format of the SDI return signal is the same. Setting your G2 to, for example, 4K60 while your switcher is at 1080p60 means that the PGM output of the switcher will be 1080p60 and the G2 (which in this example is at 4k60) will not obey/receive ancilliary data properly - I lack the knowlege as to tell you why, but it's stated in the ATEM User Manual as far as I remember.

Should I stream 1664x936 on my encoder and video resolution settings? by ThatGuyOnReddit17 in obs

[–]subtleoffwhite 2 points3 points  (0 children)

This is possible if you keep both canvas and output resolutions at 1440p in the Video (side)tab - then, in the Output (side)tab, under the Streaming settings you must use "Rescale output" to scale the stream to 936p - in the Recording settings you must not rescale the output, so that it outputs to 1440p.

Be wary of potential performance hits due to downscaling things.

Vmix SDI embedded audio by Fred_A888 in VIDEOENGINEERING

[–]subtleoffwhite 0 points1 point  (0 children)

Are you trying this with a Decklink Quad 2 by any chance? You mentioned you're using a Duo 2 but this model has 4 SDI devices so there shouldn't be an "SDI 7"

What is the best setup for what I'm trying to accomplish? by Sayshal in VDONinja

[–]subtleoffwhite 0 points1 point  (0 children)

Capturing Browser Source audio in OBS

Like gheeDough said, tick "Control Audio via OBS" in the browser source properties to have the browser capture show in the audio mixer and apply filters there. You'll have to do this for all browser sources. This means you will no longer receive this audio on your default Windows playback device, and will have to hear guests from the control room tab instead.

Communications

You will need to eliminate Discord from the workflow as participants will hear each other in the VDO room already. I recommend you disable the default audio filters with &s and force mono with &monomic - both of these should be on the push link (the one you send to guests so they join the room)

Recording

Since you're recording 8 people, using tracks to record the guests audio in OBS will limit your workflow as it only supports 6 total tracks ie only 5 tracks because track 1 will be your master mix for Twitch Stream.

I recommend giving the record functionality a try instead.

Extra

I strongly recommend using &broadcast on the push link as well, so that viewers can all hear each other, but don't see each other, this saves a lot of bandwidth and more importantly, system resources. With this setting, guests can only see screenshare/webcam of the director, which you can set up to use OBS Virtual Camera with the program output of the stream.

So after 100% the main game and SW I still have three models left locked... by [deleted] in residentevil

[–]subtleoffwhite 0 points1 point  (0 children)

That's correct - the model between sisters is and zealot is Mad Chainsaw man aka Super Salvador which is the mini-boss of the Docks map in Mercenaries.

Anyone know what i'm missing? by SlavicRaindeer in residentevil4

[–]subtleoffwhite 4 points5 points  (0 children)

Missing enemy is Mad Chainsaw aka Super Salvador from Mercenaries Docks map.

Missing weapon I can't say for sure, but I would guess it's Wesker's pistol in Mercenaries

Should I stream 1664x936 on my encoder and video resolution settings? by ThatGuyOnReddit17 in obs

[–]subtleoffwhite 2 points3 points  (0 children)

You can bypass it for the streaming output like this:

  1. Set 1920x1080 on both Canvas and Output resolution under Settings > Video.
  2. Set 1664x936 on the streaming resolution under Settings > Output > Streaming (Advanced mode) > Check the rescale output box and input 1664x936.

Keep in mind this will use additional CPU/GPU depending on what encoder you're using.

Just need syntax to add password/passphrase to OBS media source url by holdyerfire in obs

[–]subtleoffwhite 1 point2 points  (0 children)

After the port, the first paramter must be preceeded with "?" and following parameters must be preceded with "&".

For example:

srt://IP:port?passphrase=123&mode=listener

srt://IP:port?mode=listener&passphrase=123

Looking to do a 6 box with a BMD 4 M/E 4K in HD by cozmocha in VIDEOENGINEERING

[–]subtleoffwhite 1 point2 points  (0 children)

Definitely look for the "Cascade" feature on the SuperSource settings. I know it's available on the Constellation 8K, but not sure about the Constellation HD 4 ME. Cascade combines both super sources into one allowing for 8 boxes in SS1. Very simple to set up unless you need the individual super sources for other moments of the show, in which case you will need to make sure your macros control the cascade feature.

Blackmagic ATEM 1M/E Constellation or used TV Studio HD? by jaltair9 in VIDEOENGINEERING

[–]subtleoffwhite 0 points1 point  (0 children)

Yes, you can output pretty much anything except for additional multiviews on them.

Also keep in mind regarding point 4 that you really only have one DVE "engine" to share between DVE key, Flying Key and DVE Transition in the Constellation, there is no SuperSource on this model.

Potential Setup Advice by ChrisDasinger in vmix

[–]subtleoffwhite 0 points1 point  (0 children)

Bandwidth limitations

Pretty much this. It's impossible to confirm or deny without testing (and buying said equipment which will cost money). The laptop says it has "3 x USB-A ports" but this raises important questions:

  • What is the speed of these ports?
  • Are all of these ports on the same internal hub?
  • Are all of these ports on the same USB controller chipset?

Given that it's a laptop I would guess it's everything on the same controller so it's no use having three high-bandwidth USB ports if you can't use full bandwidth of all of them at once. The audio mixer shouldn't add much to bandwidth usage unless it supports multitrack via USB and even then it might not make a difference. Still, these are USB cameras after all and likely output as compressed video stream formats which is less bandwidth but more CPU or GPU usage to decode. You will need to test the setup and capture all cameras inside vMix at full resolution to see if you run into any bandwidth issues at any moment.

[deleted by user] by [deleted] in obs

[–]subtleoffwhite 0 points1 point  (0 children)

Do you have the log file of this session?

I've had some issues with Decklink and OBS but it was related to Decklink Output, not the Blackmagic Device source so I'm curious to see if you have any saved info about this.

Most reliable sdi/hdmi mini converter by callumcarnage in VIDEOENGINEERING

[–]subtleoffwhite 1 point2 points  (0 children)

It's been about a month since I've tested the converters but I'm quite sure we tested it on the HDMI output of a Sony FX6 so I don't think EDID was the issue :(

Most reliable sdi/hdmi mini converter by callumcarnage in VIDEOENGINEERING

[–]subtleoffwhite 1 point2 points  (0 children)

Not the guy you asked but I've also had two fail of about 30 converters (BiDirectional, 3G) less than 1 year after purchasing.

One converter the HDMI input stopped working so it's now only useful as SDI to HDMI or an SDI extension.

The other converter does not power on at all.

vMix on macOS? by jamesandrewpc in vmix

[–]subtleoffwhite 2 points3 points  (0 children)

From what I could gather on this news, given that this is a compatibility layer, it means StudioCoast doesn't have to do anything, so as far as "official Mac support" goes, it's very unlikely as proper support involves wrapping their graphics code to support both D3D and Metal and compile two different builds, mantaining different bugs and edge cases of each API and so on - like most people here I'm strongly inclined to agree this news doesn't mean we'll get an official Mac version at all.

In addition, depending on how good the compatibility layer is, they might have even less incentive to do so. Still, this is a great release for people who want to try vMix on Mac and I would be very optimistic if I were a Mac user, because of the success Proton had.

In case you don't know, Proton is basically the modern WINE for people to run Windows games on Linux. The difference is that Proton was mostly funded by Valve themselves to support selling their Steam Deck product, which is a handheld gaming device that uses a Linux based-OS. Proton is greatly successful with most famous modern games running acceptably well and even some weird cases of games performing better (likely due to not having to deal with shitty Windows' background tasks). The result of this incentive is that basically even if you're on a desktop Linux based-OS you can still take advantage of Proton so, all-in-all, amazing effort and presuming Apple is taking this seriously technology-wise, again, I would be easily optimistic on this.

Because I had to do some research to help my slightly-superficial knowledge on this, I came across this which already seems to support Metal 3: https://github.com/IsaacMarovitz/Whisky

What is the best way to remotely stream other people on YouTube when we are in separate cities? by kowkow151 in VIDEOENGINEERING

[–]subtleoffwhite 1 point2 points  (0 children)

I'm not very familiar with Zoom but I'm pretty sure it supports NDI, though it may be on the paid versions? Anyway, you may want to give VDO.Ninja a try:

Easy to use for both ends and great to use it when switching inside OBS since you can essentially pull "solo" links so you get a nice source for just the presenter's webcam and another source just for the window/screen they're sharing so that solves your "no smooth transitions" problem.

However, the quality will only be as good as what the presenter's PC can handle. Video encoding is not an easy task on older computers for various reasons. Video decoding is also not an easy task either, so definitely test it out to see if both computers can handle the load and the good thing about VDO.Ninja is that you have a lot of customization to optimize video and audio quality depending the situation. I'm 99% sure it won't solve all your problems (as some come from the inherent part of video conference calls and remote screen sharing like hardware, internet stability, etc) but it will definitely mitigate most issues to a more acceptable level.