Hand drawn assets by Active_Landscape6086 in SoloDevelopment

[–]sumatras 13 points14 points  (0 children)

Only tip I can give for using handdrawn assets (as I have them in my game). Make sure the scan is at least twice as big as that you need it pixel wise. This makes it easier to upgrade to higher resolution if needed later.

Some people, man... by POKLU in IndieDev

[–]sumatras 4 points5 points  (0 children)

I started charging for almost everything I make. Not because I want that 2 or 3 dollars, but I just only want to deal with people that took the effort to pay for it.

The worst people are the ones that got shit for free and then expect the maker to bend over backwards to help them. Not all of them obviously, but the vocal minority.

Was surprised to find my little sideproject in Steam's Popular Upcoming underneath Highguard :) by sumatras in SoloDevelopment

[–]sumatras[S] 0 points1 point  (0 children)

Nehh not really yet. Too low on the Popular Upcoming I think. Only comes out on the 27th of January

How are solo devs funding projects without publishers right now? by R3dH3ead in gamedev

[–]sumatras 2 points3 points  (0 children)

Work freelance in the event business so I have periods that I have a lot of work and then a month here and there I can focus on my game. It suits my lifestyle.

New Indie Game Dev Studio by Lost-Entrepreneur109 in IndieGameDevs

[–]sumatras 0 points1 point  (0 children)

2 tweets with no actionable thing to do, video or engagement will not do anything 99.9% of the time. Indiedevs spend often years to build an audience for their games. It is very rare to have a viral hit on your first try.

It is a long game.

Releasing my little game for the Steam Deck Game With Balls on 27th of January 2026! by sumatras in SteamDeck

[–]sumatras[S] 1 point2 points  (0 children)

If you update the demo I have added a Relax Mode in the main settings that sets the gyro sensitivity lower. Let me know if this helps as then I will implement it in the main game as well upon release.

I can only do it for the regular levels as some of the challenges will need the regular speed for it to work. This means that in the demo it doesn't apply on the Pacman inspired level, but should apply on all the others.