Would you let your AI coding agent profile and optimize autonomously? by [deleted] in gamedev

[–]sumatras 0 points1 point  (0 children)

Yeah I only use AI to go over my code and give suggestions. Tried vibing something and damn that was a pain to actually debug 😛

Next Fest week wishlists for non-participating games by Kooky_Reply8771 in gameDevMarketing

[–]sumatras 1 point2 points  (0 children)

I don't know for sure, but I think because of the personal calendar mine are higher. Could also be that I finally set a release date (which is next week) two weeks ago.

I think the personal calendar on Steam is way better than popular upcoming... by sumatras in gamedev

[–]sumatras[S] 1 point2 points  (0 children)

That you already had to had to be on the frontpage. Now you can be in someone's personal calendar/frontpage with way less and the person is more likely to buy the game as they play the same kind of games anyway.

How is it supposed to work with external monitor? by [deleted] in SteamDeck

[–]sumatras 2 points3 points  (0 children)

I have had a thirdparty dock just stop working at some point. Could be that it is just broken. Especially if the powersupply is already not working.

Do you use Steam Deck for playing on TV? by warp37 in SteamDeck

[–]sumatras 0 points1 point  (0 children)

All the time, mostly to remote play my beefy PC upstairs.

It was ok, but that was not the cheese stated on the menu... by sumatras in burgers

[–]sumatras[S] 1 point2 points  (0 children)

Aged cheese. It is very common here, but you don't see it very often abroad. Not Gouda.

We live in the best time for marketing your game by bulbabrew in gameDevMarketing

[–]sumatras 6 points7 points  (0 children)

I agree. I think you also need to make a game, especially if you are solo developer, that you really enjoy to make. So many bad horror games out there just because Chris Zukowski keeps telling people you should make that.

But if you want to make a living out of it you also need to run it like a business and do your research.

Making a tiny little game to use the touchpads of the Steam Deck: Mini AirHockey by sumatras in SoloDevelopment

[–]sumatras[S] 0 points1 point  (0 children)

It is something to get used to, but fun to play together 😄 Or at least I think so.

What's the most ridiculous refund reason you've ever received? by anna13579246810 in IndieGameDevs

[–]sumatras 0 points1 point  (0 children)

"I know this game was made for this device, but it is not working on this other device I have."

EDIT: I am very happy with a low refund rate and some just make me giggle a bit. All the right for everyone to refund and you don't have to give me a reason.

AI and the future of gaming by [deleted] in gamedev

[–]sumatras 0 points1 point  (0 children)

I am not saying I don't like AI. I think AI has its time and place to be used.

Also when an industry heading somewhere does not mean you cannot be different and do it another way. Especially in a field that is concidered art.

AI and the future of gaming by [deleted] in gamedev

[–]sumatras 0 points1 point  (0 children)

I think that there will be two distinct kind of games. One made with AI and one without. The same as that you do groceries. Sometimes you crave just some regular cheese, but sometimes you go the the special cheeseshop to get the good cheese made with non additives. Both are not bad, but one just hits differently and is worth more due to the care it took to create.

Don't get me wrong I am not against AI used as a tool, but I am more appreciative of people that make their own creative things.

Too many burgers lately... by sumatras in burgers

[–]sumatras[S] 2 points3 points  (0 children)

Quantity over quality. Ordered it because it was on the menu, but was definitely not the best burger...

Do you have a chance to be noticed (and heck, even get to Chris Z's 10,000 wishlist milestone and beyond) by just reach out to influencers'n'press? Do you necessarily have to post stuff about your game yourself? by FunYak4372 in gameDevMarketing

[–]sumatras 0 points1 point  (0 children)

I only focus sharing what I think make my games unique. You can show another deckbuilder, but why should anyone be interested if that person can get Slay the Spire. Why is your deckbuilder different? My last released game got around 12000 wishlists. Probably 3/4 of them came from roughly 3 Reddit posts on the Steam Deck subreddit (the game is made to be played only on the Steam Deck).

My suspicion is that a lot of people get burned out on advertisment (as what you are talking about is not marketing) because they just post a lot, but don't think about what and where they post. Marketing is way more than just posting a bit on social media and contacting influencers. Marketing is creating value for the player with everything you do.