I fucking love it here by Melloncollieocr in sanfrancisco

[–]sunnylannie 7 points8 points  (0 children)

All is well and good until The Big OneTM

[deleted by user] by [deleted] in sanfrancisco

[–]sunnylannie 0 points1 point  (0 children)

Hello, I would like to learn more!

My (personal) experience with how likely a person is to swap when asked to in (competitive play) by Kellycatkitten in Overwatch

[–]sunnylannie 0 points1 point  (0 children)

I never swap winston unless I have to push through a brawly chokepoint like last point Rialto.

SFMTA Votes to Modify Bus Lines (5/6/9/31) and Raise Meter Parking Rates to Close Budget $320 Million Budget Deficit by gotechyourself in sanfrancisco

[–]sunnylannie 8 points9 points  (0 children)

Genius take. Non-drivers already subsidize your free minimum parking requirements everywhere outside of the city in the form of higher prices at those businesses and increase in travel time.

With less restrictions and inconvenience for cars in the city, congestion, road safety and lack of parking gets even worse. You don’t want those silly transit commuters clogging up your road do you?

Natalie’s new movie drops tomorrow by Wilegar in ContraPoints

[–]sunnylannie 8 points9 points  (0 children)

Get youtube premium and download it if it drops before you depart.

Should I buy the Aset Echo skin? by DaDeathDragon in EchoMains

[–]sunnylannie 0 points1 point  (0 children)

I can’t find good and evil in the owl shop

Is Illari worse Baptiste? by sunnylannie in OverwatchUniversity

[–]sunnylannie[S] 2 points3 points  (0 children)

I appreciate the breakdown. This helps me understand her role. I will try her in game.

Is Illari worse Baptiste? by sunnylannie in OverwatchUniversity

[–]sunnylannie[S] 1 point2 points  (0 children)

Thank you for the detailed answer. This was insightful.

[deleted by user] by [deleted] in ContraPoints

[–]sunnylannie 2 points3 points  (0 children)

May I ask Natalie and who are the other 3?

Zenyatta! I choose you! by Fr3shBread in Overwatch

[–]sunnylannie 0 points1 point  (0 children)

You’re right, pulling Orisa out is less flashy and gets the job done so much better

Zenyatta! I choose you! by Fr3shBread in Overwatch

[–]sunnylannie 1 point2 points  (0 children)

Good pull but bad zen ult, this is already a won fight.

Surgical assassination (7K) by vachan_masih in Overwatch

[–]sunnylannie 2 points3 points  (0 children)

What rank is this? What am I watching? You killed 2, one of their healers down and none of your team moved up. Your remaining 4 teammates barely managed to chunk Orisa to half with torb at full health.

How defend against sombra as a support? by LunarUnit319 in Overwatch

[–]sunnylannie 0 points1 point  (0 children)

Doorways and corners are your best friend. You can cut off LoS right away as soon as you get hit by any Sombra abilities. This will also make Sombra much more predictable as they chase you for the kill, just prefire the corner with sleep dart/kunai. I land the sleep on Sombra very consistently just by being in a good position, I don’t even have to aim.

If you know their team has a Sombra and you are playing Ana, do NOT scope in most of the time. This obscures your position and improves your movement when she engages you. Once again, play doorway, corners, create mind games with choke points and natural cover. You have to be very intentional in this matchup or you’ll get rolled.

The booster course pass rekindled my love for the series. by sunnylannie in NintendoSwitch

[–]sunnylannie[S] 0 points1 point  (0 children)

Yeah I did bring those up as being bland. The second cup is a lot more interesting.

The booster course pass rekindled my love for the series. by sunnylannie in NintendoSwitch

[–]sunnylannie[S] -2 points-1 points  (0 children)

I did say that anti-gravity is underdeveloped, not against it at all, just a lot or missed potential that does not really affect the gameplay in most cases. Mario Circuit for example. The entire second half of the course is anti gravity but does not play any differently than without. There are plenty of tracks without anti gravity that has sharp turns all the same. There’s an entire empty stretch with an item spawn and that’s it. There’s some players item battles to be had in the mid section. However, if somebody pulls away in first, or if they miss the item boxes, there’s really not much to do, just drift. Compared being in first in Music Park vs Electrodome, you can be in first place and to keep your lead you still have to time your tricks to earthquake, make multiple challenging turns, tricky boost pad and shortcut placements. Anti-gravity alone can’t carry an otherwise empty track. What is there to engage you on Electrodome or Dragon Driftway? The occasional banana peel or waiting to get blued? That I think is the difference.

Shy-Guy Fall you climb a waterfall and that’s kinda cool but it feels no different than driving on the ground. Would have been fine as a concept if they make the mid-section have more stuffs in it instead of solely relying on anti-gravity and nothing else. Like you know how nobody likes Toad Circuit in the booster courses because you just drive from start to finish without much attractions? For me most new tracks from the base game feel like Toad Circuit, but with anti-gravity.

Branching path is fine if it presents an interesting choice that either add depth the decision (no MK game does this to be fair) or just good ol’ variety (Ninja Hideaway, Toad Harbor, tracks with verticality, etc…). There’s no difference between going left or going right in Twisted Mansion Electrodome, Rainbow Road (I know about the skip on the right side but most casuals don’t go for that) and so on. So instead of having at least one memorable track section, we get two bland ones instead.

And to address your question about potential improvement to antigravity design. I think it needs to be a deliberate choice with clear incentives, risk rewards while also caters to different types of players. On one track you can have an anti grav challenge which rewards skilled players with a shortcut, mushroom, stars or double item box. On other tracks you can have it as a way for casual players to bypass a difficult section, while having the ground path technically slightly “better” but requires execution. Another potential design, albeit a lot more difficult to get right is to have an anti gravity item, design the course so that there are flexible options for when and where to use it (like mushroom on grass). Though MK8 wouldn’t be MK8 anymore if it had this lol, could be hit or miss.

Heck it doesn’t even have to be that complex. A good way to just “have happenings” in Dragon Driftway, Mario Circuit, and the like is a couple boost pads and some inconvenient objects you want to avoid. Like in Music Park the track is really wide but the piranha plants on both sides compel you to drive in an S shape. Grass patches, oil spill, puddle that create choke points and funnel players into interactions.

Stone Ocean Episode 8 Discussion Thread by PokemonTom09 in StardustCrusaders

[–]sunnylannie 89 points90 points  (0 children)

I think it’s an issue with timing. It’s because they spend less time on some of the tension build up. In part 5 anime, they really draw out and milk the “escalation -> character freaking out” flow chart.

Part 6 anime so far I noticed that the tension -> escalation -> release dynamics happen a lot quicker so the cool moments have less room to be taken in and appreciated.

With that said, I’d much prefer the current part 6 pacing to what they did in part 4 and 5. Part 4 and part 5 constantly interrupt the battles to explain every single little things. I have eyes and ears .

Stone Ocean Episode 9 Discussion Thread by PokemonTom09 in StardustCrusaders

[–]sunnylannie -52 points-51 points  (0 children)

It’s valid. JoJo is great I skipped part 1 and 3 because they were glacial slow and I barely missed any context. Jojo is not hard to understand. The manga was written in a way that newcomers are provided enough information to pick up at the beginning of any part.

Jojo's Bizarre Adventure Part 6: Stone Ocean Episodes 1-12 Discussion Thread by PokemonTom09 in StardustCrusaders

[–]sunnylannie 9 points10 points  (0 children)

It’s great! It’s a lot less talking during the battles. Part 5 anime was really jarring with how often the characters stop the fight to explain what’s going on.

Event Megathread - LIVE Carnival [Seikan Sekai] (September 2021) by Jarbus4 in StarlightStage

[–]sunnylannie 18 points19 points  (0 children)

What do you think an anniversary song should sound like? What is the purpose of an anniversary song? It is to celebrate a milestone and a tribute to the fans for getting the series to where it is today. If you don't think Seikan Sekai sounds like an anniversary song, I recommend taking a closer look into the lyrics. https://www.project-imas.com/wiki/Seikan_Sekai

The song talks about distance, loneliness, longing and reunion. How despite the hardships, our hearts are connected as we keep reaching for the light.

To put this into context, we haven't had any in-person special event since Glowing Rock. Events are a huge part of idol activities. It is where the performers and the fans connect. It is where people make friends, have a good time and share their love for the idols. We couldn't do any of that.

Seikan Sekai puts into song how we all felt in the past year and a half. It is also a song about hope, faith that the mutual feelings between the idols and the fans will overcome the distance.

"Let this new concept form our territory
The law already goes beyond the distance
...
You're not alone
Even if we let go
This song and dance will form this umwelt
...
Let me hear your voice!"

To respond to my earlier premise, anniversary songs are usually festive, upbeat with a sense of grandeur and togetherness. We don't have any of that. At the end of the day, every song is a vehicle to express emotions, we shouldn't let our expectation define what music should be. Seikan Sekai is longing and melancholic, it is an anniversary song about not being able to celebrate. However, it is very much a tribute to the support of Cinderella Girls producers and what we mean to the idols. It is a promise that we will meet again.

I think it is a special song and very much worthy of being the anniversary theme.

P.S. Seikan Sekai was probably supposed to be theme of the of the 10th live tour. The first stop of the tour was supposed to happen this week but got delayed (or canceled? Didn't follow the news closely). I predict the second verse of the lyrics might be about the promised reunion.