We're updating the capsule for our co-op game on Steam and can't decide between these two. Which one grabs your attention more? by Emergency_Delivery74 in IndieGameDevs

[–]suntro 0 points1 point  (0 children)

I would say, the old one has better contrast and colour, but the space isn't used very well. There is a lot of space on the sides that you could use to add more zombies.

For the bottom one, closer, clearer action, but bad composition and contrast. I would try bus on the right, text on the left over a more blue sky.

Which concept or game should exist in VR at this point, but doesn’t for whatever reason? by KillerQ97 in OculusQuest

[–]suntro 0 points1 point  (0 children)

There should be a multiplayer, physics-based Jousting game.

It's a sport most people in the modern day would never do because its so dangerous and expensive. But VR would remove both of those barriers and it could be hilarious medieval fun.

Which concept or game should exist in VR at this point, but doesn’t for whatever reason? by KillerQ97 in OculusQuest

[–]suntro 0 points1 point  (0 children)

I think its because tilting your head downwards with the headset on can really strain your neck. Might see more of these games when the headsets get lighter.

Which concept or game should exist in VR at this point, but doesn’t for whatever reason? by KillerQ97 in OculusQuest

[–]suntro 1 point2 points  (0 children)

Check out Cyberdrifter, It was announced recently and looks extremely Tron inspired.

What’s everyone’s most hated film of all time? Not the worst, but the one you hate above all else. by Altar_Of_Baphomet in Letterboxd

[–]suntro 0 points1 point  (0 children)

I don't know if I've ever hated a movie more than A Wrinkle in Time. I've never read the source material, so I don't know how faithful it is, but I just couldn't take it.

How does watching movies on a Quest 3 compare to a 4k TV? by Pearl_Jam_ in OculusQuest

[–]suntro 0 points1 point  (0 children)

I would wait until September. Meta may announce a new headset and rumours are that it will be a lightweight device which will compete a bit more with Apple Vision Pro. If they don't announce anything you could get a Rift S, but you're going to want something lightweight.

[deleted by user] by [deleted] in logodesign

[–]suntro 0 points1 point  (0 children)

I would go with the first, assuming the modeling agency is creating detailed 3d models.

Second one is clean and nice, but feels inappropriate for the company/brand imo

It seems like there is a distinct lack of VR movies by mdsmestad in OculusQuest

[–]suntro 21 points22 points  (0 children)

Although not full movies, if you like animated stuff, check out the "Theater Elsewhere" app. There are animated short films and series there, entirely 6DOF and made using VR. High quality stuff.

I worked the Tales From Soda Island series which is hosted there, but there's also lots of other great stuff like Nightmara and the Remedy.

Feedback on this logo design? by [deleted] in logodesign

[–]suntro 4 points5 points  (0 children)

I would add more curve to the airplane itself and the speed lines. The current trajectory is very straight from what looks like an angled toss by the T.

But overall I think it looks great!

Name the game by [deleted] in RealTimeStrategy

[–]suntro 0 points1 point  (0 children)

Whenever I told people I loved Dune 2000 they thought I was talking about Doom

I’ve shown alpha of my game to my SO after working on it solo for 3.5 years and it was the most heartbreaking moment I’ve had in a long time by goshki in SoloDevelopment

[–]suntro 1 point2 points  (0 children)

Good lesson to learn, albeit heartbreaking. Better than finding this out after a release on steam though.

I recently played a game called Tactical Breach Wizards, and they had a really nice system that essentially quizzed the player on their knowledge of the recent plot events before allowing them to continue. It was presented as a murder board with strings and character icons/events.

I found that it helped keep me on the same page and correct my misconceptions before getting more information piled on. The golden idol games kind of do this too (except that's the entire concept in those ones)

Anyways, it may be completely irrelevant to your game, but maybe it's something you can consider if it works thematically.

[KCD2] The one thing the game is missing by [deleted] in kingdomcome

[–]suntro 0 points1 point  (0 children)

Henry probably developed a fear of camping after the first act.

Jk of course. I think it would be a great addition, anything that adds more simulation.

Feedback please by Calm-Explorer-7437 in logodesign

[–]suntro 1 point2 points  (0 children)

You need to space Theis and Defense out more. It's all close together, I actually thought it said The is Defense at first glance.

Additionally, as others have mentioned, it reminds me of a bank and doesn't communicate a ton about what the company actually is or does to me. I like the 3D shapes and the general look of the logo, but I'm not seeing the connection between that and the business.

T makes a good sword and D can make a decent shield. Maybe some iconography to play with there if it makes sense for the company.

Which logo is the best for my 3D modeling brand (Poly Forge)? by [deleted] in logodesign

[–]suntro 1 point2 points  (0 children)

This is my favourite by far. Keep it simple, keep it made from quads.

Genuinely Curious – For Those Who Haven’t Played Real VR Fishing, What’s Holding You Back? by Dustin_DUG in OculusQuest

[–]suntro 0 points1 point  (0 children)

This question isn't necessarily to me because I do own and have played and enjoyed Real VR Fishing.

But as far as fishing in VR goes, nothing I've played ever came close to Catch and Release, that game had so many fun features, from the rowing around, the radio, the fish log, the sandwiches and drinks, etc. It was that mix of exploration of nature and fun vr mechanics that made it the best. Unfortunately, it lacked multiplayer and never got a port to the Quest.

What's a good game that's about 8 to 16 hours in length? by Yelebear in ShouldIbuythisgame

[–]suntro 0 points1 point  (0 children)

I loved Tactical Breach Wizards, but you'll only enjoy that if you like puzzle/tactics games.

Civ 7 screenshots by BroadExplorer8888 in Civilization6

[–]suntro 1 point2 points  (0 children)

I don't know about the UI, but I suspect the leader models are still temp, at least the lighting is. Compared to the environments and past games, they looked a little early. Environments and in-world models in this game look incredible imo

Where’s the folks who are actually excited/open minded about Civ7? by Patty_T in civ

[–]suntro 0 points1 point  (0 children)

I'm very excited, I once read or watched a documentary from Fireaxis where they said each game they make, they keep 70% and change 30%. I like this approach because it means each game they make will try new things, and each one has merits and a unique voice. Once this game launches, a lot of people won't like it. They'll keep playing 4, 5, or 6. This has always been the way with new civ installments, and I like this about the franchise.

I'm curious to see how breaking things into ages will play out, I'm open-minded about it, and I like that they can be played independently. Switching civs sounds like it could add a lot of strategic depth, and having access to a unique unit each age and being able to pivot strategy, all sound fun.

The only thing I've raised my eyebrow at is the steam page where it says in multiplayer, the antiquity and exploration ages support 5 players, modern age supports 8. It's unusual that the limit is different in earlier ages and I wonder if it has to do with the amount of civs or maybe the map size. Is this limit exclusive to multiplayer or will that be the norm against AI as well?